- Japanese, German, French and Brazilian Portuguese have been added to Cauldron!
- Hi Everyone!
- The language update is now out, with Japanese, German, French or Brazilian Portuguese as new options! There are also a bunch of other updates and fixes in the patch.
- General Stuff:
- 4 new languages! We now support French, German, Brazilian Portuguese, and Japanese!
- LOTS of performance optimizations. While working on the Switch port, I reworked a ton of code, especially around drawing. So let me know if this new version is working better for you!
- Everything has been tweaked, essentially. Menus should be faster, battles that were slower because of all the damage numbers popping up should be faster, minigames, dialogue, EVERYTHING!
- Endgame Balance: (to make those last achievements a bit easier)
- Enemies with Vengeful Blast have their explosion damage capped at 100/50 for frontline/backline heroes.
- Replaced the final ice game meta-upgrade with a more GPU friendly one, so it shouldn’t cause as much slowdown (and should be much easier to get to +99 ice level)
- Mining game diamonds are now worth 750 instead of 500. This increases the meta-upgrade bonus mode diamond mult from +5% to +7.5%
- Apple game targets now add 5% to score instead of 4%.
- Henry the Octopus now gives a 6% bonus instead of 5%.
- Cart game blorbs now start at +2% bonus instead of +1%.
- Not really endgame, but Idle mode's collection box is now faster, so it shouldn't be as much of a slog.
- (NOTE: to see some of these changes in your current saves, refund your skill trees!)
- Misc Fixes: (this isn't an exhaustive list, just some stuff I can remember!)
- Blinkie’s collision box in the ice game should work correctly now, so she can squeeze through tight gaps.
- Enemies no longer get the goddess bow item in battles, since it’s useless for them.
- Fixed the Special Draught unlock requirements: having x number of heroes at level y in the cart game
- Thanks for playing!
- Pete