- Update v1.0.1.96138:
- no changelog was posted.
- Update v20240905:
- Optimizations
- Fixed an issue where the second and third dashes might not cancel skill recovery after upgrading Rachel's Potential [Dash] to [You Can Dash Thrice].
- Slightly increased the amount of Super Armor granted to Ragna and Hakumen while in an invulnerable state.
- Fixed an issue where Jin's Potential [Rengoku Hyouya] could be abnormally interrupted in certain situations.
- Fixed an issue where Jin's Potential [Hiyoku Getsumei] could shoot five ice arrows even when the conditions were not met.
- Added a hidden effect to Jin's Potential [Hiyoku Getsumei].
- Fixed an issue where some of Jin's moves did not trigger the invincibility effect fully when successfully blocked.
- Fixed an issue where Jin could not jump after a successful block.
- Fixed an issue where Kokonoe's Attack could be incorrectly defended against by enemies in certain situations.
- Fixed an issue where Es could incorrectly stay in the air indefinitely in certain situations.
- Adjusted the optional enhancement effects for Es's Potential [Type:Slasher "Mordred"].
- Added a hidden effect to Es's Potential [Type:Slasher "Galahad"].
- Optimized the hidden effect of Es's Potential [Type:Assaulter "Tristan"], making it now affected by a broader range of damage-increasing buffs.
- Fixed an issue where Es's Potential [Type:Shooter "Breunor"] could not be released properly in certain situations.
- Fixed an issue where only the latest crest had the correct visual representation and damage when triggering Es's Talent [Crest Arts] consecutively.
- Optimized the optional enhancement effects for Es's Potential [Attack], slightly increasing the damage and SP gain efficiency when holding the Attack on the ground.
- Fixed an issue where crests on Es's Potential [Type:Slasher "Gawain"] path could not be affected by other damage-increasing buffs.
- Fixed an issue where Mai's dash could not interrupt certain moves.
- Fixed an issue where some art assets displayed abnormally while playing with Traditional Chinese.
- Update v20240829:
- With the help of our player Henry, the game now adds official Traditional Chinese language support starting from this update.
- If you wish to play the game in Traditional Chinese, you can switch to Traditional Chinese in the game’s settings by going to [Settings] - [Other] and selecting [Language] after updating the game.
- Update v20240822:
- Optimizations
- When the maximum HP bar is extended, the Kill Streak, Combo count, and Exchange Points will now automatically move to display above the HP bar.
- Fixed an issue where the effect colors for Hibiki's alternate palette were displaying incorrectly during certain moves.
- Update v20240815:
- Optimization
- Fixed an issue where two [Social Distance] may appear when purchasing in the store to exclude negative effects.
- Fixed an issue where certain Palettes for Es caused abnormal visual effects during Heavy Strikes.
- Adjusted the effect of Ragna’s Talent [Wrath of Death], changing the trigger condition from [Take a Hit] to [When HP Decrease].
- Added Potential Synergies effects for Ragna’s [Dead Spike] and [Blood Scythe].
- Fixed an issue where certain Palettes for Hakumen would lose effects when [Character Effect Intensity] was set to low.
- Fixed an issue where Jin’s Potential [Kokuujin: Yukikaze] caused multiple damage effects when sheathing.
- Optimized Jin’s Potential [Musou Senshouzan] to ensure the invincibility effect after a successful block lasts until sheathed.
- Fixed an issue where the invincibility effect from Rachel’s Potential [Connecting to Congenital Border] could expire for a few frames.
- Optimized Rachel’s Potential [Impish Gypsophila] to prevent pumpkin summons from misplacing or disappearing due to invisible walls or [Silpheed].
- Fixed an issue where Rachel might fail to block when using the move of
+ . - Added description for Kokonoe's Potential [Jump], without affecting its current effects.
- Adjusted the trigger timing and difficulty of traps in some levels.
- Fixed an issue where enemies in the Ruins would have a delay in damage determination after exploding upon death.
- Optimized visual effects for certain lasers and fire traps during standby.
- Update v20240808:
- Optimization
- Fixed an issue where attempting to reset a stage in online Mind Trial could result in an error.
- Fixed an issue where Susanoo could be knocked out of the combat area.
- Fixed an issue where Mai's command [Dash·↓+Dash] could be delayed if only the Potential [Suzuran] is obtained, causing quick inputs to only trigger the [Dash·Dash] move.
- Fixed an issue where Rachel's Potential [Silpheed] might not propel her in the air.
- Fixed an issue where Rachel's Potentials [Impish Gypsophila] and [Connecting to Congenital Border] summons were not receiving damage boosts.
- Update v20240801:
- Optimizations
- Optimized the timing of Rachel's double jump to improve the minimum jump height.
- Fixed an issue where Rachel's Potential [Silpheed] could blow herself out of the combat area.
- Fixed an issue where triggering the shadow effect provided by Tactic in the Omega Space would cause an audio playback error for Rachel.
- Fixed an issue where Rachel could trigger the dodge effect with a dash even without the corresponding Potential enhancement.
- Adjusted the base damage and enhancement magnitudes of Rachel's Potential [Impish Gypsophila].
- Fixed an issue where Rachel's Potential [Ivy Blossom] could throw three crosses even without triggering the Potential combination effect.
- Fixed an issue where the bat swarm summoned by Rachel's Potential [Ivy Blossom] did not properly benefit from other damage and HP recovery bonuses.
- Fixed an issue where only one frog could be summoned when both players in an online match chose Rachel and used [George XIII].
- Fixed an issue where Rachel's summoned storm could cause visual anomalies with Tactic-placed mines.
- Added a description of SP gain to Rachel's Potential [Clownish Calendula].
- Optimized some of Rachel's Potential text descriptions without affecting the actual effects.
- Fixed several battle sound effect playback errors for Rachel.
- Fixed an issue where Jin's Talent [Time Stasis] had mismatched slowdown effects, visual effects, and invincibility durations.
- Fixed an issue where the reward selection interface could not be closed in Mind Trial.
- Fixed an issue where the Potential interface might display incorrectly during pre-battle preparations in Mind Trial.
- Fixed an issue where Buffs might be lost when re-entering solo Mind Trial.
- Fixed an issue where purchasing Potentials in the exchange space during Mind Training played incorrect effects.
- Fixed an issue where purchased Buffs or Debuffs were not applied correctly during Mind Training.
- Fixed an issue where the Elite enemy NAN-FIRE BITE could be blown out of the combat area by Rachel's Potential [Silpheed], causing a soft lock.
- Fixed an issue where some Avatar skins can not be used correctly.