1. Update v1.0.1.96138:
  2. no changelog was posted.
  3.  
  4. Update v20240905:
  5. Optimizations
  6. Fixed an issue where the second and third dashes might not cancel skill recovery after upgrading Rachel's Potential [Dash] to [You Can Dash Thrice].
  7. Slightly increased the amount of Super Armor granted to Ragna and Hakumen while in an invulnerable state.
  8. Fixed an issue where Jin's Potential [Rengoku Hyouya] could be abnormally interrupted in certain situations.
  9. Fixed an issue where Jin's Potential [Hiyoku Getsumei] could shoot five ice arrows even when the conditions were not met.
  10. Added a hidden effect to Jin's Potential [Hiyoku Getsumei].
  11. Fixed an issue where some of Jin's moves did not trigger the invincibility effect fully when successfully blocked.
  12. Fixed an issue where Jin could not jump after a successful block.
  13. Fixed an issue where Kokonoe's Attack could be incorrectly defended against by enemies in certain situations.
  14. Fixed an issue where Es could incorrectly stay in the air indefinitely in certain situations.
  15. Adjusted the optional enhancement effects for Es's Potential [Type:Slasher "Mordred"].
  16. Added a hidden effect to Es's Potential [Type:Slasher "Galahad"].
  17. Optimized the hidden effect of Es's Potential [Type:Assaulter "Tristan"], making it now affected by a broader range of damage-increasing buffs.
  18. Fixed an issue where Es's Potential [Type:Shooter "Breunor"] could not be released properly in certain situations.
  19. Fixed an issue where only the latest crest had the correct visual representation and damage when triggering Es's Talent [Crest Arts] consecutively.
  20. Optimized the optional enhancement effects for Es's Potential [Attack], slightly increasing the damage and SP gain efficiency when holding the Attack on the ground.
  21. Fixed an issue where crests on Es's Potential [Type:Slasher "Gawain"] path could not be affected by other damage-increasing buffs.
  22. Fixed an issue where Mai's dash could not interrupt certain moves.
  23. Fixed an issue where some art assets displayed abnormally while playing with Traditional Chinese.
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  25. Update v20240829:
  26. With the help of our player Henry, the game now adds official Traditional Chinese language support starting from this update.
  27. If you wish to play the game in Traditional Chinese, you can switch to Traditional Chinese in the game’s settings by going to [Settings] - [Other] and selecting [Language] after updating the game.
  28.  
  29. Update v20240822:
  30. Optimizations
  31. When the maximum HP bar is extended, the Kill Streak, Combo count, and Exchange Points will now automatically move to display above the HP bar.
  32. Fixed an issue where the effect colors for Hibiki's alternate palette were displaying incorrectly during certain moves.
  33.  
  34. Update v20240815:
  35. Optimization
  36. Fixed an issue where two [Social Distance] may appear when purchasing in the store to exclude negative effects.
  37. Fixed an issue where certain Palettes for Es caused abnormal visual effects during Heavy Strikes.
  38. Adjusted the effect of Ragna’s Talent [Wrath of Death], changing the trigger condition from [Take a Hit] to [When HP Decrease].
  39. Added Potential Synergies effects for Ragna’s [Dead Spike] and [Blood Scythe].
  40. Fixed an issue where certain Palettes for Hakumen would lose effects when [Character Effect Intensity] was set to low.
  41. Fixed an issue where Jin’s Potential [Kokuujin: Yukikaze] caused multiple damage effects when sheathing.
  42. Optimized Jin’s Potential [Musou Senshouzan] to ensure the invincibility effect after a successful block lasts until sheathed.
  43. Fixed an issue where the invincibility effect from Rachel’s Potential [Connecting to Congenital Border] could expire for a few frames.
  44. Optimized Rachel’s Potential [Impish Gypsophila] to prevent pumpkin summons from misplacing or disappearing due to invisible walls or [Silpheed].
  45. Fixed an issue where Rachel might fail to block when using the move of + .
  46. Added description for Kokonoe's Potential [Jump], without affecting its current effects.
  47. Adjusted the trigger timing and difficulty of traps in some levels.
  48. Fixed an issue where enemies in the Ruins would have a delay in damage determination after exploding upon death.
  49. Optimized visual effects for certain lasers and fire traps during standby.
  50.  
  51. Update v20240808:
  52. Optimization
  53. Fixed an issue where attempting to reset a stage in online Mind Trial could result in an error.
  54. Fixed an issue where Susanoo could be knocked out of the combat area.
  55. Fixed an issue where Mai's command [Dash·↓+Dash] could be delayed if only the Potential [Suzuran] is obtained, causing quick inputs to only trigger the [Dash·Dash] move.
  56. Fixed an issue where Rachel's Potential [Silpheed] might not propel her in the air.
  57. Fixed an issue where Rachel's Potentials [Impish Gypsophila] and [Connecting to Congenital Border] summons were not receiving damage boosts.
  58.  
  59. Update v20240801:
  60. Optimizations
  61. Optimized the timing of Rachel's double jump to improve the minimum jump height.
  62. Fixed an issue where Rachel's Potential [Silpheed] could blow herself out of the combat area.
  63. Fixed an issue where triggering the shadow effect provided by Tactic in the Omega Space would cause an audio playback error for Rachel.
  64. Fixed an issue where Rachel could trigger the dodge effect with a dash even without the corresponding Potential enhancement.
  65. Adjusted the base damage and enhancement magnitudes of Rachel's Potential [Impish Gypsophila].
  66. Fixed an issue where Rachel's Potential [Ivy Blossom] could throw three crosses even without triggering the Potential combination effect.
  67. Fixed an issue where the bat swarm summoned by Rachel's Potential [Ivy Blossom] did not properly benefit from other damage and HP recovery bonuses.
  68. Fixed an issue where only one frog could be summoned when both players in an online match chose Rachel and used [George XIII].
  69. Fixed an issue where Rachel's summoned storm could cause visual anomalies with Tactic-placed mines.
  70. Added a description of SP gain to Rachel's Potential [Clownish Calendula].
  71. Optimized some of Rachel's Potential text descriptions without affecting the actual effects.
  72. Fixed several battle sound effect playback errors for Rachel.
  73. Fixed an issue where Jin's Talent [Time Stasis] had mismatched slowdown effects, visual effects, and invincibility durations.
  74. Fixed an issue where the reward selection interface could not be closed in Mind Trial.
  75. Fixed an issue where the Potential interface might display incorrectly during pre-battle preparations in Mind Trial.
  76. Fixed an issue where Buffs might be lost when re-entering solo Mind Trial.
  77. Fixed an issue where purchasing Potentials in the exchange space during Mind Training played incorrect effects.
  78. Fixed an issue where purchased Buffs or Debuffs were not applied correctly during Mind Training.
  79. Fixed an issue where the Elite enemy NAN-FIRE BITE could be blown out of the combat area by Rachel's Potential [Silpheed], causing a soft lock.
  80. Fixed an issue where some Avatar skins can not be used correctly.
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