1. New Hero Second Wave! Nihil! Now Joining the Battlefield!
  2.  
  3. Thank You for Your Support, Coaches! Here Are the Details of This Update:
  4.  
  5.  
  6. New Additions:
  7.  
  8. - Added rulebook view on the player selection and custom player pages.
  9. - New hero: Nihil.
  10.  
  11.  
  12.  
  13.  
  14. Hero Details:
  15.  
  16. Name: Nihil - Spectral Sword Master
  17. Type:Warrior/Physical/Melee
  18. Playable Lanes: Top/Mid/Jungle
  19.  
  20.  
  21.  
  22. -Base Armor is 10.
  23. -The weapon of changes its form based on the current HP percentage: when the health drops below 60%, it transforms into Azure. Otherwise, it transforms into Crimson.
  24.  
  25.  
  26. -Each time dealing damage to an enemy hero or eliminating a monster by card effect, based on the weapon's form: gain 2 stacks of Killing Intent (Crimson), or restore 5% of Max HP (Azure).
  27.  
  28.  
  29. -When entering fights, Gain 1 stack of Ghost Cloak.
  30. -Based on the weapon's form: prioritize attacking the target with the lowest HP (Crimson), or gain Killing Intent number of stacks × 0.75% Lifesteal (Azure).
  31. -At the end of each round, gain number of units damaged this round stacks of Killing Intent.
  32.  
  33. Killing Intent: During fights, each stack provides 1 point of Armor Penetration. At the end of the fight, restore Killing Intent number of stacks × 0.5% of Max HP, then remove all stacks of Killing Intent.
  34. Ghost Cloak: Increase 10 Armor per stack. Gain another stack at the end of each round in fights. Up to 5 stacks.
  35.  
  36.  
  37. Card:Deathmatch:
  38.  
  39.  
  40. lInitiate
  41. When this card is in hand, add 1 tokenfor each Nihil's card played.Remove alltokens at the end of each round.
  42. Choose an enemy hero within 1 hex,Fight.
  43. For each token on this card, cost is reduced by 1 and Nihil gains 3 stacks of when played.
  44. FIGHT INFO
  45. All heroes within 1 hex of the target
  46. 3 rounds
  47.  
  48.  
  49. Card:Hitn Tachi
  50.  
  51.  
  52. Choose a location within 1 hex of Nihil,then attack all enemy heroes andmonsters within the fan-shaped areacentered at the target hex.
  53.  
  54.  
  55. Card:Shukuehi
  56.  
  57.  
  58.  
  59. Move 1 hex.Attack all enemy heroes instart hex and target hex.
  60.  
  61.  
  62.  
  63. Mastery:
  64.  
  65. Beginner: Permitted to pick.
  66.  
  67. Intermediate: Gain additional 2.25 Attack Power, 30 Max HP per level.
  68.  
  69. Veteran: Nihil always has at least 5 stacks of killing Intent.
  70.  
  71. Expert:Gain additional 2.25 Attack Power, 30 Max HP per level.
  72.  
  73. Master: Branch One: Gain 3 stacks of Killing Intent for each attackhitting during fights.
  74. Branch Two: ln the Crimson form, Nihil gains an additional 1stack of i Killing Intent each time dealing damage to an enemy hero.
  75.  
  76. Champion:Gain additional 2.25 Attack Power, 30 Max HPper level.
  77.  
  78. Legend:Branch One: The armor penetration effect of killing lntent is increased by 50%.
  79. Branch Two: Ghost Cloak provides additional 5 Armor per stack.
  80.  
  81. Note: Nihil is a third-batch unlockable hero. Coaches can unlock Nihil by retraining players or expanding the hero pool in a save file that has undergone four version updates.
  82.  
  83.  
  84.  
  85. Bug Fixes:
  86.  
  87. - Fixed an issue where the equipment "Angel jiejie's Redemption" triggered twice during a kill in combat.
  88. - Fixed an issue with card indicators from Midas Touch and Piggy Bank.
  89. - Fixed the display issue with sponsor contract stamps.
  90.  
  91. Gameplay Adjustments:
  92.  
  93.  
  94. Hero Adjustments:
  95.  
  96.  
  97. Bariel : When shielded, increase critical strike chance from 25% → 40%.
  98.  
  99. Bariel : First attack increases critical strike chance from 75% → 60%.
  100.  
  101. Peiniang Zhu: Lightning Mark now deals damage of [4/6/12/20 (at levels 1/6/11/16)] → [2 + level].
  102.  
  103. Peiniang Zhu: Number of Static Lightning Cards reduced from 3 to 2.
  104.  
  105. Peiniang Zhu:Added new card:Thundercloud
  106.  
  107. Bajie: Added: Exceeding 150% critical strike chance provides an additional 1% critical strike damage per 1%.
  108.  
  109. Kaka: Removed: Cannot gain maximum health from equipment.
  110.  
  111. Kaka: Added: Stone Hound inflicts 10 armor penetration on all enemy units when entering fight.
  112.  
  113. Miki: When Participating in special fight, grants shields to all friendly units equal to [10% of Miki's maximum health].
  114.  
  115. Mihawk: Additional damage no longer requires current health above 40%; during fight, damage to additional targets' current health increased from 12% → 15%.
  116.  
  117. Charon: The Dead Walk: Changed from "when killing" to "when enemy unit dies".
  118.  
  119.  
  120. Hero Proficiency Adjustments:
  121.  
  122.  
  123. Peiniang Zhu1-1: Lightning Mark deals additional [1/2/3/4 (at levels 1/6/11/16)] → [(4 + Peiniang Zhu's level / 2)] damage.
  124.  
  125. Peiniang Zhu2-1: Lightning Mark deals additional 8 damage.
  126.  
  127. Peiniang Zhu2-2: Lightning Mark deals additional [Peiniang Zhu's level] damage.
  128.  
  129. Peiniang Zhu3-1: Lightning Mark grants additional 1 → 3 stacks.
  130.  
  131. Deep Space1-2: Added:Missiles grants Deep Space next fight entry with [10 × level] shield.
  132.  
  133. Deep Space2-1: Added:Missiles grants Deep Space next fight entry with [10 × level] shield.
  134.  
  135. Miki2-2: Participating in resource raids and decisive battles grants all allied units additional [7.5% of Miki's maximum health] shield.
  136.  
  137. Mikii3-1: Each stack of markers grants additional 4 → 8 attack power.
  138.  
  139. Gang : Each hit grants additional 1 → 2 attack power.
  140.  
  141. Gang : Added: Each hit grants additional 2 attack power.
  142.  
  143. Ada : Shield Generator grants additional [10 × Ada's level] → [33% of Ada's attack power] shield.
  144.  
  145.  
  146. Hero Card Adjustments:
  147.  
  148.  
  149. Shield Generator: On the first attack, randomly select one of our heroes → all heroes, grant them a shield of [Ada's level × 20] → [33% of Ada's attack power].
  150.  
  151. Into the Breach: Added: After the fight, spawn Charge then into the draw pile.
  152.  
  153. Red Powder: Added: Dylan gains 10 Attack Power.
  154.  
  155. Hunt in Shadow: Increase damage dealt to the target by 30% → 50%.
  156.  
  157. Stone Curse: Added: Stone Hound 300 Max HP.
  158.  
  159. Spectral Weapon: Lasting for until the next field attack hits or first action during a fight → Lasting for 10 rounds, or until the next field attack hits or first action during a fight.
  160.  
  161. Heaven Strike: Added: If target does not have Fragile, Additionally inflict 1 stack of Fragile to the target.
  162. Duel: Cost: 5 → 6.
  163.  
  164. Fight in the Prison: Each Token increases attack power by 6 → 8.
  165.  
  166. Intimidation: Added: Gain 25 gold.
  167.  
  168. Drain the Soul: Added: With excess healing converted into a shield
  169. Remove all → half tokens when entering discard pile.
  170.  
  171. Avatar: Token threshold 6 → 8; added Float keyword.
  172.  
  173. Runic Ward: Added: shield appiled to Palulu doubles.
  174.  
  175. Traveler's Blessing: Added: At the end of fights, hero's shield is set to 200%Attack Power instead of depleted.
  176.  
  177. Barbarian Runes: Added: Start with 2 tokens and add 1 token when any hero dies.
  178. Remove 1 token when played. Cannot Play if there is no token on this card.
  179.  
  180. Missile: Added: Gain [Deep Space level × 25] shield when entering fight next time
  181.  
  182. Static Lightning: Cost: 0 → 1; apply 1 → 2 stacks of Lightning Mark.
  183.  
  184. New Card: Thundercloud :Start with 1 tokens and increase 1 token for each 25 rounds. Remove 1 token when played. Cannot Play if there is no token on this card.
  185. Gain 3 stacks of Thundercloud.
  186. Thundercloud: When entering fights, inflict Lighting Mark to all enemy units.
  187.  
  188. Rocket Punch: Added: If critical hits, search for Cache and add it to your hand.
  189.  
  190. Signal Detection: New: Start with 1 token and increase 1 token for each 20 rounds.
  191. Remove 1 token when played. Cannot play if there is no token on this card.
  192.  
  193.  
  194. Combat Trait Adjustments:
  195.  
  196.  
  197. Deadly Focus: Added: Increase 2% Farming Efficiency for each enemy turret on other lanes destroyed.
  198.  
  199. Technical Excellence: Farming Efficiency +5% → 6%, Offensive Scaling +5% → 6%, Defensive Scaling +5% → 6%.
  200.  
  201. Illegal Intrusion: Added: When eliminating monsters by card effect, gain additional 30% Gold.
  202.  
  203. Warrior Spirit: Maximum increase in Offensive Scaling from 15 to 18%. When Offensive Scaling is maximized, gain Defensive Scaling from 15% to 18%.
  204.  
  205. Poacher: For each enemy monster eliminated, increase 2%→2.5% Farming Efficiency, Offensive Scaling and Defensive Scaling
  206.  
  207. Bloodlust: Added: When harass hits, increase 1% Offensive Scaling, up to 25%.
  208.  
  209. Instructor: All ally athletes' heroes increase 6%→7% Farming Efficiency until the hero of this athlete is killed for the first time.
  210.  
  211. VIP: When play a Farm card of this athlete,  this athlete increase 25%→35% Farming Efficiency for 8→5 rounds.
  212.  
  213. Bigger Stage: New:
  214. When each Deployment Phase begins,  spawn 1 Cooperative Roam of this athlete and attach the keywords Single-use and Perishable to it.
  215.  
  216. Opportunism: Each time a monster in enemy's jungle is eliminated,  gold gaining from monsters in enemy's jungle increases by 25%→30%.
  217.  
  218. Road Hog: Increase Farming Efficiency from 16% → [16% + 5% × opponent's death count].
  219.  
  220. Investor: Added: Add 1 copy of Gold Rush to the deck.
  221.  
  222. Machine Learning: Gain 0.6%→0.75% Offensive Scaling and Defensive Scaling.
  223.  
  224. This is my turf: Change from "Each time the opponent's hero is killed or recalls" to "Each time athlete kills, or the opponent's hero is killed or recalls".
  225.  
  226. Sprinter: Increase Farming Efficiency by 20%→35% until 25th round
  227.  
  228. Serial Killer: For each time participating in kill, increase 2% → 2.5% Offensive Scaling
  229.  
  230. Pause Here!: When activated:  spawn 1 copy of Pause → Bush Ambush and add it to your hand.
  231.  
  232. Low Risk: Increases 6%→10% Defensive Scaling.
  233.  
  234.  
  235.  
  236. In Closing:
  237.  
  238. Hello everyone, this is 1000 Water.
  239.  
  240. First and foremost, thank you all for your support and feedback! It has greatly helped us improve "Esports Godfather." We've noted many interesting suggestions and added them to our development list, which will be updated after the major overhaul.
  241.  
  242. There's something I need to explain: before the major update in 2-3 months, we will occasionally make balance adjustments. I understand that many of you may feel uneasy about these changes, but they are related to subsequent updates. We aim to achieve a relatively stable version first, on which we can then build. If the current power disparities are too significant, future update plans will become more challenging. I apologize if this causes any inconvenience, but it is necessary for creating a better and more complete work.
  243.  
  244. Regarding the update frequency, you may have noticed that new content updates have been slow lately. This is because we have already started working on the next major update! Major overhauls of the external line and AI are underway, and we expect to complete these tasks within 2-3 months. During this period, we will focus primarily on the major update, and we will gradually reveal the specific update content starting next week.
  245.  
  246. As for why the major update can't be split into smaller, incremental updates, the main reason is that many elements require a fresh start. For example, we are adding more elements for players, such as personalities, multiple playstyles, potential abilities, and more, which will create compatibility issues with previous saves. Additionally, some new systems will require changes to existing systems. Therefore, after careful consideration, we decided to bundle everything together into one major update.
  247.  
  248. Finally, I want to thank all the coaches for supporting Esports Godfather. Feel free to join our Discord and follow us on X for more discussions and feedback.
  249.  
  250. Discord: https://discord.com/invite/Wpf6y7kFjp
  251.  
  252. Twitter (X) https://twitter.com/1000_Water_
  253.  
  254.