- Update v1.0 Hotfix 3:
- Rebalanced AI difficulty settings (Untrained through Veteran) to offer a better experience.
- Adjusted sway, recovery, and exhaustion systems to work together. Players should see a noticeable improvement in weapon sway when not jumping or sprinting.
- Further optimizations for map Outpost.
- Set default value for PIP Scope Resolution Scale (Settings › Video › Advanced › Textures) to 0.5.
- Fixed Docter II and RMR sights not aligning properly on MK3 pistol.
- Adjusted character mesh LOD levels to improve performance.
- Tweaked differences between low, medium, and high shadow quality to improve performance at lower settings.
- Disabled volumetric fog in all levels — this will return as a dedicated setting.
- Fixed blocking volume in Compound‘s main house 1st floor kitchen preventing AI from behaving as expected.
- Retooled the VOIP component for GROUND BRANCH’s in-game voice system.
- Removed helicopter from City.
- Various minor performance-related changes.
- Update v1.0 Hotfix 2.5:
- Reverted change to VOIP settings causing audio to cut out.
- Fixed IR lasers and illuminators being turned off for clients on listen servers (Host Game) when the host toggles NVG off.
- Fixed selector/magazine audio muting after looking at watch.
- Changed blend times between Check Watch and Fire Mode (fire selector switch) animations.
- Update v1.0 Hotfix 2:
- Hooked up new volume control setting (Settings › Audio) — the Dialogue slider allows controlling the volume for radio calls from NPCs such as Hawk and Forge.
- Increased size of target zone for door handle breaching (more generous area for shooting it out).
- Updated soft armor (Body Armor and combos) to allow penetration by rifle rounds on first strike.
- Following our temporary workaround last patch, light and laser attachments now remain ON when you swap to another item in your inventory. They can still be turned off afterwards.
- Fixed reticle on the Docter II red dot sight sitting too high in the glass (just about touching the top of the enclosure).
- AI can now hear each other's gunfire. AI will alert when other AI open fire now and they can be notified of the player's presence via proximity to each other.
- Fixed Turn Rate for AI being overridden at the behavior tree level, preventing the settings per difficulty from being used.
- Updated navmesh on Arena map stairs to help with AI getting stuck.
- Cleaned up navmesh near the cave and streams on Creek.
- Hospital rooms that were not playing the correct tails for gunshots have been updated.
- Removed bomb from Rig (Defuse mode) that could not be reached for defusal.
- Fixed Team Elimination counting teamkills towards overall score.
- Updated how the server web banner renders the banner image.
- First pass on the VOIP crash when using in-game voice in online matches.
- Fixed numerous Kythera AI-related crashes in this build.
- Update v1.0 Hotfix 1:
- General
- We've severely reduced the game's installed disk size from nearly 100 GB to 39.4 GB. Packaging settings were changed and some texture work was done to trim it down.
- Temporarily removed the launch prompt where DX12 could be selected.*ï¸âƒ£ This was done because DX12 mode was causing the game to crash.
- Implemented new controller (gamepad) configuration.
- Fixed crash related to Kythera AI plugin.
- 💡 The texture work may improve performance on some systems.
- *ï¸âƒ£ DX12 can still be used by right-clicking GROUND BRANCH > Properties… and adding the argument below to the text input box under "Launch Options":
- -dx12
- Please use DX12 at your own discretion as it can cause the game to crash.
- Gameplay
- Reduced maximum weapon sway by around 30%.
- Fixed issue where lights and lasers could not be turned off if left on before switching items. (Lights and lasers will be turned off automatically during item switching.)
- Tweaked damage values for all body parts to generally make shots to non-vital body parts and extremities less lethal (closer to extremity = less damage).
- Fixed being unable to turn/look right when prone and unarmed.
- Fixed buttons to adjust target distance in shooting ranges (The Farm and Ready Room) staying active if the player holds the button and backs away.
- AI
- Various adjustments to AI accuracy and reaction times.
- Tweaked aiming bone for AI to more reliably hit the torso area, making body armor more likely to be effective.
- Reworked how Hostage AI view dead bodies to reduce the chances of them getting stuck when navigating.
- Maps and game modes
- Fixed missing floor collision on Outpost.
- Added missing breaching sockets to doors on Outpost.
- Added generator (and hooked up lights and screens on the map to it) on Outpost.
- Fixed breaker switch for the 747 aircraft on Airbase to also turn off the fuselage lights.
- Removed faulty Defuse (Plane Only) game mode from Airbase.
- Added missing blocking volumes on Hospital.
- Added new breaker switch for lights on Hospital.
- Fixed out-of-bounds insertion point on City (Defuse game mode).
- Rotated bomb that could not be defused on City (Defuse).
- Fixed missing collision and adjusted door meshlinks for navigation on Border.
- Fixed issue with rounds not being properly recorded in PvE quick missions.
- Visuals
- Replaced texture for hanging US flag in Ready Room / The Farm's HQ with an accurate version.
- First pass on cutscene clean up for Outpost: should now clear up bodies remaining on helipad and appropriately hide the Armor UI if enabled.
- Fixed skin weighting issues for the captain and other civilian clothing to reduce character clipping.
- Fixed arm clipping in Combat Shirt (males).
- Fixed handle rotating into the light boxes of Border.
- Fixed VFX trash particles blowing up on Border and Airbase.
- Improved draw distance for decals.
- Fixed Docter II red dot sight being offset and appearing to float above accessory rails.
- Fixed wrong ammo mesh in Wz.88 assault rifle magazine.
- F88A2 assault rifle now uses the correct reload animations.
- Audio
- Fixed sounds passing through walls on Hospital and Border.