1. Update v1.0 Hotfix 3:
  2. Rebalanced AI difficulty settings (Untrained through Veteran) to offer a better experience.
  3.  
  4. Adjusted sway, recovery, and exhaustion systems to work together. Players should see a noticeable improvement in weapon sway when not jumping or sprinting.
  5.  
  6. Further optimizations for map Outpost.
  7.  
  8. Set default value for PIP Scope Resolution Scale (Settings › Video › Advanced › Textures) to 0.5.
  9.  
  10. Fixed Docter II and RMR sights not aligning properly on MK3 pistol.
  11.  
  12. Adjusted character mesh LOD levels to improve performance.
  13.  
  14. Tweaked differences between low, medium, and high shadow quality to improve performance at lower settings.
  15.  
  16. Disabled volumetric fog in all levels — this will return as a dedicated setting.
  17.  
  18. Fixed blocking volume in Compound‘s main house 1st floor kitchen preventing AI from behaving as expected.
  19.  
  20. Retooled the VOIP component for GROUND BRANCH’s in-game voice system.
  21.  
  22. Removed helicopter from City.
  23.  
  24. Various minor performance-related changes.
  25.  
  26. Update v1.0 Hotfix 2.5:
  27. Reverted change to VOIP settings causing audio to cut out.
  28. Fixed IR lasers and illuminators being turned off for clients on listen servers (Host Game) when the host toggles NVG off.
  29. Fixed selector/magazine audio muting after looking at watch.
  30. Changed blend times between Check Watch and Fire Mode (fire selector switch) animations.
  31.  
  32. Update v1.0 Hotfix 2:
  33. Hooked up new volume control setting (Settings › Audio) — the Dialogue slider allows controlling the volume for radio calls from NPCs such as Hawk and Forge.
  34. Increased size of target zone for door handle breaching (more generous area for shooting it out).
  35. Updated soft armor (Body Armor and combos) to allow penetration by rifle rounds on first strike.
  36. Following our temporary workaround last patch, light and laser attachments now remain ON when you swap to another item in your inventory. They can still be turned off afterwards.
  37. Fixed reticle on the Docter II red dot sight sitting too high in the glass (just about touching the top of the enclosure).
  38. AI can now hear each other's gunfire. AI will alert when other AI open fire now and they can be notified of the player's presence via proximity to each other.
  39. Fixed Turn Rate for AI being overridden at the behavior tree level, preventing the settings per difficulty from being used.
  40. Updated navmesh on Arena map stairs to help with AI getting stuck.
  41. Cleaned up navmesh near the cave and streams on Creek.
  42. Hospital rooms that were not playing the correct tails for gunshots have been updated.
  43. Removed bomb from Rig (Defuse mode) that could not be reached for defusal.
  44. Fixed Team Elimination counting teamkills towards overall score.
  45. Updated how the server web banner renders the banner image.
  46. First pass on the VOIP crash when using in-game voice in online matches.
  47. Fixed numerous Kythera AI-related crashes in this build.
  48.  
  49. Update v1.0 Hotfix 1:
  50. General
  51. We've severely reduced the game's installed disk size from nearly 100 GB to 39.4 GB. Packaging settings were changed and some texture work was done to trim it down.
  52. Temporarily removed the launch prompt where DX12 could be selected.*️⃣ This was done because DX12 mode was causing the game to crash.
  53. Implemented new controller (gamepad) configuration.
  54. Fixed crash related to Kythera AI plugin.
  55. 💡 The texture work may improve performance on some systems.
  56. *️⃣ DX12 can still be used by right-clicking GROUND BRANCH > Properties… and adding the argument below to the text input box under "Launch Options":
  57. -dx12
  58. Please use DX12 at your own discretion as it can cause the game to crash.
  59.  
  60. Gameplay
  61. Reduced maximum weapon sway by around 30%.
  62. Fixed issue where lights and lasers could not be turned off if left on before switching items. (Lights and lasers will be turned off automatically during item switching.)
  63. Tweaked damage values for all body parts to generally make shots to non-vital body parts and extremities less lethal (closer to extremity = less damage).
  64. Fixed being unable to turn/look right when prone and unarmed.
  65. Fixed buttons to adjust target distance in shooting ranges (The Farm and Ready Room) staying active if the player holds the button and backs away.
  66.  
  67. AI
  68. Various adjustments to AI accuracy and reaction times.
  69. Tweaked aiming bone for AI to more reliably hit the torso area, making body armor more likely to be effective.
  70. Reworked how Hostage AI view dead bodies to reduce the chances of them getting stuck when navigating.
  71.  
  72. Maps and game modes
  73. Fixed missing floor collision on Outpost.
  74. Added missing breaching sockets to doors on Outpost.
  75. Added generator (and hooked up lights and screens on the map to it) on Outpost.
  76. Fixed breaker switch for the 747 aircraft on Airbase to also turn off the fuselage lights.
  77. Removed faulty Defuse (Plane Only) game mode from Airbase.
  78. Added missing blocking volumes on Hospital.
  79. Added new breaker switch for lights on Hospital.
  80. Fixed out-of-bounds insertion point on City (Defuse game mode).
  81. Rotated bomb that could not be defused on City (Defuse).
  82. Fixed missing collision and adjusted door meshlinks for navigation on Border.
  83. Fixed issue with rounds not being properly recorded in PvE quick missions.
  84.  
  85. Visuals
  86. Replaced texture for hanging US flag in Ready Room / The Farm's HQ with an accurate version.
  87. First pass on cutscene clean up for Outpost: should now clear up bodies remaining on helipad and appropriately hide the Armor UI if enabled.
  88. Fixed skin weighting issues for the captain and other civilian clothing to reduce character clipping.
  89. Fixed arm clipping in Combat Shirt (males).
  90. Fixed handle rotating into the light boxes of Border.
  91. Fixed VFX trash particles blowing up on Border and Airbase.
  92. Improved draw distance for decals.
  93. Fixed Docter II red dot sight being offset and appearing to float above accessory rails.
  94. Fixed wrong ammo mesh in Wz.88 assault rifle magazine.
  95. F88A2 assault rifle now uses the correct reload animations.
  96.  
  97. Audio
  98. Fixed sounds passing through walls on Hospital and Border.