- LumenTale: Memories of Trey | Update 1 Out Now!
- Hey Lumens!
- Today we are releasing a major update to LumenTale: Memories of Trey, with Update 1 coming to the Steam and Switch versions of the game!
- This update has been a tremendous amount of work, with a lot of help from the community, providing a wide range of feedback, suggestions, and submitting bug reports, so we want to thank you for all the input you have provided to us at Beehive Studios!
- We've put together a fantastic trailer that we want you to enjoy and see what's new in the game! 📺
- Update 1 Patch Notes
- Want to see exactly what changes we've made under the hood of the game? Check out this comprehensive list of patch notes below!
- We really hope that our hard efforts really help you have the best possible experience in LumenTale Memories of Trey!
- 🎮 Gameplay & Features
- Battle System Balancing Overhaul
- Update 1 introduces a major overhaul to the battle system, with the goal of making battles longer and more deliberate while reducing the impact of single powerful attacks.
- Change
- Before
- After
- Overall Damage
- x1.0
- x0.5
- Not Very Effective
- x0.33
- x0.67
- Super Effective
- x1.5
- x1.5
- No Effect / Neutral
- x0 / X1.0
- Unchanged
- Critical Hit Damage
- x1.8
- x1.3
- All damage is now halved, giving players more opportunities to use buffs, items, TP, and switching strategies.
- Not Very Effective attacks now deal x0.67 damage instead of x0.33, making resisted attacks less punishing.
- Super Effective damage remains unchanged.
- Critical hit damage has been reduced to x1.3.
- A new level-difference damage penalty has been introduced when attacking non-boss enemies that are higher level than the attacking Animon.
- Level-Difference Damage
- When attacking a non-boss enemy that is higher level than the attacking Animon, damage is reduced depending on the level difference.
- Level Difference
- Damage Multiplier
- 2 Levels
- x0.92
- 3 Levels
- x0.82
- 5 Levels
- x0.50
- 7+ Levels
- x0.20
- (Bosses are not affected by this change).
- Craftable Fountain Teleports
- Fountains now function as teleportation points, allowing players to quickly travel between previously discovered Fountains.
- Hidden Type (Holoken Power)
- The Hidden Type of an Animon can now be used as a valid Holoken Power.
- Anispace Improvements
- Furniture that allows players to train their Animon is now clearly identified.
- A Quick Grab feature has been added to make managing Animon and collecting items in the Anispace more convenient.
- Online Anispace visits have been streamlined.
- Several issues affecting Anispace visits and interactions have been fixed
- Ace Mode Improvements
- Ace Mode has received a significant difficulty overhaul to provide a more challenging experience.
- Rule
- Before
- After
- Enemy Turn Priority
- Based on speed
- First 3 slots reserved for enemies in Lumen battles
- Player → Enemy Damage
- x1.0
- x0.72
- Enemy → Player Damage
- x1.2
- x1.0
- Battle EXP
- x1.0
- x0.33
- Defeat EXP
- x1.0
- x0.25
- EXP from overworld catches
- Full
- x0
- EXP from recycling items
- x1.0
- x0.1
- Players now deal 28% less damage, but the damage they receive is the same as in Normal mode.
- Enemies can take priority at the beginning of each round, regardless of Speed.
- Enemy AI has been significantly improved.
- Battle EXP is reduced to 33%, while EXP from defeats is reduced to 25%.
- Overworld catches no longer provide EXP in Ace Mode.
- EXP obtained from recycling items is reduced to 10%.
- Healing is restricted during Ace Mode.
- Bosses retain their increased SP and additional turns.
- The Anispace lock has been removed from Ace Mode, allowing players to access the Anispace without restrictions
- Rare Animon Encounters
- The encounter rate for Rare Animon has been increased, making them easier to encounter during exploration.
- Capture Difficulty
- Players can no longer easily capture wild Animon that significantly outclass their team. If a wild Animon is at least 5 levels above the highest-level Animon in the player's party, its capture chance is reduced to 1 in 10,000. This applies only in Battle.
- Post-Game Improvements
- Post-game progression and available activities have been clarified to make it easier for players to understand what content becomes available after completing the main story.
- Memostone Improvements
- Memostone details now appear in the item information panel.
- A skill-selection window has been added when applying a Memostone.
- The overall Memostone flow and inventory refresh behaviour have been improved.
- Final Dungeon
- The Holoken Power obtained in the final dungeon now does not require a QTE anymore to trigger interactions.
- After completing the game, the Holoken power obtained in the last dungeon will still be present in your Holoken, meaning it will trigger any elemental object regardless of its current element and without requiring a QTE.
- A dedicated tutorial for this new Holoken Power has been added.
- 💘 Quality of Life
- Bag pockets granularity
- Additional bag pockets and item categories have been added, making the bag much more granular and making finding items easier.
- Fountain Autosave
- The game now automatically saves when the player passes near a Fountain.
- Stackable Repels
- Using the Repels multiple times consecutively now stacks their effects, extending its duration.
- Timed Effects
- All timed effects now pause while the player is engaged in battle.
- EXP Pop-Up Settings
- A new setting allows players to customize how EXP notifications are displayed.
- Held Items
- Players can now see which items are currently held by Animon in their party directly from the Animon page.
- Holoboard Button
- A dedicated Holoboard button has been added to the in-game interface for easier access.
- XP Encoder
- Various issues affecting XP Encoder functionality have been addressed.
- Animon cries
- Animon cries have been added to the AniWiki, and other game screens.
- Profanity Filter
- The profanity filter has been adjusted to reduce cases where legitimate names were incorrectly restricted.
- Restaurant Rewards
- Players now receive a notification when obtaining Furniture as a reward from restaurants.
- 💥 Battle-specific improvements
- Battle Animation Toggle
- A new option allows players to disable skill animations during battles.
- Battle fluidity
- Battles now play much more smoothly than before, as now awkward waiting times with nothing happening on screen have been removed.
- Optional simple battle background
- An option has been added that replaces all battle backgrounds with a simpler one. If you're having performance issues or loading time issues, this can improve the gameplay experience.
- Battles During Cutscenes
- Battles will no longer unexpectedly interrupt cutscenes. Previously, this caused numerous bugs such as missed animation triggers or other gameplay toggles not working the way they should have, locking players out of gameplay progression.
- Accuracy & Evasion
- Agility's influence on accuracy and evasion has been reduced, making individual Agility stages less impactful on hit chance.
- Skills aimed at allied Animon, including healing and support abilities, now always connect.
- TP Improvements
- Several issues affecting TP gain and battle feedback have been fixed.
- TP is now correctly awarded after actions.
- The TP hit animation only plays when TP actually increases.
- End-of-turn skills can now cost 0 TP.
- Now a maximum of 2 TPs can be awarded per-attack. 1 TP always comes from a weakness hit, and 1 TP comes from a critical hit. This means that hitting 2 Animon's weakness with one attack will give the player only 1 TP.
- Sereum's Synchro, when used with an Animon trait, can be used to substitute one of the two sources and gain at least 1 TP.
- Boss Improvements
- Fixed an issue that could prevent bosses from changing forms correctly during battle.
- Boss SP bonuses now apply from Normal difficulty upward.
- Bosses now receive 2 extra turns on Normal and above, while lower difficulties receive 1 extra turn.
- Boss skills and boss levels have been corrected in several situations.
- Additional boss battle and form-related issues have been fixed.
- Skills & Effects
- Fixed an issue that could cause certain area-of-effect skills to hit the same battler more than once.
- Switching Animon now correctly activates and removes relevant effects.
- Several skill effect duration issues have been fixed.
- Targeting restrictions have been improved.
- Form-change effects and related battle states have been corrected.
- Several healing skills have received significant improvements.
- Stats & Items in Battle
- Several single-stage Animon have received stat rebalancing.
- Species
- HP
- Atk
- Def
- SpAtk
- SpDef
- Agi
- BST
- SP
- Nanafin
- 80 > 95
- 30
- 75 > 80
- 35
- 75 > 80
- 75
- 370 > 395
- 2
- Yakora
- 100 > 105
- 69 > 79
- 68
- 47
- 56
- 80
- 420 > 435
- 2 > 3
- Phumowl
- 74 > 79
- 55
- 47 > 57
- 106
- 78
- 60
- 420 > 435
- 2 > 3
- Inkrow
- 77 > 83
- 78 > 62
- 59
- 78 > 103
- 59
- 69
- 420 > 435
- 2 > 3
- Lordrake
- 86
- 104
- 49 > 56
- 58
- 49 > 56
- 74 > 75
- 420 > 435
- 2 > 3
- Elymile
- 50
- 88 > 68
- 54
- 98 > 123
- 58
- 72 > 82
- 420 > 435
- 2 > 3
- Devoblet
- 76 > 81
- 55
- 64
- 88 > 98
- 67
- 70
- 420 > 435
- 2 > 3
- Ambigubox has been reworked:
- Animon one stage away from their final evolution receive î‚20% to all stats except HP.
- Other eligible Animon receive î‚20% to all stats except HP, with an additional î‚20% to Defense and SP.Def.
- Silhouchain is now a single-use item, and its effect can no longer be triggered more than once.
- Camp Effects
- All Camp effects now last 1800 seconds, standardising the duration of camp-related boosts.
- Camp effects also no longer decrease in duration while the player is in battle.
- 🌠Exploration and World
- Water Bubbles (Holoken Power)
- The water bubbles in the game have been adjusted to move at an improved speed.
- Player Position on the Talea Map
- The player's current position is now displayed on the Talea map, making navigation easier.
- The map now snaps to the player position when possible when being opened, to improve the navigability and feeling of using the maps.
- Animon Scaling
- Level scaling and related issues have been addressed, including cases where evolved Animon could not appear with higher-level Lumens.
- ✨Lost Animon
- Update 1 also brings various Lost Animon into the game for all the Lost Hunters out there!
- Here is the list of new additions! Can you find them all?
- 💬 Localization
- Additional Localization
- Additional localization has been implemented across the game.
- Previously untranslated text has been localized, including text associated with certain powerful boss moves.
- Various Japanese localization fixes and polishing
- Chinese and Japanese text readability has been improved.
- Several English terminology and item-name inconsistencies have been corrected.
- âž• Additional Improvements
- Ranked Play
- A Ranked Ruleset viewer has been added, allowing players to review the active format before queueing.
- Ranked entry requirements and restrictions have been finalized. These will be shared through a different communication.
- Banlist detection has been fixed.
- Match-result reporting has been improved.
- World & Events
- Various issues affecting exploration, events, teleportation, collisions, followers, weather effects, tutorials, and interactions have been fixed. (This includes fixes for areas where players could become stuck, incorrect teleport behaviour, environmental collisions, and event-related issues).
- UI & Menus
- Several UI and menu issues have been addressed, including:
- Pause menu and Settings softlocks.
- Scrolling and interface display issues.
- Radial menu input behaviour.
- Quest and quest-tracker display issues.
- Map and minimap positioning.
- Shop purchasing and item management.
- Popup conflicts and item selection.
- Animon selection and information screens.
- AniWiki registration and completion tracking.
- Options and controller navigation.
- Menu interactions during tutorials.
- Affection and collection-related display issues.
- Online & Save
- Several online and save-related issues have been fixed, including:
- Steam connection session issues.
- Anispace visiting issues and related softlocks.
- Autosave behaviour after catching an Animon.
- Training completion and claiming issues.
- Tracker and save-data consistency.
- ðŸ› ï¸ Performance & Stability
- Fixed the Japanese-language crash affecting Nintendo Switch.
- While this fix was made to address primarily the crash affecting Japanese-language players, the nature of the issue was such that this fix can improve the gameplay experience of all players in multiple areas of the game.
- Improved menu memory usage.
- Improved battle loading times.
- Reduced input lag on Nintendo Switch.
- Improved performance when jumping down or using the water bubble.
- Improved map loading and transitions.
- Improved Evolution scene performance and stability, fixed the broken animation.
- Various additional performance, memory, loading, and stability improvements have been implemented across the
- game.
- Several crashes and error-related issues have been fixed.
- Other Balance Changes
- Cor Leonis has been added to Primalong's moveset.
- Enjoying the game? Help us out by leaving your Steam Review! â¤ï¸ðŸ“ƒâœï¸
- Many of you have only just started exploring Talea, exploring the regions, towns and stories and hopefully are loving your time in our game! â¤ï¸
- If you are, please consider leaving us a review on Steam, with your thoughts, feelings, opinions and suggestions! The team at Beehive loves seeing your reviews; they are super helpful in helping the team improve the game and provide the best possible Monster Catching experience they can! 📃âœï¸