1. Update v1.0.3.0:
  2. This update addresses fixes for performance, user experience, visuals, and more. It also includes platform and hardware-specific fixes.
  3. * Added new Audio Compatibility options (Options > Audio > Compatibility)    
  4.       * **Output Mode:** Adjust which sounds are played through the OS spatial sound driver. Select different settings if you experience muffled, missing, or unusually quiet audio. If you are experiencing abnormally quiet music or dialogue during cutscenes, for example, try the Spatial mode instead of the Hybrid default.  
  5. Latency: Adjust the short period of delay between when a sound effect is requested and when it plays. Higher latency improves reliability of audio playback, especially on lower spec CPUs. Increase this value if you are experiencing pops, clicks, or distorted sound. Higher latencies also resolve issues with audio interfaces configured with large buffer sizes and some wireless headphones. Note: You must restart the game for the change to take effect.
  6. Updated keyboard and mouse (KBM) controls to allow players to reassign arrow keys
  7. Updated the 'Building Shaders %' user interface (UI) so progress is tracked more evenly
  8. Restored audio in the End Credits that are accessed via the main game, Left Behind, or Extras Menu
  9. Fixed a crash that may occur when opening a collectible in the backpack UI then attempting to restart or quit the game
  10. Fixed a crash that may occur while sitting (for extended times) or entering into combat areas
  11. Fixed an issue where texture quality in-game appears lower then the targeted quality setting
  12. Fixed an issue where the player's backpack UI could fail to render after altering Render Scale (Options > Display > Resolution Scaling > Scaling Mode > Render Scale)
  13. Fixed an issue where an enemy NPC may T-pose if Joel performs a single input quickturn while holding said enemy
  14. Fixed an issue where toggling player character's flashlight may cause the environment to visibly shift momentarily
  15. Fixed an issue where using the flashlight in darker areas may make the lighting appear corrupted
  16. Fixed an issue where lighting and fog may appear lower resolution on Ultra settings
  17. Fixed an issue where VRAM usage UI did not properly update when lowering the display resolution
  18. Fixed an issue where water reflections may appear corrupted or pixelated
  19. Fixed an issue where the Quicktime Events UI prompts were not rendering on Minimum spec setups
  20. Fixed an issue where rapidly moving left and right while aiming may cause unintended camera shifts
  21. Fixed an issue where the Steam and Epic clients’ collectible tracking did not match the in-game collectible tracking, preventing achievements from unlocking
  22. Fixed an issue where, if playing at a higher FPS, player animations may not play correctly
  23. [Photo Mode] Fixed an issue where the Screen Reader would not register KBM 'Move' and 'Rotate' inputs
  24. [Photo Mode] Fixed an issue where the Performance stats' heads-up display (HUD) would still be visible after hiding the menu
  25. [Lakeside Resort, Bus Depot] Increased active loading to reduce load times during gameplay
  26. [Bill's Town] Fixed an issue where players may lose the ability to cancel their reload while hanging in Bill's trap
  27. [Tommy's Dam] Fixed an issue where interacting with the Training Manual forces the player to pick up the El Diablo gun and locks camera movement
  28. [The University] Fixed an issue where, after Joel kicks the door open, the melee prompt disappears while he struggles with an enemy NPC
  29. [Lakeside Resort] Fixed an issue where a loading screen may display during combat
  30. [Lakeside Resort] Fixed an issue where player is unable to melee with fists after the David boss fight
  31. [Bus Depot] Fixed an issue where pieces of geometry would appear corrupted or explode
  32. [New Game+] Fixed an issue where New Game+ mode would be ignored during chapter selection despite being the last loaded game
  33. Left Behind Standalone
  34. Restored audio in the final flashback cutscene with Ellie and Riley
  35. Fixed a crash that occurs when turning on the generator while both Ellie and Joel have custom skins enabled
  36. Fixed an issue in the mall where the banners above the collapsed Pixitek store visibly flicker after leaving the pet store
  37. Fixed an issue where, after resizing the game to Windowed Mode, the Riley pendant would not maintain its aspect ratio while rotating
  38. Accessibility
  39. Fixed an issue where players were unable to use Screen Magnifier with KBM controls
  40. Localization
  41. [German] Updated the translation on the shaders UI
  42. [Simplified/Traditional Chinese] Fixed an issue where glyphs would not render properly
  43. Steam
  44. Fixed an issue where spores in the world may appear corrupted or blocky
  45. Steam Deck
  46. Fixed an issue where the native UI overlapped the ‘Look’ prompt
  47. Fixed an issue where the DualSenseâ„¢ motion sensor function may not register the player shaking the camera to fix the flashlight when prompted
  48. [Left Behind] Increased the size of the Arcade’s mini-game button user interface
  49. AMD
  50. Fixed an issue where toggling the player character's flashlight may cause the environment to appear corrupted momentarily if AMD FSR 2 was enabled
  51. Nvidia
  52. Fixed an issue where running the game on Ultra settings on Nvidia GPUs may cause graphical corruption or a crash during gameplay
  53. Fixed a crash that may occur when loading into a save on an Nvidia GPU
  54. Fixed an issue where changing NVIDIA DLSS Super Resolution Sharpening settings had no effect
  55. [Nvidia 3070 GPU] Increased level of detail of characters' hair to appear less choppy
  56.  
  57. Update v1.0.2.1:
  58. This update includes a highly requested improvement for the camera jitter experienced by players who use mouse and keyboard.