1. Major Update 1.1 is here!
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  3. The update is here
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  5. PANICORE Fans!
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  7. Today’s the day! Release Version 1.1 is here, bringing you the Abandoned Submarine Map and so much more, thanks to your feedback! We’ve listened to as many of your suggestions as possible, and we’re confident that version 1.1 offers a smoother and more refined experience compared to 1.0.10.
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  9. Many players faced technical issues that prevented them from fully enjoying the game—most of these errors should now be fully GONE!
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  11. The Abandoned Submarine is similar in size to the School map but brings fresh gameplay elements and challenges. You might need a new strategy to navigate it—it's up to you to figure that out!
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  13. All that being said, let's say the next planned map will be the exact opposite in size! However, we can't make any estimations for the release of another map yet, since it takes a while to get things working :)
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  15. We wish you an early Happy Halloween and hope you enjoy the update! 🎃
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  17. Catch you in the game!
  18. Your two brothers at ZTEK Studio
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  21. Full Patch Notes
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  23. Panicore Release Version 1.1 (from October 25th 2024)
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  25. Additions:
  26. Added Voice Chat settings making you hear your own voice so you can set up things more precisely
  27. Added PAINCORE+ difficulty for more pain
  28. Added automatic calibration possibility to avoid your microphone picking up too much noise
  29. Added a new map with new gameplay elements
  30. Added a PARTY mode to lobby (since so many of you love the lobby)
  31. Added total player count to server browser
  32. Added a short tutorial map to get familiar with controls
  33. Added new song "Kick" to Lobby
  34. Added new song "Dance" to Lobby
  35. Added player count to lobby search
  36. Added joining via invitation code
  37. Added the possibility to add players in the lobby as friends
  38. Added Rejoin button into main menu in case you disconnect
  39. Added a few new Steam achievements
  40. Added ping & FPS info to inventory screen on top left (pressing TAB key)
  41. Added ingame Patch Notes
  42. Added changing difficulty to map selection in escape pause menu
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  45. Removals:
  46. Removed Discord RPC for now, suspected of causing crashes and invitations didn't work - implemented mentioned invitation codes instead
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  49. Changes:
  50. Voice Chat and its settings have been fully reworked, in our tests people having problems with voice chat had functional ones in this version
  51. Files have a slight glow now to make them more visible
  52. Dancing has footstep sounds now (sounds funny ngl)
  53. Changed Monster hitboxes for bricks to be more precise
  54. Input device can now be changed during runtime
  55. On PAINCORE and PAINCORE+ difficulty, hospital monster's lights are off now
  56. Adding fuel to escape routes has a sound effect now
  57. Dropped items have sounds now
  58. Microphone selection also affects AI Voice recognition if proximity voice chat is in use
  59. AI Voice recognition bar visuals are more accurate to how the AI perceives your voice now
  60. Higher speeds on PAINCORE / PAINCORE+ difficulty for Asylum Lady
  61. Asylum Lady screams less often now
  62. On losing the game the Host can now decide to restart before going into the Lobby
  63. Instead of kicking players, the system has been changed to banning (the list of banned players is kept as long as the game is running)
  64. On being disconnected you will now see the disconnection reason (kick, connection lost, timeouted etc.)
  65. Multiple Chat messages are displayed now
  66. Changed the visual element for loudness
  67. Changed the HUD of the lobby a bit
  68. Changed the UI of "What's in my inventory" screen a bit
  69. Changed ambience sounds
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  72. Bugfixes:
  73. Fixed a bug where the a CPU bottleneck caused low framerates in Hospital map
  74. Fixed a bug where leaving the game caused the last item in your hand float
  75. Fixed a bug where a match would end early when dead players left the game
  76. Fixed a bug where the keypad for code door in the Hospital (Door 25) has been spawned in the door's collision box, making interactions with it impossible
  77. Fixed a bug where fuse boxes and keypads could spawn on the wrong side of the door, potentially breaking the game
  78. Fixed a bug where the AI in random entity mode did not behave correctly (Asylum lady couldn't go through doors, Hospital Monster got stuck in school etc.)
  79. Fixed a bug where the AI couldn't get you in the Hospital's elevator
  80. Fixed a bug where the glass item wouldn't distract the AI
  81. Fixed a bug where keypad numbers were inverted sometimes
  82. Fixed a bug where the welding kit in Asylum couldn't be used for multiple keycards
  83. Fixed a bug where the first time startup FPS limit was not set right, could be unlocked without the player knowing it
  84. Fixed a bug where glass items would spam visual FX on drops
  85. Fixed a bug where inspecting documents had a font that is incompatible with some languages
  86. Fixed a bug where the wrong monster was shown as a jumpscare when getting killed
  87. Fixed a bug where the Asylum bad ending didn't have sound
  88. Fixed a bug where random entities got stuck in School map's car
  89. Fixed a bug in the Hospital where a rack could spawn invisible
  90. Fixed a bug in the Hospital where you could fall through parts of the helipad
  91. Fixed a bug in the Hospital where dropped items in the rear part of the helicopter couldn't be picked up anymore
  92. Fixed a few invincibility spots on all maps
  93. Fixed DLSS and FSR behavior to reduce number of "Fatal Error" crashes
  94. Fixed "LowLevelFatalError: cuvidGetDecoderCaps [NVDEC]" crash
  95. Fixed a spot with a hole in the ground in Hospital
  96. Fixed a few spots in the Asylum where the Asylum lady could get stuck
  97. Potential fix for Voice Volumes not being saved over levels
  98. Potential fix for "Fatal Error" being caused by audio settings
  99. Potential fix for Asylum elevator pushing players down
  100. Potential fix for items disappearing after being dropped
  101. Potential fix for voice chat not working for some people
  102. Potential fix for a bug where the Asylum lady could be stuck in downed players
  103. Potential fix for a bug where the Asylum lady chilled with players in the elevator
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  106. Other:
  107. Upgraded to Unreal Engine version 5.4
  108. FSR version upgrade to FSR3.1
  109. DLSS Frame Generation has been included
  110. Took steps to stop hackers from invading lobbies
  111. The game makes automatic save backups of your level, XP and money now, can be found in the game's AppData folder
  112. Much better Korean language translations
  113. Much better Italian language translations
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