- 1.0.10
- Changelog
- Feats
- - A gamepad can be manually selected under Settings/Gameplay.
- - Firepits can now be placed inside.
- - Improved description for object placement.
- - Union Wreath blueprint is now always available to craft in a multiplayer session and changed description so it's more clear how to form Union between players.
- - Animal attune minigame now pauses the time in single player.
- - Added Backspace as an alternative button for actions like Delete save and Discard items in your inventory. This should take care of not having to press fn+Backspace in Mac.
- Fixes
- - Improved overall performance, especially notable in end-game saves. We’ll keep working on optimizations.
- - 10 flower cutscenes were triggering even if not dating forcing players to reject the NPCs.
- - Era 10 flowers didn't trigger at the right moment.
- - Buildings in map not updating their location after being moved.
- - Trees destroyed immediately after placing close to the edges if not aligned to the grid.
- - Going out of bounds after dismounting an animal.
- - White bars on New Years festival if playing in widescreen monitors.
- - Wood Yield buff not yielding more wood than not using any buff.
- - Caves vines not being able to reach with tools if there was a rock or something around it.
- - Children not growing up if not named after 14 days.
- - Gifts you’ve given to NPCs were separated by quality instead of being grouped by type.
- - Starting cave challenges after 1:30 am was leading to errors, it’s no longer possible to do it.
- - Some animal synchronization issues in multiplayer related to the spawn/despawn of herds.
- - Waterwheel not showing in multiplayer for other players when joining a game in progress.
- - Passout cutscene leading to errors in saving in multiplayer if one player stayed up in a UI or minigame for too long.
- - Monkey challenge music not synced in multiplayer.
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- - Plant discovery Steam achivements not triggering correctly.
- - Cooking Steam achievements not triggering correctly.
- - UI visual issues.
- - Portrait visual issues.
- - Some NPC schedule overlaps and priorities.
- - Dialogue and other string errors.
- - Updated credits with backers who filled out their survey recently.