- Update Build 113358:
- Stability and Performance
- Fixed a variety of crashes.
- Addressed an issue preventing the game from starting on certain Windows 10 and earlier systems.
- Resolved a crash when loading old Return of Rome saves in Single Player mode.
- Graphics
- Animated Profile Icons are now moving as intended in the Player Icons menu.
- Settings
- Clamping mouse to window now works properly with multi-monitor setups on any monitor.
- Xbox
- Fixed an issue that caused navigation issues in the Radial Menu when playing with a controller. Positions of items in the radial menu should be back to normal.
- Fixed an issue that caused the Y button in the controller to behave unintendedly when a building was selected depending on the current Age or the player’s civilization. The Y button should now produce the intended unit for each building no matter the Age or civilization.
- Random Maps
- General
- Fixed a bug that caused villagers to sometimes generate on top of forest trees, making them unable to work or move, when playing Empire Wars.
- Fixed foragers or miners sometimes not generating in the appropriate number when playing Empire Wars.
- Fixed mills and mining camps sometimes generating off-grid.
- Fixed villagers sometimes not properly depositing resources to mills and mining camps.
- Map Balance
- Cliffbound:
- Added preventative measures to ensure villagers no longer generate trapped inside forests when playing Empire Wars.
- Dunesprings:
- Relics are now more evenly spread out across the map.
- The player’s starting gold deposit has been reduced from seven to five tiles.
- Golden Stream:
- The middle now scales more appropriately when playing on larger map sizes.
- Hollow Woodlands:
- The spacing between the player’s town centres and the water is now more even.
- Adjusted resources to ensure a more balanced distribution between players.
- Heavily decreased the chance of villagers generating trapped between forest trees.
- Neutral huntable animals now spawn in groups of three, instead of groups of four.
- Isthmus:
- Fixed a bug that allowed players to sometimes wall across the unbuildable terrain.
- Increased the width of the unbuildable terrain.
- Fixed stone not generating on the small islets when said islets are generating too close to the edge of the map.
- Islets now generate more evenly between the two bodies of water.
- Islets have been increased in size, allowing for more resources and easier building placement.
- Fixed islets not generating appropriately when playing on larger map sizes.
- Fixed units behaving strangely when fighting around the central pyramid.
- Karsts:
- The player’s starting stone deposit has been reduced from five to three tiles.
- Minor aesthetic adjustments have been made.
- Mountain Dunes:
- The elevation on the map now scales more appropriately on larger map sizes.
- River Divide:
- Shorefish now consistently spawn on the player’s side of the river.
- Sandrift:
- Fixed some incorrect terrains occasionally appearing out of place on the map.
- Fixed a bug that caused forests to not generate correctly for all players.
- The Passage:
- Fixed some forests acting like straggler trees, making them removable by placing buildings on top of them.
- Fixed relics sometimes not being retrievable when generating on shallows that were too small.
- Fixed resources sometimes generating further away from the player’s town centres than intended.
- Docks and watch towers are now exclusive to Empire Wars and generate much farther away from enemy docks.
- Fixed player-specific resources sometimes not generating on larger map sizes.
- Fixed a bug that caused forests to not generate correctly for all players.
- Shrubland:
- Added preventative measures to ensure villagers no longer generate trapped inside forests when playing Empire Wars.
- Relics are now more evenly spread out between the players.
- Fixed relics sometimes being inaccessible after generating inside forests.
- Fixed the relic on Capture the Relic being entrapped and impossible to retrieve.
- Slightly reduced the number of forage bushes on the map.
- The player’s starting gold deposit has been reduced from seven to five tiles.
- Fixed relics sometimes generating trapped between forage bushes.
- Update Build 111772:
- New QoL Features:
- Farms can now be automatically placed around a Mill or a Town Center by holding Shift (LT for Xbox) and clicking the Farm over the Building.
- All scouting units can now use the Auto Scout functionality instead of just the starting one.
- Bug fixes based on your feedback
- Balance changes Be sure to dig down into the post below to get all of the smaller details before hopping in-game and checking them out firsthand.
- Update Build 109739:
- Fixed an issue where using the "Drop Off" command under certain circumstances could cause villagers to "hunt" trees down and gather food from them.
- Hunters will no longer turn into Lumberjacks after dropping off food manually by right-clicking the Town Center.
- After depleting a Boar, Hunters will no longer automatically hunt another live Boar if the “Drop Off†resources command was used.
- After depleting a Sheep, Shepherds will automatically go to another Sheep even if “Drop Off†command was used.
- After using the “Drop Off†or “Back to Work†commands, villagers will go back to the same target they were previously working on, instead of picking a new one. If villagers were previously standing idle, they will go back to that location consistently.
- Return of Rome achievements should be triggering once again.
- Update Build 108769:
- Stability & Performance
- Fixed an out of sync issue which could occur in games with AI players.
- Fixed a pathfinding crash introduced in Update 107882.
- Hotkeys
- Fixed an issue where non-standard keys from different keyboard layouts would not be registered.
- Seek Shelter hotkey now works correctly for Mule Carts.
- Hotkeys for training units on the other Dock page now work correctly when holding down Shift.
- Recorded Games & Spectator
- Players on the scoreboard are no longer occasionally falsely displayed as resigned (crossed out).
- Multiplayer
- Starting a LAN server no longer causes a disconnect from multiplayer services.
- Xbox
- A significant drop in performance no longer occurs when opening Command Menu for a unit.
- Fixed an issue where the wrong loading screen would appear for campaign missions.
- Campaign difficulty icons now appear next to the labels of campaign missions on the “Victors and Vanquished†campaign screen.
- Added a visual indicator in the campaign menu to show ownership status of the Victors and Vanquished DLC.
- Fixed an issue where the building requirements for the next age would disappear when hovering over the age-up button.
- Fixed an issue where pressing “A†on a building would set the rally point to itself.
- Gameplay
- General
- Upon ungarrisoning from siege weapons, units with a projectile attack must now go through a reload time before attacking.
- Fixes
- Units tasked to garrison or looking for shelter will now walk towards buildings with no free garrison space instead of staying idle.
- Villagers can no longer convert resources into food when using the Drop Off command.
- Villagers now go to the correct dropsite depending on the resource they are carrying, and can no longer drop resources at the wrong dropsites.
- Drop Resources command now works correctly for builders carrying resources.
- Groups of units in formation will no longer sometimes stop for a moment before starting to attack their target unit.
- Units will no longer ignore previous waypoints when receiving a queued garrison command.
- All Back to Work and Send Villagers Back to Work commands are no longer disallowed when having civilian and military buildings selected together.
- Campaign
- General
- Fixed an issue where objectives depending on Tributes would not work in certain Campaign missions, such as Barbarossa, Pachacuti, Dukes of the West.
- Campaign Missions
- Victors and Vanquished: ‘Ragnar’:
- Varangian traders (Trade Cogs) can now pick up and deliver gold from Docks.
- Fixed an issue where ships could get stuck behind a dock due to decorations around it.
- Assigned “Pagan Shrines†the correct default hotkey in the build menu.
- (Xbox) Disabled quick commands for the “Pagan Shrine†object.
- Victors and Vanquished: ‘Mstislav’:
- Player can no longer leave the area of the main base on the north before completing the initial objective.
- All units of the “Mongol Trap†will now successfully attack the player’s base.
- The Lithuanian Priests will now remain in the area they spawned and not steal relics from the map.
- (Xbox) Fixed an issue where the site radial menu allowed selecting villagers that should not be selectable.
- Victors and Vanquished: ‘Temujin’:
- (Xbox) Added a map marker for the objective to meet Ong Khan.
- Victors and Vanquished: ‘Nobunaga’:
- (Xbox) HUD elements now change their color as expected when choosing a clan.
- Victors and Vanquished: ‘Karlsefni’:
- (Xbox) The in-game narrator now reads all the dialogue prompts.
- Victors and Vanquished: ‘Robert’:
- Changed the AI behavior to sell stone less frequently, so the player cannot repeatedly buy stone and tribute it to gain support of the AI.
- (Xbox) All objectives will now be shown on the right-hand side objective panel.
- Victors and Vanquished: ‘Drake’:
- “Donkeys†will now have an appropriate animation.
- Victors and Vanquished: ‘Stephen’:
- (Xbox) Fixed an issue with the introduction narration, so it’s on parity with the PC version now and the pop-up messages appear sequentially.
- Ascent of Egypt 12: ‘Siege in Canaan’:
- AI script error no longer appears at the start of the scenario.
- Lobbies and Matchmaking
- General
- Fixed an issue where Custom Scenario game mode wasn’t available in Return of Rome lobbies.
- AI
- General
- The CD/HD version of the AI will now work properly again when playing on the “Huge†map size.
- Scripting
- GIANT-MAP and “giant†are now defined as the “Huge†map size for legacy AI support.
- For the (map-size) fact, the following constants are now defined for the new map sizes: miniature-map, tiny-map, small-map, medium-map, normal-map, large-map, huge-map, giant-map, massive-map, enormous-map, colossal-map, incredible-map, monstrous-map, ludicrous-map.
- For the map size dependent #load-ifs, the following are now defined for the new map sizes: MINIATURE-MAP-SIZE, TINY-MAP-SIZE, SMALL-MAP-SIZE, MEDIUM-MAP-SIZE, NORMAL-MAP-SIZE, LARGE-MAP-SIZE, HUGE-MAP-SIZE, GIANT-MAP-SIZE, MASSIVE-MAP-SIZE, ENORMOUS-MAP-SIZE, COLOSSAL-MAP-SIZE, INCREDIBLE-MAP-SIZE, MONSTROUS-MAP-SIZE, LUDICROUS-MAP-SIZE
- (players-tribute) and (players-tribute-memory) no longer return incorrect values and now perform as expected.