1. Update Build 113358:
  2. Stability and Performance
  3. Fixed a variety of crashes.
  4. Addressed an issue preventing the game from starting on certain Windows 10 and earlier systems.
  5. Resolved a crash when loading old Return of Rome saves in Single Player mode.
  6. Graphics
  7. Animated Profile Icons are now moving as intended in the Player Icons menu.
  8. Settings
  9. Clamping mouse to window now works properly with multi-monitor setups on any monitor.
  10. Xbox
  11. Fixed an issue that caused navigation issues in the Radial Menu when playing with a controller. Positions of items in the radial menu should be back to normal.
  12. Fixed an issue that caused the Y button in the controller to behave unintendedly when a building was selected depending on the current Age or the player’s civilization. The Y button should now produce the intended unit for each building no matter the Age or civilization.
  13. Random Maps
  14. General
  15. Fixed a bug that caused villagers to sometimes generate on top of forest trees, making them unable to work or move, when playing Empire Wars.
  16. Fixed foragers or miners sometimes not generating in the appropriate number when playing Empire Wars.
  17. Fixed mills and mining camps sometimes generating off-grid.
  18. Fixed villagers sometimes not properly depositing resources to mills and mining camps.
  19. Map Balance
  20. Cliffbound:
  21. Added preventative measures to ensure villagers no longer generate trapped inside forests when playing Empire Wars.
  22. Dunesprings:
  23. Relics are now more evenly spread out across the map.
  24. The player’s starting gold deposit has been reduced from seven to five tiles.
  25. Golden Stream:
  26. The middle now scales more appropriately when playing on larger map sizes.
  27. Hollow Woodlands:
  28. The spacing between the player’s town centres and the water is now more even.
  29. Adjusted resources to ensure a more balanced distribution between players.
  30. Heavily decreased the chance of villagers generating trapped between forest trees.
  31. Neutral huntable animals now spawn in groups of three, instead of groups of four.
  32. Isthmus:
  33. Fixed a bug that allowed players to sometimes wall across the unbuildable terrain.
  34. Increased the width of the unbuildable terrain.
  35. Fixed stone not generating on the small islets when said islets are generating too close to the edge of the map.
  36. Islets now generate more evenly between the two bodies of water.
  37. Islets have been increased in size, allowing for more resources and easier building placement.
  38. Fixed islets not generating appropriately when playing on larger map sizes.
  39. Fixed units behaving strangely when fighting around the central pyramid.
  40. Karsts:
  41. The player’s starting stone deposit has been reduced from five to three tiles.
  42. Minor aesthetic adjustments have been made.
  43. Mountain Dunes:
  44. The elevation on the map now scales more appropriately on larger map sizes.
  45. River Divide:
  46. Shorefish now consistently spawn on the player’s side of the river.
  47. Sandrift:
  48. Fixed some incorrect terrains occasionally appearing out of place on the map.
  49. Fixed a bug that caused forests to not generate correctly for all players.
  50. The Passage:
  51. Fixed some forests acting like straggler trees, making them removable by placing buildings on top of them.
  52. Fixed relics sometimes not being retrievable when generating on shallows that were too small.
  53. Fixed resources sometimes generating further away from the player’s town centres than intended.
  54. Docks and watch towers are now exclusive to Empire Wars and generate much farther away from enemy docks.
  55. Fixed player-specific resources sometimes not generating on larger map sizes.
  56. Fixed a bug that caused forests to not generate correctly for all players.
  57. Shrubland:
  58. Added preventative measures to ensure villagers no longer generate trapped inside forests when playing Empire Wars.
  59. Relics are now more evenly spread out between the players.
  60. Fixed relics sometimes being inaccessible after generating inside forests.
  61. Fixed the relic on Capture the Relic being entrapped and impossible to retrieve.
  62. Slightly reduced the number of forage bushes on the map.
  63. The player’s starting gold deposit has been reduced from seven to five tiles.
  64. Fixed relics sometimes generating trapped between forage bushes.
  65.  
  66. Update Build 111772:
  67. New QoL Features:
  68. Farms can now be automatically placed around a Mill or a Town Center by holding Shift (LT for Xbox) and clicking the Farm over the Building.
  69. All scouting units can now use the Auto Scout functionality instead of just the starting one.
  70. Bug fixes based on your feedback
  71. Balance changes Be sure to dig down into the post below to get all of the smaller details before hopping in-game and checking them out firsthand.
  72.  
  73. Update Build 109739:
  74. Fixed an issue where using the "Drop Off" command under certain circumstances could cause villagers to "hunt" trees down and gather food from them.
  75. Hunters will no longer turn into Lumberjacks after dropping off food manually by right-clicking the Town Center.
  76. After depleting a Boar, Hunters will no longer automatically hunt another live Boar if the “Drop Off” resources command was used.
  77. After depleting a Sheep, Shepherds will automatically go to another Sheep even if “Drop Off” command was used.
  78. After using the “Drop Off” or “Back to Work” commands, villagers will go back to the same target they were previously working on, instead of picking a new one. If villagers were previously standing idle, they will go back to that location consistently.
  79. Return of Rome achievements should be triggering once again.
  80.  
  81. Update Build 108769:
  82. Stability & Performance
  83. Fixed an out of sync issue which could occur in games with AI players.
  84. Fixed a pathfinding crash introduced in Update 107882.
  85. Hotkeys
  86. Fixed an issue where non-standard keys from different keyboard layouts would not be registered.
  87. Seek Shelter hotkey now works correctly for Mule Carts.
  88. Hotkeys for training units on the other Dock page now work correctly when holding down Shift.
  89. Recorded Games & Spectator
  90. Players on the scoreboard are no longer occasionally falsely displayed as resigned (crossed out).
  91. Multiplayer
  92. Starting a LAN server no longer causes a disconnect from multiplayer services.
  93. Xbox
  94. A significant drop in performance no longer occurs when opening Command Menu for a unit.
  95. Fixed an issue where the wrong loading screen would appear for campaign missions.
  96. Campaign difficulty icons now appear next to the labels of campaign missions on the “Victors and Vanquished” campaign screen.
  97. Added a visual indicator in the campaign menu to show ownership status of the Victors and Vanquished DLC.
  98. Fixed an issue where the building requirements for the next age would disappear when hovering over the age-up button.
  99. Fixed an issue where pressing “A” on a building would set the rally point to itself.
  100. Gameplay
  101. General
  102. Upon ungarrisoning from siege weapons, units with a projectile attack must now go through a reload time before attacking.
  103. Fixes
  104. Units tasked to garrison or looking for shelter will now walk towards buildings with no free garrison space instead of staying idle.
  105. Villagers can no longer convert resources into food when using the Drop Off command.
  106. Villagers now go to the correct dropsite depending on the resource they are carrying, and can no longer drop resources at the wrong dropsites.
  107. Drop Resources command now works correctly for builders carrying resources.
  108. Groups of units in formation will no longer sometimes stop for a moment before starting to attack their target unit.
  109. Units will no longer ignore previous waypoints when receiving a queued garrison command.
  110. All Back to Work and Send Villagers Back to Work commands are no longer disallowed when having civilian and military buildings selected together.
  111. Campaign
  112. General
  113. Fixed an issue where objectives depending on Tributes would not work in certain Campaign missions, such as Barbarossa, Pachacuti, Dukes of the West.
  114. Campaign Missions
  115. Victors and Vanquished: ‘Ragnar’:
  116. Varangian traders (Trade Cogs) can now pick up and deliver gold from Docks.
  117. Fixed an issue where ships could get stuck behind a dock due to decorations around it.
  118. Assigned “Pagan Shrines” the correct default hotkey in the build menu.
  119. (Xbox) Disabled quick commands for the “Pagan Shrine” object.
  120. Victors and Vanquished: ‘Mstislav’:
  121. Player can no longer leave the area of the main base on the north before completing the initial objective.
  122. All units of the “Mongol Trap” will now successfully attack the player’s base.
  123. The Lithuanian Priests will now remain in the area they spawned and not steal relics from the map.
  124. (Xbox) Fixed an issue where the site radial menu allowed selecting villagers that should not be selectable.
  125. Victors and Vanquished: ‘Temujin’:
  126. (Xbox) Added a map marker for the objective to meet Ong Khan.
  127. Victors and Vanquished: ‘Nobunaga’:
  128. (Xbox) HUD elements now change their color as expected when choosing a clan.
  129. Victors and Vanquished: ‘Karlsefni’:
  130. (Xbox) The in-game narrator now reads all the dialogue prompts.
  131. Victors and Vanquished: ‘Robert’:
  132. Changed the AI behavior to sell stone less frequently, so the player cannot repeatedly buy stone and tribute it to gain support of the AI.
  133. (Xbox) All objectives will now be shown on the right-hand side objective panel.
  134. Victors and Vanquished: ‘Drake’:
  135. “Donkeys” will now have an appropriate animation.
  136. Victors and Vanquished: ‘Stephen’:
  137. (Xbox) Fixed an issue with the introduction narration, so it’s on parity with the PC version now and the pop-up messages appear sequentially.
  138. Ascent of Egypt 12: ‘Siege in Canaan’:
  139. AI script error no longer appears at the start of the scenario.
  140. Lobbies and Matchmaking
  141. General
  142. Fixed an issue where Custom Scenario game mode wasn’t available in Return of Rome lobbies.
  143. AI
  144. General
  145. The CD/HD version of the AI will now work properly again when playing on the “Huge” map size.
  146. Scripting
  147. GIANT-MAP and “giant” are now defined as the “Huge” map size for legacy AI support.
  148. For the (map-size) fact, the following constants are now defined for the new map sizes: miniature-map, tiny-map, small-map, medium-map, normal-map, large-map, huge-map, giant-map, massive-map, enormous-map, colossal-map, incredible-map, monstrous-map, ludicrous-map.
  149. For the map size dependent #load-ifs, the following are now defined for the new map sizes: MINIATURE-MAP-SIZE, TINY-MAP-SIZE, SMALL-MAP-SIZE, MEDIUM-MAP-SIZE, NORMAL-MAP-SIZE, LARGE-MAP-SIZE, HUGE-MAP-SIZE, GIANT-MAP-SIZE, MASSIVE-MAP-SIZE, ENORMOUS-MAP-SIZE, COLOSSAL-MAP-SIZE, INCREDIBLE-MAP-SIZE, MONSTROUS-MAP-SIZE, LUDICROUS-MAP-SIZE
  150. (players-tribute) and (players-tribute-memory) no longer return incorrect values and now perform as expected.