- Hotfix: QoL Updates, HUD Improvements & More
- Hey Smallfolk,
- Today’s hotfix adds a number of requested quality-of-life features, HUD updates, and system improvements across the game, alongside bug fixes and balance tweaks.
- Hotfix Notes
- HUD & Interface
- Added mana cost and ammo count display on HUD.
- Added follow state and aggression indicators for party on HUD.
- Character screen now shows an indicator for unspent attribute points.
- Gameplay & Systems
- Added game settings templates/difficulties.
- Party member follow state now also toggleable from the Companions menu.
- Holding interact/loot now also extracts resources from nodes.
- Melee attacks now take player pitch into account.
- Harvesting tools now deal an additional random damage.
- Mana potions now describe the amount of mana restored.
- Increased overall building structural support by 20%.
- Added construction plane lock option for easier placement of building parts.
- Added a global notification when a player tries to sleep.
- Ladybugs now drop Chitin.
- Wood stable now requires wood instead of bark.
- Animation & AI
- Revised gliding and grappling animations.
- Added slight delay to out-of-stamina gliding behavior.
- Improved flying AI behavior in Incubator events.
- Reworked creature audio vocalizations to repeat less often.
- Fixes & Stability
- Fixed honey crumble nodes in the Oak Forest.
- Fixed audio issue in caverns on PS5.
- Fixed issue with transparent surfaces appearing abnormally bright.
- Fixed issue where locally hosted servers would not be name-searchable.
- When spawning in a tree encampment (start or respawn), party members now spawn on the platform and remain until called.
- Thanks for all the continued feedback and reports — it helps us polish every corner of Smalland!