1. Update v1.1.1:
  2. Black Widow legendary weapon now drops/is received at the same level the player is at
  3.  
  4. Updated the Credits section
  5.  
  6. UI tweaks
  7.  
  8. Fixed enemy waves not spawning if the player died previously fighting it in the Lost and Found quest
  9.  
  10. Fixed a bug where the Inquisitor would not spawn during the In The Name of a False God quest
  11.  
  12. Fixed Infinity Machine bosses sometimes not spawning
  13.  
  14. Fixed Divine Difficulty mode not unlocking after beating the main quest
  15.  
  16. Fixed multiple quest objectives not triggering if the player already discovered the dungeon he's supposed to go, instead forcing them to visit the outside the entrance's location
  17.  
  18. Fixed Quillblade legendary being at level 0 and broken when finishing the Requiem quest
  19.  
  20. Update v1.1.0:
  21. Added 4 new difficulty options: Recruit, Hardened, Veteran and Divine. Divine is only unlocked after finishing the main story. The harder the difficulty, the more xp the player gains and enemies drop better loot and more rubicons
  22.  
  23. Added new dungeon room layout types and combinations to randomly generated dungeons, improving dungeons variety
  24.  
  25. Implemented bullet decals and blood splatter
  26.  
  27. Added contrast image adjustment option, and added a separate window for it and brightness in the video options (Adjust image balance)
  28.  
  29. Player movement has been tweaked to be snappier and more responsive
  30.  
  31. Improved blood particles
  32.  
  33. Bloods gushing out of enemies bodies now create blood pools
  34.  
  35. Player can now crouch without having to wait for the animation to finish
  36.  
  37. Improved ragdolls reaction when enemies are killed
  38.  
  39. Significantly reduced the damage of companions and slightly increased their health
  40.  
  41. Rebalanced all enemies attack minimum and maximm damage
  42.  
  43. Decreased range of explosive barrels' explosions
  44.  
  45. Nerfed enemies health at higher levels, preventing bullet sponges
  46.  
  47. Movement now reverts to neutral if opposite keys are pressed
  48.  
  49. Wands damage has been decreased
  50.  
  51. Item elemental damage bonus affixes have been decreased
  52.  
  53. Character creation screen has been changed to accomodate the new difficulty settings
  54.  
  55. AI now stop when they're starting to spot the player instead of continuing walking
  56.  
  57. Decreased the damage of Anguished enemies and their explosive barrels
  58.  
  59. Small CPU optimizations
  60.  
  61. Fixed Inquisitor in the In The Name of a False God quest sometimes not spawning
  62.  
  63. Fixed In the Name of a False God quest marker not disappearing after the player acquired the quest
  64.  
  65. Fixed containers still being unopened despite the player already having opened them
  66.  
  67. Fixed Requiem quest having wrong quest marker
  68.  
  69. Fixed AI occasionally losing track of the player momentarily in certain locations
  70.  
  71. Fixed Look Sensitivity slider causing a script crash, which could cause among other issues a slow down and not saving mouse look sensitivity correctly
  72.  
  73. Fixed AI sometimes walk/stopping if the player was seen previously
  74.  
  75. Fixed a visual glitch caused by some smoke particles
  76.  
  77. Fixed some enemy types having inconsistent damage over their levels
  78.  
  79. Fixed enemies rushing to the player's exact position in droves when they die and often getting stuck into each other
  80.  
  81. Fixed white/shiny artifacts sometimes being visible in dungeons
  82.  
  83. Fixed AI enemies/NPCs sometimes walking sideways looking at hostiles when they are starting to spot them
  84.  
  85. Fixed golden/infinity dungeon chests already being opened despite the player finding them for the first time
  86.  
  87. Fixed Thorn Keep Statue fragments not being picked up properly in the Key To The Castle quest, allowing the player to pick up the fragments repeatedly
  88.  
  89. Fixed graveyard environment props unloading/disappearing if the player moves to certain areas around it
  90.  
  91. Fixed some geometry issues in some dungeon archetypes
  92.  
  93. Fixed AI sometimes stopping their patrol routes forever if they saw a hostile at some point
  94.  
  95. Fixed the Intensive Shader effects option not being enabled/disabled correctly if set in the main menu and instead enabling/disabling vibration
  96.  
  97. Fixed Mouse Sensitivity slider in the options menu in the main menu having a very high minimum value
  98.  
  99. Fixed movement occasionally appearing jerky when sliding down a very high slope