- Update v1.1.1:
- Black Widow legendary weapon now drops/is received at the same level the player is at
- Updated the Credits section
- UI tweaks
- Fixed enemy waves not spawning if the player died previously fighting it in the Lost and Found quest
- Fixed a bug where the Inquisitor would not spawn during the In The Name of a False God quest
- Fixed Infinity Machine bosses sometimes not spawning
- Fixed Divine Difficulty mode not unlocking after beating the main quest
- Fixed multiple quest objectives not triggering if the player already discovered the dungeon he's supposed to go, instead forcing them to visit the outside the entrance's location
- Fixed Quillblade legendary being at level 0 and broken when finishing the Requiem quest
- Update v1.1.0:
- Added 4 new difficulty options: Recruit, Hardened, Veteran and Divine. Divine is only unlocked after finishing the main story. The harder the difficulty, the more xp the player gains and enemies drop better loot and more rubicons
- Added new dungeon room layout types and combinations to randomly generated dungeons, improving dungeons variety
- Implemented bullet decals and blood splatter
- Added contrast image adjustment option, and added a separate window for it and brightness in the video options (Adjust image balance)
- Player movement has been tweaked to be snappier and more responsive
- Improved blood particles
- Bloods gushing out of enemies bodies now create blood pools
- Player can now crouch without having to wait for the animation to finish
- Improved ragdolls reaction when enemies are killed
- Significantly reduced the damage of companions and slightly increased their health
- Rebalanced all enemies attack minimum and maximm damage
- Decreased range of explosive barrels' explosions
- Nerfed enemies health at higher levels, preventing bullet sponges
- Movement now reverts to neutral if opposite keys are pressed
- Wands damage has been decreased
- Item elemental damage bonus affixes have been decreased
- Character creation screen has been changed to accomodate the new difficulty settings
- AI now stop when they're starting to spot the player instead of continuing walking
- Decreased the damage of Anguished enemies and their explosive barrels
- Small CPU optimizations
- Fixed Inquisitor in the In The Name of a False God quest sometimes not spawning
- Fixed In the Name of a False God quest marker not disappearing after the player acquired the quest
- Fixed containers still being unopened despite the player already having opened them
- Fixed Requiem quest having wrong quest marker
- Fixed AI occasionally losing track of the player momentarily in certain locations
- Fixed Look Sensitivity slider causing a script crash, which could cause among other issues a slow down and not saving mouse look sensitivity correctly
- Fixed AI sometimes walk/stopping if the player was seen previously
- Fixed a visual glitch caused by some smoke particles
- Fixed some enemy types having inconsistent damage over their levels
- Fixed enemies rushing to the player's exact position in droves when they die and often getting stuck into each other
- Fixed white/shiny artifacts sometimes being visible in dungeons
- Fixed AI enemies/NPCs sometimes walking sideways looking at hostiles when they are starting to spot them
- Fixed golden/infinity dungeon chests already being opened despite the player finding them for the first time
- Fixed Thorn Keep Statue fragments not being picked up properly in the Key To The Castle quest, allowing the player to pick up the fragments repeatedly
- Fixed graveyard environment props unloading/disappearing if the player moves to certain areas around it
- Fixed some geometry issues in some dungeon archetypes
- Fixed AI sometimes stopping their patrol routes forever if they saw a hostile at some point
- Fixed the Intensive Shader effects option not being enabled/disabled correctly if set in the main menu and instead enabling/disabling vibration
- Fixed Mouse Sensitivity slider in the options menu in the main menu having a very high minimum value
- Fixed movement occasionally appearing jerky when sliding down a very high slope