- Full patch notes:
- Mewgenics 1.1.21039
- Breeding/House Changes
- - Fixed some issues with high amounts of negative Stimulation.
- - Fixed Stimulation treating birth defects on parents the same as positive mutations. Higher stimulation now decreases the chance of birth defects on parents being inherited.
- - The effects of Stimulation are now reduced the more inbred a kitten is.
- - The chances of inheriting a parent's birth defect are significantly increased the more inbred the kitten is.
- - "Mutation" stat will no longer reroll any existing mutations or birth defects.
- - "Mutation" stat will now only roll simple mutations (+2/-1 stat ones) until >10 Mutation. More Mutation beyond this will increase the chance of rolling mutations with effects.
- - Heads that have 1 eye/eyebrow/ear (ex. Cyclops) will no longer also count as the "Missing" birth defect for the other eye/eyebrow/ear.
- - Chance of inheriting a voice from a parent is now 75% instead of 98%.
- Events
- - Baphomet: Removed bad outcomes from sacrifice and lose 10 HP options.
- - Steven Fetus: Removed Deja Vu from bad event outcome and replaced with a new pool of disorders for it.
- - Sacrificial Altar: Removed bad outcomes from sacrificing cats.
- - Itchies or Wheezies: Itchies now also gives a forever flea familiar and Wheezies now also gives +2 LCK.
- - Insatiable Rage tragedy no longer only gives Blood Frenzy.
- - Infestation weather event: Units now only spawn charmed maggots when killed.
- Disorders/Parasites
- - Hypersomnia: fixed order Sleep applies so that passives/items affecting sleep can trigger correctly.
- - Malaria: Now only reduces CON.
- - Naegleria Fowleri: Become AI controlled instead of dead at 0 INT.
- - Schrodinger’s Syndrome: +1 to all stats and gain an extra turn at the start of battle.
- - Sociopathy: -5 CHA, +5 INT.
- Cleric
- - Cleanse: Is now single-target. Range increased to compensate. Upgrade changed to make it hit a large area.
- - Open Wounds: Now deals magic damage.
- Druid
- - Plant Mushroom: -2 mana cost.
- - Summon Caterpillar: -1 mana cost.
- Fighter
- - Merciless: No longer triggers during actions that cost movement points.
- Hunter
- - Ball Of Spiders: No longer scales damage with DEX.
- - Egg Sac Trap: -1 mana cost.
- - Flea Shot: No longer scales damage with DEX.
- - Heavy shot: -2 damage, 50% miss chance, +1 mana cost.
- - Hunter's Boon: Now only triggers once per turn, but triggers off of any kill and not just enemies.
- - Scattershot: +3 mana cost. Upgrade no longer exempts allies from its radius.
- Mage
- - Mage Basic attack: +2 range.
- - Blizzard: Reworked to deal very high damage with 100% Freeze (and no Slow).
- - Bolt: +2 range.
- - Burning Paws: +1 Burn. (upgrade +2 Burn.)
- - Fire Blast: +2 range.
- - Firebolt: +2 range, +1 damage.
- - Five: Trigger is now exactly 5 Mana or HP.
- - Forbidden Spells: Now have 2 separate disorder pools, a basic pool (90% chance) and a crippling pool (10% chance). Psychosis is in the crippling pool. Luck affects which pool is chosen.
- - Forbidden Flame: Burn increased.
- - Forbidden Flood: Damage increased.
- - Forbidden Frost: Damage/heal increased.
- - Forbidden Fulmination: Damage increased.
- - Four: Trigger is now exactly 4 Mana or HP.
- - Freezerburn: +1 attack radius
- - Ice Paws: +2 Slow, +5% freeze chance. You can damage frozen units. (upgrade +3 Slow.)
- - Icicle Zapper: +1 damage.
- - Jolt: +2 range.
- - Inferno: Now deals 8 damage, 8 Burn (upgrade 12 damage 10 Burn).
- - Lightning Paws: +1 damage, +5% Stun chance. (upgrade +2 damage, +7% Stun chance.)
- - Light up the Stage: +1 sparkle per turn. (upgrade +3 sparkles per turn)
- - Long Cast: +2 range. (upgrade +5 range, +1 magic damage.)
- - Overload: +2 damage. (upgrade +4 damage.)
- - Shatter: -1 mana cost.
- - Thunderburst: Now deals 12 damage, 50% Stun (upgrade 16 damage, 100% Stun)
- - Tri-Attack: +2 range +1 damage.
- Monk
- - Fist of Fate+: repeat must hit different targets each time.
- - Stance Switch: ai control now attempts to use this if it’s out of other actions.
- Necromancer
- - Evil Incarnate: -3 mana cost.
- - Flesh Golem: -3 hp cost per cat to cast.
- Psychic
- - Shatter the Sky: -2 mana cost.
- Tank
- - Ass Blast: -1 mana cost, +2 Knockback.
- - Clap: -1 mana cost.
- Thief
- - Caltrops: +1 movement. (upgrade +5 movement.)
- - Nail Flurry+: Multi-hit amount is now locked in when the ability is cast instead of updating mid-ability if DEX is gained or lost.
- - Poison Gas: +1 poison. (upgrade +2 poison)
- Tinkerer
- - Tinkerer Basic Craft/Throw: AI is slightly better at sequencing these now. (prefers to craft without wasting move first, prefers to use weapon before throwing it)
- - Added "Blast Resistance" status effect. Blast resistance is added onto EMP, Mr. Mega, Napalm, and Demo Man tinkerer passives.
- - Throw Weapon: no longer costs an action to use.
- - Bombchu: -2 mana cost.
- - Build Nuke: -2 mana cost.
- - Conductor: now makes your weapon inflict electric damage if you are wearing metal.
- - Electrolyze: -2 mana cost.
- - EMP: +1 explosion damage. (upgrade +2 explosion damage.)
- - Firecrackers: -2 mana cost.
- - Lightning Rod: now grants Tech instead of Charge. Upgrade now grants Energized.
- - Math!: now deals electric damage + stuns on prime numbers. Upgrade now gives you Tech on prime number instead of refunding mana.
- - Mr. Mega: +1 blast radius, +2 explosion damage. (upgrade +4 explosion damage.)
- - Napalm: +2 Burn. (upgrade +4 Burn.)
- - Rocket Ride: -2 mana cost.
- Misc
- - Hitler's suicide can no longer miss. Increased the shield amount on his explosive phase.
- - Added +4 HP to Führerfötuses.
- - Final Boss & his Cat Clones are banned from rolling Depressing elite buff.
- - Soahc's form change now ignores combat speed setting.
- - Added +50 HP to The Coven and Tormentor.
- - Added +50 HP to Dreadnoughtus’ head and +2 damage to its legs.
- - Cursed Items and Parasites are no longer excluded from item degradation.
- - Head mutation that gives you a bonus turn now has -2 speed.
- - Spewer: HP nerfed to 100
- - Stacy: base HP buffed to 125
- Other Changes/Fixes
- - Inventory "Slot" sort order now matches the order shown above the cat.
- - Jester collar will always appear at the end of the class list, even if unlocked before Monk.
- - Inventory/Furniture "Alphabetical" sort lists now use locales for sorting (change needed for some future language support).
- - Backpack button added to shop screens.
- - The tooltip for items with active abilities now shows the ability button in the tooltip.
- - Added element indicators to item buttons.
- - Misc tooltip fixes (Half-Rat, Robotic Arm).
- - Misc localization fixes.
- - Misc typos fixed.
- - Fixed incorrect tiles in one level in The Rift.
- - Fixed Rare Cat Tree C's art not matching collision.
- - Loot cutscenes now all show a fallback cat for moral support if you loot with only one cat in the party.
- - New cat vocal sound sets added.
- - Fixed Champion Katzebot portrait not properly showing.
- - Added tooltip icon for Temporary Item.
- - Gave RiftKitten tooltip text.
- - Added fallback behavior for another type of save file corruption
- - Some random rolls with 0% or 100% odds will no longer advance the RNG.
- - Fixed boss rewards not dropping common rolls
- - rare taxidermy bear flipped
- - fixed plant mushroom incorrectly being once per turn
- - fixed conductor (passive) bonus damage not applying to damage conducted through water
- - fixed upgraded Strength in Numbers not working properly
- - fixed a few abilities that apply random negative stats not properly applying those stats
- - fixed missing line breaks when injuries in random events are prevented
- - updated portraits for Champion Soahc to represent proper in-game appearance
- - Draven got a tan ( as god intended )
- - Chan Hung colors updated too