1. Update Build 573:
  2. Fixed the critical issue that caused the 'Destroy the Fungor Spawning Mounds' objective to get stuck. This patch applies retroactively (if you encountered this issue, the game should recognize it and fix it after loading your saved game) and should work in all cases. Please let us know if you encounter any issues with it.
  3. Introduced rendering optimizations to reduce excessive render times in various biomes.
  4. The game will now force its shader cache to reset after a version update to avoid conflicts.
  5. Units should no longer get stuck in tight spots during attack waves, which should reduce the possibility of blocking the mission flow.
  6. Laser Tower and Minigun Tower now have their own firing sounds.
  7. Steel Floor added to the bioanomaly award pool.
  8. Improved minimap icon Z-order.
  9. The 'Indecisive' achievement has been fixed and is now obtainable.
  10. The 'Treasure Hunter' achievement has been fixed and is now obtainable.
  11. Fixed an issue that prevented the creature nests from appearing on the minimap.
  12. Fixed a crash that occurred when using the Gravity Modulator.
  13. Fixed a case that caused Mudroners to enter a 'deadlock' state.
  14. Fixed a crash in GUI related to using the D-Pad on a controller.
  15. Fixed a crash in GUI related to using scroll lists.
  16. Fixed several crashes related to the Terrain Grid System.
  17. Fixed several usability issues in the Inventory Screen and the Action Menu.
  18. Fixed localization texts overlapping in several places.
  19.  
  20. Update Build 570:
  21. Updated the initial configuration options for Steam Deck and Safe Mode. They now include a default setting for the new graphics options, like water simulation.
  22. Mr. Riggs' skills can now be used while carrying an item with the Gravity Modulator.
  23. The "new" DLC 3 trigger scenario (have Cobalt, Uranium, Titanium and Palladium AHndling researched) is now more robust and should trigger on all saves.
  24. Updated the map layout for the Hedroner boss fight tile.
  25. Introduced minor improvements to several DLC 3 story map tiles.
  26. Added the "too close to another portal" warning to the Outpost building.
  27. The Phirian Egg now has a unique icon that is more visible and egg-shaped.
  28. The Canceroth Spawner now has a custom minimap icon.
  29. Updated the visuals for the Steel Floor and the Extra Stable Floor to make them more unique.
  30. Crawlogs should no longer revive "mid-air" and get stuck there for eternity.
  31. Fixed additional issues with Mr. Riggs' "interact" options.
  32. Fixed issues with the Z-order of icons on the minimap.
  33. Fixed an issue that corrupted the messages sent to us through the game's built-in "Send Bug Report" option.
  34. Fixed issues with lightning-based weapons target finders.
  35. Fixed some issues with Energy Grids not working properly when loading an older saved game.
  36. Fixed a crash that occurred when a resource deposit was spawned outside the grid bounds.
  37. Fixed a crash that occurred when the game tried to spawn loot from a non-existent entity.
  38. Fixed a crash in build mode on missing building blueprint.
  39. Fixed a crash in WaveSystem that occurred when content of the game was modified.
  40. Fixed a crash in PipesSystem.
  41. Fixed a crash in PrepareMirrorItemsBlueprints that occurred if the game's content was modified.
  42. Fixed a crash when using the Gravity Modulator on modified content.
  43. Fixed a crash that occurred on saved games when opening the build menu.
  44. Fixed crashing on startup that occurred if the monitor was using BGRa color space instead of RGBa.
  45. Fixed a crash in the InventorySystem that occurred when loading a saved game on modified content.
  46.  
  47. Update Build 569:
  48. Fixed an issue that caused the required mission objective entities to spawn beyond the playable map bounds. This will prevent the situation when the Fungor Spawn Mound in the Swamp Outpost appeared in an unreachable spot, blocking mission progress.
  49. If an objective entity has been spawned outside the playable bounds, we will detect and remove it to prevent progress blockers.
  50. Added 'Show Incompatible Mods' toggle switch to the Mod Management Screen.
  51. Moved "character_base" from the character.ent file to its own file. This will prevent an issue when a mod that changed something in the character.ent file caused problems with patching the game and resulted in corrupted Mr. Riggs character that couldn't complete Campaign Missions.
  52. The font in Event Log screen has been reduced to allow lengthier strings to fit on the screen.
  53. Updated scroll bars in the Settings and Customize Controls menus.
  54. Poogret's light effects will appear correctly even if the creature itself is just beyond the visible area of the screen.
  55. Fixed an issue that caused a crash during loading when jumping between outposts.
  56. Fixed rare issues that caused buildings to be built or sold at incorrect resource prices.
  57. Fixed issues with the Crash Reporter tool.
  58. Fixed visual issues with resource deposits hidden within the limestone walls in the Caverns biome.
  59. Fixed an issue that caused the building level markers to be rotated incorrectly.
  60. Fixed deactivating items after a forced map change in the Campaign Mode.
  61. Fixed an issue with the "Interact" option on the Alien Research Laboratory and the Orbital Scanner buildings.
  62. Fixed several GUI issues on the Mod Management Screen.
  63. Fixed a crash caused by the Alien Camouflage item on old saves.
  64. Fixed an issue that caused the resource name label to cover up the resource intake in the Gas Extractor building.
  65. Fixed missing scroll bars in the Sandbox Control Panel.
  66. Fixed multiple other crashes and issues.
  67.  
  68. Update Build 566:
  69. Changed Heart of the Swamp DLC trigger logic from mission based to research based. The DLC will trigger after researching Titanium, Palladium and Uranium handling technologies, regardless of mission progression status.
  70. Introduced the new Mod Compatibility Warning Pop-Up. Due to the high number of issues reported by users playing with outdated mods, we decided to take measures to warn players about them. If you launch the game with an outdated mod, you will see a pop-up window on the game launch that will alert you about the potential incompatibility. You will be asked to either manually disable the outdated mods, or continue with mods still enabled. The choice is yours - we will not force you to choose one option or the other. You can also select the 'Don't show this again' option to prevent the window from appearing in the future.
  71. Outdated mods are now hidden in the Mod Management window by default. You can choose to view them if you wish by checking a box in the Mods menu.
  72. Improved the look and feel of a couple of map tiles in the Fungal Swamp Campaign.
  73. Improved the Thornvine layout in the Swamp Meadow map to make creature navigation less problematic.
  74. The Blooming Air event should now affect the vegetation growth as intended.
  75. The small loot containers in the Acid, Desert and Caverns biomes have been updated to their new, regional variants.
  76. Added missing rewards to the Bioanomaly reward pool.
  77. Improved the Swamp Survival missions Easy, Hard and Brutal final waves.
  78. Fixed issues that caused Drone Repellent Hubs to stop working correctly when selling or modifying the setup.
  79. Fixed damage highlights on transparent parts of objects. Damaged Drexolians should now be highlighted properly, thanks to that.
  80. Fixed the option to disable Volumetric Fog.
  81. Fixed errors with loading the correct mipmap levels, which should make the texture quality option work properly now.
  82. Fixed DPS calculation math formula.
  83. Fixed issues with Energy Graph that caused players to see their main grid incorrectly labeled as 'local'.
  84. Fixed an issue that caused Garlimonium Fruits to sometimes get stuck in limbo between life and death.
  85. Fixed an issue that caused overlapping radar range radiuses to display incorrectly.
  86. Fixed missing localization strings for many in-game items.
  87. Fixed issues with interactive itmes that caused crashes or caused players to get stuck in the interaction pose.
  88. Fixed a ctash in GetSameWeaponEquipped method.
  89. Fixed a crash in UpdateBeamEffects method.
  90. Fixed a crash at startup when the game fails to create a render window.
  91. Fixed multiple crashes related to actions taken in the Inventory Screen.
  92. Fixed a crash in Resource System that occurred when the game referenced an invalid resource.
  93. Fixed a crash in Research System that occurred when a node was missing.
  94. Fixed a crash in BuildingInfo system.
  95. Fixed a crash in DiscoverableSystem.
  96. Fixed a crash in the Database Screen on "No Inventory item component in loot".
  97. Fixed a crash in PlayerService.
  98. Fixed a crash in DestroySystem that occurred when destroying certain buildings.
  99. Fixed a crash in GridMArkerSystem on missing or invalid terrain type.
  100. Fixed multiple crashes in various Lua scripts.
  101. Fixed an issue that caused the game to crash when upgrading certain towers to Level 3.
  102. Fixed an issue that caused the game to crash when jumping between player outposts.
  103. Fixed crashes when teleporting.
  104. Fixed issues that caused buildings in the [0, 0, 0] point to disappear after building a Wall Gate.
  105. Fixed many more bugs and crashes. If your issue has not been listed in the changelog, please try playing anyway - there is a chance we fixed your bug, too.