1. Update v1.0.1.85249:
  2. Optimizations
  3. * Fixed an issue where Es's Potential [Type:Slasher "Galahad"] and Tactic-summoned Tentacles and Mines could not deal damage to the tentacles of the Defiling Eye.
  4. * Fixed a delay in the attack hitbox when the Defiling Eye's tentacles emerged from the ground.
  5. * Fixed an issue where the attack hitbox range of the airborne butterfly swarm was abnormal during the battle with the Elite enemy Oread.
  6.  
  7. Update v20240530:
  8. Optimizations
  9. * Once all Potentials of the current Prototype are obtained, buying Potential in the Exchange Space will no longer be possible.
  10. * Optimized the text description of the summon trigger slot in the battle interface.
  11. * Fixed the progression blockages caused by selling the Prototype Analyzer in the historic game build.
  12. * Fixed an issue where completing Mind Training under certain conditions would not generate Evotype.
  13.  
  14. Update v20240523:
  15. New Feature
  16. * The [View Evotype] interface has been updated to allow customization of the Evotype placement.
  17.  
  18. Optimizations
  19. * Reduced the time limit requirement for the Positive Effect [Speedrun Reward].
  20. * Optimized the information display for the View Evotype and Mind Challenge interfaces.
  21. * Fixed an issue where certain enemies in the Ruins stage could not be killed after being frozen.
  22. * Added a flight altitude limit for flying enemies.
  23. * DoT can now interrupt enemies' self-healing effects.
  24. * Fixed an issue where the Jin's Potential [Kokuujin: Yukikaze] caused abnormal damage when successfully blocking.
  25. * Increased the damage range of the initial attack for Ragna's Potential [Black Onslaught].
  26. * Fixed an issue where Ragna could dash infinitely on the ground.
  27. * Fixed an issue where Hakumen's Potential [Shiden] could cause abnormal MP recovery.
  28. * Fixed an issue where Hibiki's Potential [Dual Wing Double Smash] did not correctly trigger specific Tactic effects when the clone explosion hit enemies.
  29. * Fixed an issue where Hibiki's Potential [Black Thunder: "Ran"] could not be released on specific platforms.
  30. * Fixed an issue where Noel occasionally could not use skills properly.
  31. * Fixed an issue where Es's Potential [Type: Slasher "Bedivere"] could directly release the second attack.
  32. * Fixed an issue where projectiles did not disappear simultaneously when the Elite enemy Arakune died.
  33. * Fixed an issue where the shadow of the Elite enemy Serpent of Destruction could trigger the instant kill effect of the Rend Tactic.
  34.  
  35. Update v20240516:
  36. Optimization
  37. * Fixed an issue where the Tactic [Team Slime] might not take effect.
  38. * Increased the numerical strength of the Tactic [Sticky Slime].
  39. * Optimized the Tactic [Sticky Slime] so that when [Self-destructing Slime] is owned, each Slime that sticks to the enemy can self-destruct upon disappearing.
  40. * Fixed an issue where the Tactics [Sticky Slime] and [Self-destructing Slime] were not affected by the [Large Slime] buff.
  41. * Attacks that do not deal damage will no longer trigger [Attack Lightwave].
  42. * Fixed an issue where the Lightwave triggered by attacking with the Tactic [Attack Lightwave] caused abnormal damage when hitting the Vajras.
  43. * Increased the numerical strength of the Tactic [Bloodthirsty Dagger].
  44. * Reduced the numerical strength of the negative effects [Intermittent Thunder] and [Intermittent Butterflies].
  45. * Improved the hidden effect description of Λ-No.11-'s Potential [Act Parcer Tri: Cavalier] when used in the air.
  46. * Fixed an issue where the damage increase effect of the Mai's Potential [Ayanishiki] would abnormally fail.
  47. * Fixed an issue where the Noel's move [Type XVI: Ignition Bolt] might not mark Elite enemies Floating Mind and Defiling Eye.
  48. * Fixed an issue where Noel's Potential [Shroud Fall] might not detonate the mark on Elite enemy Floating Mind.
  49. * Fixed an issue with the abnormal damage of Kokonoe's Potential [Armament No.5EE "Heaven's Judgement vE.83"].
  50. * Optimized the time range for triggering the dodge effect during Kokonoe's horizontal teleportation.
  51. * Optimized the operation guide and map mechanics for some maps in the Mind Training.
  52. * Fixed a logical error in a storyline related to the guide.
  53.  
  54. Update v20240509:
  55. Optimizations
  56. * The Save Inheritance function now carries over Profile and Mind Challenge progress.
  57. * Fixed an issue where Es might mistakenly trigger a second aerial dash or the Potential [Type:Slasher "Galahad"] immediately after an aerial dash while using the Potential [Type:Shooter "Breunor"].
  58. * Optimized Es's action mechanics, making it less likely to interrupt the full release of the Potential [Type:Shooter "Breunor"] during switch mid-air actions.
  59. * Enhanced the hidden effect of Noel's Potential [Shroud Fall,] expanding its auto-targeting range of marking.
  60. * Fixed the issue where Jin's Potential [Touga Hyoujin] may be triggered incorrectly when he continuously uses Attacks with additional effects enhanced by the Potential [Universal Enhancement â… ] in the air;
  61. * Fixed an issue where the sound effects for Jin's Potential [Fubuki /Sekkajin] played abnormally.
  62. * Fixed an issue where Taokaka's Potential [Almost Becoming Two!] displayed abnormally in Space Omega.
  63. * Fixed an issue where Es, Hibiki, and Taokaka could not trigger specific Tactic effects while using SP Potentials.
  64. * Fixed an issue where Mai's javelin did not properly stun nearby Susanoo after hitting the Vajras.
  65. * Fixed an issue where pressing the Skill button consecutively after Ragna's downward dash landing could lead to extra MP consumption.
  66. * Optimized the controller vibration feedback for some of Ragna's moves.
  67. * Fixed an issue where some moves of the Elite enemy Arakune incorrectly extended the attack range to the rear.
  68. * Fixed an issue where the judgment range for applying marks with Noel's move [Type XVI: Ignition Bolt] on the Elite enemy Defiling Eye was too small.
  69. * Fixed an issue where the Double Tactic [Targeted Shadow Spike] could not benefit from enhancements within the Rending Tree.
  70. * Fixed an issue where the Double Tactic [Light Spear Lightwave] could not benefit from enhancements within the Lightwave Tree.
  71. * Increased the numerical strength of the Tactic [Reactive Storm].
  72. * Removed the built-in cooldown for the Tactic [Holy Mark].
  73. * Modified the damage calculation method for the Tactic [Attack Lightwave]; now, the damage dealt is based on the character's Attack damage when releasing the lightwave. Consequently, the numerical strength of the Tactic [Flexible Charging] has been weakened.
  74. * Enhanced the base damage of the Mine Tree, and now multiple shrapnels from the Tactic [Splashing Mines] can hit the same enemy.
  75.  
  76. Update v20240429:
  77. New Features
  78. * Added Tactics coupling effect: When both [Lightning Orb Shot] and [Fire Projectile Fire Spirit] are owned, hitting an enemy with a Lightning Orb also generates Fire Spirits.
  79. * Added Tactics coupling effect: When both [Lightning Orb Shot] and [Bursting Fire Projectile] are owned, hitting a burning enemy with a Lightning Orb can also deal increased damage.
  80. * Added Tactics coupling effect: When owning both [Shadow Lightning Orb] and [Shadow Puncture], the end of the Shadow Lightning Orb will also generate Shadow Puncture.
  81. * Added Tactics coupling effect: When owning both [Shadow Lightning Orb] and [Chance Shadow Explosion], there's also a chance to generate a Shadow Explosion when the Shadow Lightning Orb ends.
  82. * Added Tactics coupling effect: When owning both [Light Spear Icicle] and [Freezing Icicle], hitting an enemy with a Light Spear can inflict five layers of Cold on them.
  83.  
  84. Optimizations
  85. * Fixed an issue where Hibiki's Potential [Dual Wing Double Smash] caused abnormalities in the Tactics [Summon Ice Spike] and [Endless Ice Spikes].
  86. * Fixed an issue where Noel's Potential [Zero-gun: Fenrir/Bullet Rain] would interrupt skills with its spinning gun.
  87. * Optimized Es's input detection mechanism to prevent possible non-detection of directional inputs when simultaneously pressing up or down with the Skill key during certain moves.
  88. * Optimized Jin's input detection mechanism to prevent possible non-detection of the up input when simultaneously pressing up and the Attack key during certain moves.
  89. * Optimized Jin's Potential [Rengoku Hyouya], which can now be used between two consecutive attacks of [Touga Hyoujin] with the "MP cost is halved" upgrade.
  90. * Optimized the input detection mechanism when Mai's javelin returns, improving the dash and jump interrupting priority.
  91. * Optimized Mai's Potential [Thousand Spears], adding invincibility to the move [Flurry of the Winter Moon].
  92. * Optimized the description of the aerial release in Mai's Potential [Floral Blizzard Blossom].
  93. * Optimized the description of the move [Moon Blossom] in Mai's Potential [Jump.]
  94. * Fixed a problem where Ragnar's specific Potential sound effects and controller vibration feedback were very weak.
  95. * Fixed an issue with Kokonoe's Potential  [Universal Enhancement], where the range of fire attack did not match the VFX, and the fire may fall from the air.
  96. * Fixed a problem where Taokaka could not bounce off specific bullets.
  97. * Now, in the combat Tactics Tree and Settings - Other, you can configure the Summoning method (crouch or auto) for the Tactics [Summon Tentacle] and [Summon Radiance,] which will take effect permanently from the next Combat Space.
  98. * Optimized the display of some Tactics in the Tactics Tree.
  99. * Fixed an issue where Fire Spirits' movements appeared abnormal when attacking enemies.
  100. * Fixed an issue where bullets fired by some long-range enemies did not disappear when they died.
  101.  
  102. Update v20240425:
  103. New Content
  104. * Added a Profile system that records and displays combat data for each Prototype;
  105. * Added activation conditions and details display for Hidden Effects, available through Training Details and Prototype File interface;
  106. * Added new Double Tactics [Shadow Lightning Orb], [Devouring Ring of Fire], [Rending Radiance], and [Sticky Slime];
  107. * Added an entrance to [View Evotype] on the first floor's large screen, providing the function to view details and try out Evotypes;
  108. * Optimized the display when Selecting Potentials, adding move names and all hidden effects details, and displaying Activated Other Hidden Potential Effects;
  109. * Added an option in Settings to hide damage numbers;
  110. * Added Perfect Clear prompts to Mind Challenges and special markers for levels and Prototypes with Perfect Clear;
  111. * Added a new Potential Hidden Effect for Noel: Potential [Quick Reload] can also detonate the marks of the move [Type XVI: Ignition Bolt];
  112. * Added a new Potential Hidden Effect for Noel: Potential [Shroud Fall] can lock onto enemies marked by the move [Type XVI: Ignition Bolt] and detonate their marks;
  113. * Added a new Potential Hidden Effect for Hibiki: The clone from Potential [Dual Wing Double Smash] will rush towards the enemy and explode just before disappearing;
  114. * Ragna's Potential Hidden Effect [Halfway through a Dash Attack, you can press the Attack button to use Dash Attack again, up to 3 times.] now adds the ability to connect other moves midway;
  115. * Mai's Potential Hidden Effect [Exseal: When the javelin travels back, press the Skill button to throw the javelin again.] Now, it deals doubled damage with a maximum limit.;
  116. * Now Λ-No.11-'s Potential [Luminous Slave EX] can be used in the halfway of [Sword Summoner EX Elysium];
  117. * Now Taokaka can use the Hidden Effect [You can dash as many times as you like.] of Potential Dash by holding the Dash button;
  118. * The Voice settings now have a Combat Voice option to turn off battle voices or only play exclamations.
  119.  
  120. Optimizations
  121. * Sortitio Space will no longer offer AP rewards, and the reward pool will include Potential refreshes count instead;
  122. * Increased the HP of enemies in the Potential Trial Space;
  123. * Fixed an issue where the character's dash could push some enemies in Space Omega;
  124. * Fixed a mismatch between attack judgment and VFX range of some moves for Elite enemy NAN-01;
  125. * Fixed an issue where some moves of the Elite enemy Arakune could ignore the character's invincibility states;
  126. * Fixed a damage delay issue caused by slowdown during phase transitions of the Elite enemy Susanoo;
  127. * Fixed an abnormal attack warning display issue during battles between Jin and Elite enemies;
  128. * Increased the value strength of Mai and Jin's SP skills;
  129. * Fixed an issue where Jin's sheathing attack could not damage certain enemies;
  130. * Fixed an issue where Jin's move [Hirensou] could trigger [Rengoku Hyouya] when holding the button;
  131. * Fixed an issue where Jin's skill [Kokuujin: Yukikaze] could not defend properly and incorrectly triggered the [Touga Hyoujin] block effect;
  132. * Fixed an issue where Mai could still consume MP when successfully throwing javelins in the air;
  133. * Fixed an issue where Ragna's Potential [Inferno Divider] could not kill flying enemies;
  134. * Fixed an issue with abnormal display of Ragna's Potential icons;
  135. * Fixed an issue where Kokonoe's MP might not recover appropriately after obtaining the Potential [Armament No.8EE vE.24 "Meteor Carpet Storm"];
  136. * Fixed an issue where the clone generated by Kokonoe's Potential [Armament No11.1 v2.19 "Furious Decimator Avalanche"] could not correctly trigger the Tactic Frost Burst effect;
  137. * Fixed an issue where the slowdown effects caused by Kokonoe's Potentials and Tactics could stack and cause abnormal enemy movement;
  138. * Fixed an issue where the upgrade of Es' Potential [Universal Enhancement]: [While airborne, any action can be followed by each other.] did not work for some actions;
  139. * Fixed an issue where Es' Potential [Type:Slasher "Bedivere"] might not be able to be used after specific move actions;
  140. * Optimized input judgment, reducing the occurrence of Es' Potential [Type:Slasher "Gawain"] being triggered directly after a dash by pressing the ↑ key;
  141. * Fixed an issue where Noel might not be able to use skills while falling;
  142. * Fixed an issue where Noel could not correctly trigger the Tactic [Skill Cold] when using certain moves on the ground;
  143. * Fixed an issue where the sound effect of Noel's Potential [Zero-gun: Sleipnir] would not stop playing properly when Noel is defeated;
  144. * Optimized Noel's Potential [Quick Reload], changing the condition for MP recovery from MP below 100 to whenever MP is not at maximum;
  145. * Fixed an issue where Λ-No.11-'s Potential [Universal Enhancement] could not attack close-range enemies;
  146. * Fixed an issue where the Tactic [Violent Tentacle] could become ineffective in certain situations;
  147. * Fixed an issue where tentacles generated by Tactics could cause delays in Combat Space settlement;
  148. * Fixed a plot error caused by abnormal drops of Phenomenon Fragments of [Recording #2];
  149. * Fixed an issue where Avatar could fall off the elevator at low frame rates.
  150.  
  151. Update v20240418:
  152. Optimization
  153. * Improved the interaction logic of the in-game feedback feature;
  154. * Calls from the guide now require a Hold to hang up;
  155. * Important choices in story dialogues now require a Hold to select;
  156. * Enhanced the visual effects when TaoKaka's Potential [Watch your feet!] launches energy arrows;
  157. * Adjusted the damage calculation of Noel's move [Type IV: Earth Suppressor] and slightly increased the explosion damage;
  158. * Fixed an issue where Noel's Potential [Quick Reload] might not fully restore MP;
  159. * Fixed an issue where Noel may not be able to use an Airborne Dash when falling;
  160. * Fixed an issue where Noel's Potential [Shroud Fall] would consume extra MP;
  161. * Fixed an issue where Noel's Potential [Shroud Fall] might not be appropriately released;
  162. * Fixed an issue where Skill could not be used after using Noel's Potential [Type XIII: Revolver Blast];
  163. * Fixed an issue where Es's Potential [Type:Slasher "Mordred"] had incorrect controller vibration feedback;
  164. * Fixed an issue where Jin's Potential [Kokuujin: Yukikaze] could not deal damage properly after a successful air block;
  165. * Fixed an issue where the triangular energy beam formed by Components in Kokonoe's Potential [Universal Enhancement] could not activate Attack trigger slot Tactics;
  166. * Fixed an issue where Kokonoe's Potential [Armament No.2 "Broken Bunker Assault v3.14"] uppercut punch could not activate Attack trigger slot Tactics;
  167. * Fixed an issue where Kokonoe's Potential [Armament No.05 "Banishing Rays V7.10"] incorrectly activated an Attack trigger slot instead of a Skill trigger slot Tactic;
  168. * Fixed an issue where some characters could not activate Attack trigger slot Tactics with jump attacks;
  169. * Added a guide for the first acquisition of SP Skills;
  170. * Optimized the display of Buffs and Debuffs on the combat interface;
  171. * Fixed an issue where the Buff "Costs less MP" could only be obtained in the Exchange Space;
  172. * Fixed an issue where Elite enemies' actions became unusually fast when being slowed down in a defenseless weakened state;
  173. * Fixed an issue where Elite enemy Watcher could not correctly shut down Flame Traps during a charge;
  174. * Fixed an issue where some moves of Elite enemy NAN-01 showed abnormal visual effects;
  175. * Fixed an issue where parts of Jin's moves would invalidate the Vajra during a fight with the Elite enemy Susanoo;
  176. * Optimized the Tactic [Seeking Storm] to improve its efficiency in tracking enemies;
  177. * Fixed an issue where the Double Tactic [Shadow Ice Spike] could not target enemies;
  178. * Fixed an issue where the Double Tactic [Ice Spike Mark] did not work after obtaining the Tactic [Ice Spike Upgrade];
  179. * Reduced the value strength of the Debuff [More Damage Taken];
  180. * Reduced the trigger probability of the Debuff [Afterlife Bomb] and fixed the inconsistency between its visual effects and timing;
  181. * Fixed incorrect visual effects when trading with Neo.
  182.  
  183. Update v20240411:
  184. New Features
  185. * Added a new in-game feedback feature, accessible through the Esc menu.
  186.  
  187. Optimizations
  188. * Extended the marking time for [Type XVI: Ignition Bolt] of Noel's Enhanced Potential [Dash].
  189. * Noel's move [Type XVI: Ignition Bolt] and Potential [Quick Reload] are easier to use while dashing.
  190. * Extended the invincibility duration of some actions of Noel's Potential Synergies;
  191. * Increased the rocket damage for Noel's Potential [Zero-gun: Fenrir/Bullet Rain.]
  192. * Fixed an issue where some of Noel's Dodge Invincibility frames weren't working correctly.
  193. * Fixed the issue of abnormal damage caused by the third slash of Hakumen's Potential [Kandachi], released quickly through dashing after upgrading;
  194. * Fixed an issue where Es's Potentials [Type:Slasher "Gawain"] and [Type:Slasher "Galahad"] might not deal damage under certain conditions.
  195. * Fixed an issue where, after upgrading Jin's Potential [Fubuki /Sekkajin], the move [Hirensou] could not be generally activated during a dash attack.
  196. * Relaxed the hit detection for Hibiki when attacking from behind.
  197. * Fixed an issue where Jin could get stuck in the air for a moment after evading specific attacks from Susanoo with a dash.
  198. * Added defenseless weakened states to Elite enemies: the Watcher, the Serpent of Destruction, and Susanoo, and slightly increased their HP.
  199. * Optimized the attack moves and visual warnings for the Elite enemy, Tree of Origin.
  200. * Improved audio and visual feedback for Perfect Clean and Elite Perfect Kills.
  201. * Fixed an issue where the Tactic [Attack Lightwave] wouldn't charge during certain actions.
  202. * Fixed an issue where the visual effects of enemy bullets entering the Tactic [Blackhole Slow] range played incorrectly.
  203. * Optimized the display layer for the Entropy Debuff [Intermittent Butterflies,] ensuring buildings no longer obscure butterflies.
  204. * Fixed an issue where characters were more likely to be hit by butterflies while Elite enemies were transitioning phases.
  205. * Fixed an issue where additional HP recovery after revival from the Mind Crystal [Not Dead Yet] wasn't effective.
  206. * You can now switch Potentials during the Potential trial process.
  207. * Added settlement prompts for [Max HP] and [Max MP] Spaces.
  208. * Fixed an icon display error in the [Exchange Space] when purchasing Max HP and Max MP.
  209. * Fixed an error in the prompt when all positive and negative effects have been obtained.
  210. * Fixed the possible misalignments between the subtitles and audio of Phenomena.
  211. * Added an option to hide the mouse cursor in settings.
  212. * Made the SP Potential icons in the combat interface more prominent.
  213. * Fixed an issue where the effect intensity adjustment might not actually be effective.
  214. * Fixed an issue causing audio duplication in certain moves for Jin and other characters.
  215. * Enhanced the visual effects for the Sakura City portal.
  216. * Fixed an issue where it was possible to jump out of the current combat zone in specific scenarios, leading to being stuck.