1. Update v1.0.7:
  2. New quests and characters in Ķirzaka Castle and Swordhaven;
  3. Three new portraits for the female PC;
  4. And in general, new portraits for characters who didn't have any, and updated item art for all the placeholder boxes;
  5. Fixed the minimap in the Alchemist Lair;
  6. A lot of bugs fixed in the Balta Mines;
  7. Improved Death Screen;
  8. The auto-equip system for arrows and bolts was improved. Ammo now stays in your quiver when you equip or unequip a bow or crossbow, as long as the quiver isn't empty;
  9. A toggle has been added for the quick slot hotbar appearance, so what you see equipped now matches what you see in your inventory;
  10. Fixed several ability bugs, notably those that allowed players to control enemies in battle;
  11. Fixed some character behaviours and scripting. For example, Captain Kumeliņš now stays in the brothel, even if you have your own ship;
  12. Fixed a bug with the amulet that could appear during a specific random encounter;
  13. Fixed a bug that sometimes caused the game to freeze when using a bow in combat;
  14. Fixed a particularly nasty bug that occurred when encountering wild boars on the World Map;
  15. Fixed several cutscenes that would break if triggered during combat;
  16. Your chest for storing loot from the inns now travels with you on the World Map as a spotted donkey called Dapple. Be gentle with it;
  17. New fast-travel points (aka Roadsigns) added to Ķirzaka Castle, so you can get around in maximum comfort;
  18. Fixed certain quest related bugs in the Shimmering Gates;
  19. Fixed several soft-lock bugs in the final area;
  20. Next iteration of fixes for persistent aggro in the final area, including several new cutscenes;
  21. A new location has been added to the northern part of the World Map. It's still WIP for a future update, but you can visit it already;
  22. Fixed the colliders in the castle tavern so that enemies no longer fall through the walls;
  23. The ending cutscene has been fixed, for it was, alas, somewhat bugged... but we still plan to improve it even more in the future;
  24. Another artefact vendor has been added. This time to Beggars Corner in Swordhaven;
  25. Fixed the animation and freezing that could happen after some enemies were knocked down;
  26. Fixed a bug where hotkeys wouldn't save;
  27. The effects of Attributes on Skills are now displayed more accurately;
  28. Fixed quite a few visual bugs with the random portraits for highwaymen, cattle thieves, and other human enemies encountered on the World Map.