- Update v1.0.06:
- Gameplay Improvements
- Stronger turrets, miners, and defensive equipment
- Improved anti-air defenses
- Better mission balance
- Additional resource nodes
- A new Restart Level option
- Longer Time Dilation
- Blast-radius indicators while building
- Turret range indicators
- Turret reloading notifications
- Increased generator energy production
- Stronger Kinetic Turrets
- Destroyed equipment markers
- Reduced generator blast radii
- Numerous bug fixes
- New Content
- The free Jungle bonus mission
- The return of the Steam demo
- The Experimental Branch
- Milestones
- Selection for Tokyo Game Show 2026's Indie 80 program
- Update v1.0.05:
- More Time To Think
- Time Dilation has been increased from 15 seconds to 30 seconds.
- Several players wanted more time to assess the battlefield, catch up, and plan their next move when things became overwhelming. You now have twice as long to do that.
- Smarter Building
- Building equipment now automatically displays nearby blast radii, making it much harder to accidentally place structures where they'll destroy each other.
- When building a Turret, all existing Turrets of that same type now highlight and display their firing ranges. If you're placing a Sniper Turret, you'll immediately see where your other Sniper Turrets are already covering, making it much easier to build an effective defense.
- "Reloading"
- Turrets now announce "Reloading" when they stop firing.
- Hopefully this makes it much clearer that they're simply reloading—not broken, not ignoring the enemy, and definitely not questioning your leadership.
- More Power
- Generator energy production has been increased by 10%, giving your base a small but helpful boost during expansion.
- Kinetic Turrets Just Got Stronger
- This is the biggest gameplay change in Version 1.0.05.
- The Sniper, Shotgun, Railgun, and Pulse Turrets now have:
- Higher armor
- Double the default Rate of Fire
- Higher construction cost to balance their increased strength
- The goal isn't simply to make these Turrets stronger. I also want players to spend less time building endless rows of defenses. By making each Kinetic Turret more effective, the hope is you'll need fewer of them while still creating stronger, more satisfying bases.
- Rocket, Laser, Anti-Drone, and Anti-Missile Turrets are unchanged for now.
- Update v1.0.03:
- Level 4 - Additional Difficulty Balancing
- Level 4 continues to receive adjustments based on player feedback. The goal is to make the mission challenging without feeling overwhelming.
- Turret Range Increased +10%
- All turrets now have a 10% increase in range.
- This should help defensive networks engage enemies earlier, improve overlap between structures, and give players a little more breathing room before enemies reach critical positions.
- SAM Missiles - Improved Flight Dynamics
- SAM missiles have received flight behavior improvements, making them more effective at tracking and engaging airborne threats.
- Anti-Drone Missiles - Increased Velocity
- Anti-Drone missiles now travel faster by default, improving their ability to intercept fast-moving targets before they become a problem.
- Update v1.0.02:
- Level 3 Balancing
- • Added additional time before enemy waves begin
- Level 4 Balancing
- • Reduced the number of enemy Dropships
- • Added an additional SAM Site
- Emergency Drone Improvement
- • Emergency Drones can now destroy Dropships using missiles
- Arrow Key Support
- • Arrow Keys are now hard-coded to player movement
- Quality of Life
- • Added a Restart Level option to the in-game Pause Menu
- Update v1.0.01:
- Turret Armor Increased
- Default turret armor increased by 20%
- Miner Armor Increased
- Miner armor increased by 20%