1. Update v1.0.06:
  2. Gameplay Improvements
  3. Stronger turrets, miners, and defensive equipment
  4.  
  5. Improved anti-air defenses
  6.  
  7. Better mission balance
  8.  
  9. Additional resource nodes
  10.  
  11. A new Restart Level option
  12.  
  13. Longer Time Dilation
  14.  
  15. Blast-radius indicators while building
  16.  
  17. Turret range indicators
  18.  
  19. Turret reloading notifications
  20.  
  21. Increased generator energy production
  22.  
  23. Stronger Kinetic Turrets
  24.  
  25. Destroyed equipment markers
  26.  
  27. Reduced generator blast radii
  28.  
  29. Numerous bug fixes
  30.  
  31. New Content
  32. The free Jungle bonus mission
  33.  
  34. The return of the Steam demo
  35.  
  36. The Experimental Branch
  37.  
  38. Milestones
  39. Selection for Tokyo Game Show 2026's Indie 80 program
  40.  
  41. Update v1.0.05:
  42. More Time To Think
  43. Time Dilation has been increased from 15 seconds to 30 seconds.
  44.  
  45. Several players wanted more time to assess the battlefield, catch up, and plan their next move when things became overwhelming. You now have twice as long to do that.
  46.  
  47. Smarter Building
  48. Building equipment now automatically displays nearby blast radii, making it much harder to accidentally place structures where they'll destroy each other.
  49.  
  50. When building a Turret, all existing Turrets of that same type now highlight and display their firing ranges. If you're placing a Sniper Turret, you'll immediately see where your other Sniper Turrets are already covering, making it much easier to build an effective defense.
  51.  
  52. "Reloading"
  53. Turrets now announce "Reloading" when they stop firing.
  54.  
  55. Hopefully this makes it much clearer that they're simply reloading—not broken, not ignoring the enemy, and definitely not questioning your leadership.
  56.  
  57. More Power
  58. Generator energy production has been increased by 10%, giving your base a small but helpful boost during expansion.
  59.  
  60. Kinetic Turrets Just Got Stronger
  61. This is the biggest gameplay change in Version 1.0.05.
  62.  
  63. The Sniper, Shotgun, Railgun, and Pulse Turrets now have:
  64.  
  65. Higher armor
  66.  
  67. Double the default Rate of Fire
  68.  
  69. Higher construction cost to balance their increased strength
  70.  
  71. The goal isn't simply to make these Turrets stronger. I also want players to spend less time building endless rows of defenses. By making each Kinetic Turret more effective, the hope is you'll need fewer of them while still creating stronger, more satisfying bases.
  72.  
  73. Rocket, Laser, Anti-Drone, and Anti-Missile Turrets are unchanged for now.
  74.  
  75. Update v1.0.03:
  76. Level 4 - Additional Difficulty Balancing
  77.  
  78. Level 4 continues to receive adjustments based on player feedback. The goal is to make the mission challenging without feeling overwhelming.
  79.  
  80. Turret Range Increased +10%
  81.  
  82. All turrets now have a 10% increase in range.
  83.  
  84. This should help defensive networks engage enemies earlier, improve overlap between structures, and give players a little more breathing room before enemies reach critical positions.
  85.  
  86. SAM Missiles - Improved Flight Dynamics
  87.  
  88. SAM missiles have received flight behavior improvements, making them more effective at tracking and engaging airborne threats.
  89.  
  90. Anti-Drone Missiles - Increased Velocity
  91.  
  92. Anti-Drone missiles now travel faster by default, improving their ability to intercept fast-moving targets before they become a problem.
  93.  
  94. Update v1.0.02:
  95. Level 3 Balancing
  96.  
  97. • Added additional time before enemy waves begin
  98.  
  99. Level 4 Balancing
  100.  
  101. • Reduced the number of enemy Dropships
  102. • Added an additional SAM Site
  103.  
  104. Emergency Drone Improvement
  105.  
  106. • Emergency Drones can now destroy Dropships using missiles
  107.  
  108. Arrow Key Support
  109.  
  110. • Arrow Keys are now hard-coded to player movement
  111.  
  112. Quality of Life
  113.  
  114. • Added a Restart Level option to the in-game Pause Menu
  115.  
  116. Update v1.0.01:
  117. Turret Armor Increased
  118. Default turret armor increased by 20%
  119.  
  120. Miner Armor Increased
  121. Miner armor increased by 20%