- Update v1.04:
- Events:
- - Added new emergent events with varying outcomes and prerequisites: Blood in the Water, Unknown Signal, Worship Ritual.
- - Next events in event chains now fire before any new additional event threads are fired
- UI:
- - Change the building cost prefab to now display "current resource amount / required resource amount" - Improved visibility of resource costs (appears when hovering a building in the building menu)
- - Updating wording, grammar on all notifications
- - Sonar beacon UI now animates and wobbles during placement
- - Various button highlights updated and button audio firing for some missing buttons + Tooltip positions for various buttons updated
- - Replaced various icons with clearer iconography and higher resolution
- - Fix broken padding onvarious panels
- Performance
- - Update various material render orders to get more batching
- - More aggressive terrain culling, increased terrain pixel error, simplify terrain generator for faster loading.
- - Swap out various horizontal layout groups for 1 single combined icon
- - Slightly increased starting food amounts for normal game mode
- - Slightly reduce wait time before first objective appears, reduction in wait time between all objectives
- Balancing
- - +5% extraction speed for building resources (improving recovery when player runs low on resource stockpiles)
- - Increase anomaly aggression in 'Drowning Depths' Scenario
- - Adjusting spawn rates of various items across all biomes
- Visual:
- - Updated AoE Shaders to use normal resolution rendering path (previously set to low res)
- - Building alignment indicators now render on top of everything, height set to middle of tunnel height, correctly set length on diagonal connections
- - Reposition all docking points on to be at same position and symmetrical