1. Update v1.04:
  2. Events:
  3.  
  4. - Added new emergent events with varying outcomes and prerequisites: Blood in the Water, Unknown Signal, Worship Ritual.
  5.  
  6. - Next events in event chains now fire before any new additional event threads are fired
  7.  
  8. UI:
  9.  
  10. - Change the building cost prefab to now display "current resource amount / required resource amount" - Improved visibility of resource costs (appears when hovering a building in the building menu)
  11.  
  12. - Updating wording, grammar on all notifications
  13.  
  14. - Sonar beacon UI now animates and wobbles during placement
  15.  
  16. - Various button highlights updated and button audio firing for some missing buttons + Tooltip positions for various buttons updated
  17.  
  18. - Replaced various icons with clearer iconography and higher resolution
  19.  
  20. - Fix broken padding onvarious panels
  21.  
  22.  
  23. Performance
  24.  
  25. - Update various material render orders to get more batching
  26.  
  27. - More aggressive terrain culling, increased terrain pixel error, simplify terrain generator for faster loading.
  28.  
  29. - Swap out various horizontal layout groups for 1 single combined icon
  30.  
  31. - Slightly increased starting food amounts for normal game mode
  32.  
  33. - Slightly reduce wait time before first objective appears, reduction in wait time between all objectives
  34.  
  35.  
  36. Balancing
  37.  
  38. - +5% extraction speed for building resources (improving recovery when player runs low on resource stockpiles)
  39.  
  40. - Increase anomaly aggression in 'Drowning Depths' Scenario
  41.  
  42. - Adjusting spawn rates of various items across all biomes
  43.  
  44. Visual:
  45.  
  46. - Updated AoE Shaders to use normal resolution rendering path (previously set to low res)
  47.  
  48. - Building alignment indicators now render on top of everything, height set to middle of tunnel height, correctly set length on diagonal connections
  49.  
  50. - Reposition all docking points on to be at same position and symmetrical