- Update v1.2.1:
- Gameplay
- AAS
- Spawn protection area disabled once the game goes into sudden death in AAS.
- In Black Knuckle AAS we have adjusted the position of Point C.
- Coop/Singleplayer
- Fixed an issue in Golden Angel where Nichols would die on being placed into the boat.
- UI
- Improved UI alignment in the player profile.
- Changed the server browser to not disable the filter while refreshing and make a new search if the filters are different when the search ended.
- Change server browser order so that private browsers are not displayed at the bottom any longer.
- No longer hide full servers by default.
- Weapons
- Fixed an issue where the AP ammo for P90 was doing insufficient damage to armoured targets.
- Technical
- Fixed a crash that could occur on Cold Stone with a 150% enemy count multiplier.
- Made changes designed to counter some of the most popular cheats.
- Audio
- Reduced the frequency of the "too many hostiles on point" voice over line.
- Progression
- Updated unlocks so that when you unlock one ghillie suit item you unlock all of them. Existing players will unlock their missing ghillie suit items on the next level.
- Update v1.2.0:
- Multiplayer
- Improved performance on dedicated servers to reduce stuttering.
- Singleplayer
- Fixed an issue where AI could become stuck inside the tunnels on Cold Stone.
- Improved the default loadout for Shrimp.
- Fixed an issue where AI squadmates would not heal other AI squadmates unless extremely damaged.
- Audio
- Fixed end of match lines for Domination and AAS matches.
- Fixed missing voice over lines for Cold Stone.
- Tweaked enemy AI audio level.
- Fixed an issue with missing VO in Black Knuckle.
- improved UI sounds for gaining XP and levelling up.
- Fixed an issue where the voice over was referring to incorrect exfil points
- UI
- Fixed an issue with multiplayer match UI.
- Minor fixes to the logo as it appears on the diorama and in the campaign window.
- Fixed an issue where windows could appear over the credits.
- Fixed an issue where player avatars were not appearing correct after server disconnection.
- Improved UI layout spacing at certain resolutions and scales.
- Unassigned F11 and F12 keys to avoid possible conflicts with windows assignments.
- Added scrolling to the experience rewards on mission end.
- Graphics
- Removed highlighting from character viewed underwater with night vision.
- Fixed headlights on enemy technical in Silver Dew.
- Fixed clipping issues that occurred with the BHI Vest.
- Missions/Maps
- Fixed an issue where the player could become stuck inside the WMD location on Black Knuckle.
- Fixed an issue on Silver Dew domination and AAS where players could become stuck in a truck.
- Fixed an issue with Golden Angel where if Nichols died on the boat when the host is KIA the boat would not evac.
- Tutorials
- Enemies in the last room of Advanced Training updated so as to not have access to grenades.
- Fixed an issue in Advanced Training where the player could become in the hostage room.
- Update v1.1.1:
- If both teams had 0 points and Team Wildfire died, the match wouldn't end.
- Update v1.1.0:
- FEATURE CHANGES
- Audio
- Three new operator voices have been added.
- AI squadmates have been updated to use the full variety of operator voices available.
- New and more varied voices have been added for enemies.
- Progression
- The Atlyn, SSH68 and MK6 will no longer be unlocked by progressing through levels, but will instead be available to all players from the start.
- Gear
- The bandana is now available with more types of headgear: Cap, Cowboy Hat A, Cowboy Hat B, M1 Helmet, PASGT, and Skate Helmet
- The Avon CBRN and Gas Mask are now available as accessories for the M1 helmet.
- The Chinese flag has been added to available torso accessories.
- Multiplayer
- The Server Browser has been updated to filter out full servers by default.
- Players who idle in a match for more than 120 seconds will now be kicked from dedicated servers.
- By default respawn time is now set to 10 seconds.
- Weapon Balance
- The horizontal recoil of the Skorpion has been decreased.
- The recoil recovery for all sniper rifles has been increased by 300%.
- L96A1 will now accept a new magazine, the (L42A1). It will no longer accept the regular M61/M80 round magazines.
- L96A1 muzzle velocity has been changed to 850 m/s.
- The penetration values of the following rounds have been improved; 9x39, 9x19 and slugs.
- The cost of laser sights has been increased by 1.
- Based on feedback we have made changes to Assault Rifles to try and address some of the concerns we have been hearing:
- - The minimum recoil has been increased for the CAR15, L85A1, AS VAL and AKM.
- - The loadout cost of the AS VAL, AKM and MP5SD6 have all been increased.
- - The AS VAL's rate of fire has been reduced to 800 RPM.
- - Damage has been decreased for 9x39 rounds from 100 to 65.
- - The minimum damage has been increased for ACP and 9x39 rounds.
- A number of changes have been made to scopes to improve balance and provide players with a more meaningful variety of possible play styles:
- - Peripheral vision is now reduced when looking down sight.
- - Extended visibility will now only be available when using the cursor to look beyond the normal visibility circle.
- - The degree to which vision is extended, peripheral vision is restricted and vision is magnified inside the cursor has been balanced per scope based on their real-world specifications.
- - Improvements have been made to how the scope cursor displays.
- - A significant increase has been made to the impact recoil has on the scope cursor view.
- - A decrease has been made to the accuracy bonus granted by scopes with a smaller magnification.
- - The behaviour of the fog of war when aiming through a scope has been adjusted.
- Singleplayer
- Improved the firing frequency and reactions of AI squadmates.
- In the mission Golden Angel, Armstrong's combat performance has been improved
- In the mission Golden Angel, Enemy AI will not prioritise Armstrong and Nichols as highly when selecting targets.
- After loading from a checkpoint the player and friendly AI will be very briefly damage-immune.
- Improved AI navigation around the spotlights in Black Knuckle.
- BUG FIXES
- Singleplayer/Coop
- Fixed an issue where the evac vehicle would not leave if a squadmate died during evacuation.
- Fixed Nichols' spawn position on Golden Angel to reduce the chances of him clipping into a tree trunk.
- Fixed an issue where the player could not take cover after loading a checkpoint.
- Fixed an issue on Black Knuckle where an enemy would spawn inside a rock, making completion impossible.
- Made fixes and improvements to the mission voice overs:
- Fixed an issue where voice over lines were getting cut-off in Sea Dryad.
- Fixed a number of instances where the subtitles did not exactly match the voice over in Silver Dew, Sitting Duck, and Sea Dryad.
- Fixed the evac lines in Sea Dryad so they play correctly.
- Corrected typos in the subtitles during basic training and Silver Dew.
- Maps
- Fixed issues with the placement and bounds of the UAV in Golden Angel.
- Improved the positioning of caps lock camera while inside the caves on Cold Stone.
- Fixed an issue where players could become stuck in Sea Dryad Deathmatch.
- Multiplayer
- Fixed an issue where players who joined a dedicated server on match end did not see their votes get counted.
- Fixed the appearance of the scoreboard for players that join a dedicated server on match end.
- Fixed an issue where players could sometimes respawn in AAS even though there were no tickets left.
- Improved the wait message for dead players in Domination.
- UI
- Fixed typos and improved the clarity of the language used in some UI menus.
- Fixed an issue with the spacing of the chat UI.
- Realigned the AAS text in the Server Browser.
- Fixed an issue where the encumbrance calculation in missions was slightly different from that seen on the customization screen.
- Fixed an issue where the speaker's name did not always appear next to the subtitles in training missions.
- Fixed an issue where the multiplayer lobby UI could appear incorrect when joining after quitting the campaign.
- Gear
- Fixed an issue where high levels of encumbrance were not correctly impacting a character's movements.
- Fixed clipping issues with the Alice Vest.
- Fixed the material on AS VAL's ejected ammo casings.
- Fixed an issue where the female character's shoulders could become raised when wearing a T-shirt.
- Fixed clipping issues with the PVS-7 Headmount and Keffiyeh.
- Fixed clipping issues with the gas mask and Balaclava A.
- Fixed an issue where the Assault Vest could become extended at the bottom when combined with some clothing items.
- Audio
- Fixed a mismatch between the audio and the shout subtitles.
- Made audio improvements to Black Knuckle and Silver Dew.
- Fixed environmental audio in Cold Stone Domination.
- Fixed an issue where the menu audio could play incorrectly when using the mountain or office background
- Graphics
- Fixed an issue in the apartment on Silver Dew where the lighting could appear incorrect on low shadow settings.
- Fixed an issue where the Office menu background was too negatively impacted by post-processing quality settings.
- Technical
- Addressed some exploits observed in both singleplayer and multiplayer.
- Fixed a number of the crashes experienced by users since launch.
- Weapons
- Fixed an issue where claymores could be triggered through doors.
- AI
- To fix issues with AI responsiveness, AI groups will now be notified when a member is targeted by another group and engage enemies even if they are in the hold fire.
- Improved AI movement and positioning.
- Update v1.0.7:
- Improved the accuracy of ping estimation in the server browser
- Fixed an issue where full servers were not showing in the server browser.
- Fixed an exploit granting unfair advantage ingame.
- Update v1.0.6:
- Fixed an issue where Quick Play was not allowing users to join servers, and made improvements to the Quick Play functionality.
- Fixed the most common crashes and stability issues encountered on release.
- Fixed Luda Pavlichenko's default face selection.
- Fixed an issue where the "O" key could not be rebound successfully.