- Patch Notes 1.1
- New game mode Invernal Spiral has been added. (More info in update announcement)
- Added several new pieces of equipment and enemies that can show up in War of the Branches and Invernal Spiral modes.
- Several minor balance changes across all classes. (More Details Below)
- Pause Menu can now be accessed via clicking the Gear Icon on the top right corner of the screen. Gear Icon can be hidden via Game Options.
- Added option to go back after selecting an item to purchase from the Merchant.
- Added button to view all of the selected character’s level up traits in the Deck Editor.
- Added button to view abilities you have not yet unlocked for the selected character in the Deck Editor.
- You can now click on the top card of the adventure discard pile to view all cards in the pile.
- Boss Encounter nodes will now show a preview of which boss you will face.
- You can now right click on a character card to view all level up traits for that character. Traits which are not yet unlocked will have their images desaturated.
- The Foliage Quality video option will now disable trees as well when set to “Offâ€. This should significantly improve performance in the forest environment for low end machines.
- Abilities which change turn order positions will now properly show potential damage accounting for turn order changes that would occur.
- Fixed bug which did not clear potential damage on mouse exit for abilities which could target multiple enemies with repeat targeting allowed.
- Ability Balance Changes
- Vlad's Daggers
- Max Health Removed
- Added 1/2 Health Condition
- Cost Adjusted to 1 Attack
- Stalk 0, 1, 2 (costs adjusted)
- 0 = Black
- 1 = Club
- 2 = Club Black
- Raven Wing Clips
- No longer triggers off passive abilities like Opportunity.
- Murciela (Elite)
- Added 1 Heart to cost (Heart HP)
- Quick Draw
- Instead of drawing 1 card after using an ability, draws cards equal to Black cards used when casting an ability.
- Headhunter
- Now doubles combat damage per Face Card in your standard combat hand.
- Spacing (costs adjusted)
- 0 = Red
- 1 = Red
- 2 = Red Red
- Conscript +2
- Fixed bug where the effect could carry over to the following encounter.
- Wild Bolts (Basic)
- Reduced to 2 shots
- Adjusted cost to [Any] [Any]
- Mage Armor +1
- Reduced cost to 2 Diamonds
- Arcane Aegis
- +1 Defense
- Unfettered Jinn
- +1 Offense
- Superior Siren Song
- Should not trigger off hero abilities now
- Amber
- Now Async
- Blaze
- Now triggers at end of turn
- Radiance
- Draws an ability if your combat hand is all the same suit.