- V 1.0.1.A - Launch day balancing and bugfixes .... zzzz ....
- Hey mighty gladiators, just a small patch this launch day, been so hectic! My brain is seriously fried as I've been up since 2am. (It's now 5pm). Didn't get to as many bugfixes as I had hoped and there's still a lot on the list but potentially over the weekend and definitely come Monday I will tackle many more things as they come in.
- Thanks so much for your feedback, well wishes and encouragement today - (and your patience!)
- Cheers Oli
- --- BALANCE CHANGES / STAT FIXES ---
- • Significantly increased the damage of Arcane Blast and Flame Hands
- • Increased the damage of Spiritual hammer
- • Increased the base health of all gladiators by 20
- • Wail now has a cooldown of 3 turns (up from 2)
- • Nerfed Huge Charles' stats a little ( too hard for a first boss!)
- • Throw Weapon now has a 4 turn cooldown
- --- BATTLE CHANGES / FIXES ---
- • Fixed a bug where Armour Expert reduced damage vs health as well as armour
- • Improved dice roll calculations for hitchance (subtle but should 'feel' slightly more accurate now)
- • Fixed a bug where enemies could use species special skills in forbidden arenas
- • Fixed a bug where Sorcerer's Vortex skill only impacted status damage and not original hit damage.
- --- SHOP FIXES CHANGES ---
- • Cleaver, Bow, Dagger and Blackjack are now level 1 weapons so they can be available ASAP in multiplayer
- • Increased the base damage of all non-shank weapons by 2
- --- MULTIPLAYER CHANGES ---
- • Fixed a bug where level 1 bots could not hit you … ever…
- Fixed a bug where the multiplayer matches could go on for far too long if a player left the 'jump swipe detector' on and didn't jump