1. Update v1.0.232:
  2. Improved AI with the following changes
  3. Based on the mods: Rising Tide - Adaptive AI (Huge shout-out to Val for their amazing work!).
  4. The AI scales now based on the Tidefall you are in.
  5. The AI gains economic bonuses in every technological era. This results in a fairer early game, with a rival still standing at the end, and now includes Food and Approval
  6. In Adept, Hero, Stellar, and Endless modes, the AI builds units and districts more cheaply
  7. The AI army bonuses (Unit health, damage, and veterancy) scale with Tidefalls survived
  8. Upkeep decreases with each Tidefall, so the AI will no longer bankrupt itself the moment it loses a territory
  9. Additional comment: we reduced the initial bonuses the AI received based on difficulty to compensate that we were adding this layer.
  10. Have AI personality play a larger role in decision-making:
  11. Currently, the AI focuses heavily on building a military if threats have a stronger military than it does. It's an all-or-nothing strategy, so we want different personalities to approach it differently
  12. The Necrophage and Order of Zelevas try to out-military you
  13. The Tahuks and Last Lords take a riskier strategy, continuing to invest in the economy for long-term gains
  14. Have the AI "spread out" on the map and seek regions away from other players:
  15. Currently, the Necrophage especially loves to start right next to other players' starting regions, regardless of the difficulty setting
  16. We changed this so the AI in Sandbox, Easy, and Normal modes will try to spread out, regardless of their faction traits
  17. However, AI in Serious, Impossible, and Endless modes will tend to close in and put pressure on the player
  18. Be more peaceful on lower difficulty levels:
  19. Currently, the AI won't declare war on you early on the easiest difficulty levels, but it will still attack your armies, sack your camps, etc
  20. We want to extend that to any aggressive action, giving players on the easiest difficulty levels a buffer
  21. Victory Conditions
  22. Balanced Score system:
  23. Corrected District level 1, Villages and Extractors not giving the right score
  24. Lowered the score given by foundations and increase the score given by districts lvl 1, 2 and 3 so that the city development score is more accurate
  25. Increased the score given by technologies
  26. Lowered the score given by protectorate and treaties, as it was inflating the Aspects' score
  27. Lowered the score given by population and population types, as 1 unit of population was giving more points than its actual impact
  28. Tahuks
  29. Fixed Tahuks’ political stances nested tooltips
  30. Misc
  31. Fixed traffic cone in the Luxury Resource Hint
  32.  
  33. Update v1.0.226:
  34. Military
  35. Fixed a source of many problems in battle where it would end by itself due to a crash in abilities and movement
  36. Fixed exhausted status feedbacked on units inside of battle
  37. Last Lords
  38. Fixed Sacrifice for the Realm being permanent instead of applying only for the next citizen
  39. Order of Zelevas
  40. Updated step 1 of the quest to spawn 3 different strength armies instead of 3 copies of the same army with armies getting gradually stronger
  41. Misc
  42. Fixed 3 additional technical issues, including crashes, exceptions, and stability problems
  43.  
  44. Update v1.0.218:
  45. Misc
  46. Fixed an issue where the game would become unresponsive
  47.  
  48. Update v1.0.212:
  49. Military
  50. Fixed a crash when using consumables on heroes
  51. Fixed battles stuck and resolving themselves
  52. Multiplayer
  53. Reduced the occurrence of one of the most common desyncs due to technologies
  54. Misc
  55. Fixed some localized lines in Italian and Russian
  56.  
  57. Update v1.0.203:
  58. Economy
  59. Fixed Astronomy club, Fish Farm and Hydropump improvements not working on ministries (Thanks uorypm for the report!)
  60. Updated farms to now only get food bonuses from "normal" state rivers, and not from streams or riverbed anymore, same as all other effects that trigger when adjacent to rivers (Thanks uorypm for the report!)
  61. Fixed wrong turn duration for constructions (Thanks Volzan for the report!)
  62. Fixed missing feedback on shanty construction
  63. Severed Claws
  64. Fixed Severed Claws population locked in Destitute population slots, leading to an unsolvable situation with no slots elsewhere
  65. Sandshapers
  66. Fixed ruins 3D models disappearing when capturing a Sandshapers city with another major faction
  67. Removed food yields when placing a camp
  68. Fixed debug text when they send you a diplomatic message
  69. Last Lords
  70. Fixed “National Preferences” trait not working (Thanks Kobor for the report!)
  71. Quests and events
  72. Fixed faction powers killing the army of an objective would make it fail (Thanks The_Crazy_Bew for the report!)
  73. Fixed wrongly displayed objective parameters in Aspects' quest “A Greater Harmony”
  74. General UI
  75. Fixed the order of the factions in lobby to be the same with arrows and with cards selection
  76. Fixed “New Game” and “Join Game” buttons wrongly placed with lower interface size setting
  77. Fixed pressing C while in diplomacy would hide a part of the UI
  78. Removed blank spaces in Cut Forest tooltip
  79. Fixed wrong terrain type in the Cut Forest tooltip
  80. Fixed pressing escape during tutorial would lead to not show tutorial again
  81. Fixed missing tile outline when placing a district with the gamepad
  82. Added nested tooltip to “Natural Wonders”
  83. Updated the power estimation UI of heroes
  84. Removed useless number in the rift notification
  85. Fixed underline still visible when folding a notification
  86. Fixed “Refuse” and “Accept” buttons invested in Diplomacy screen
  87. Fixed “Add a friend” list for your heroes not reset between games
  88. Fixed Foundations tooltip not updated in Spanish and Polish (Thanks kovu1 for the report!)
  89. Misc
  90. Fixed 11 additional technical issues, including crashes, exceptions, and stability problems
  91.  
  92. Update v1.0.197:
  93. General
  94. Fixed a bug where some saves made in a previous version would not be loaded or cause a crash in the game. Please be aware that some saves might still not be loaded, in that case an error window will be shown in game.
  95. Military
  96. Fixed army actions such as burrows or cut forest not working on old save
  97. Fixed a bug where pacified minor faction villages would not be visible during siege and battle
  98. Multiplayer
  99. Fixed issues when joining a game with custom factions
  100. Misc
  101. Fixed missing text for when a camp is damaged and you’re trying to attach them to the city
  102.  
  103. Update v1.0.189:
  104. Economy
  105. Removed resource stock gained displayed in the resources breakdowns
  106. Fixed damaged camps can be evolved or attached to cities
  107. Severed Claws
  108. Fixed evolving to nest with village already pacified not granting population
  109. Fixed impossibility to complete the quest “Murder Most Foul” because of an already pacified village
  110. Tahuks
  111. Fixed Tahuks' called population going to Necrophage (and being eaten)
  112. Sandshapers
  113. Fixed the objective Ruins counter for the quest “Leading by Example”
  114. Added a protection to the "Sacred New Beginnings" army so other empires can’t kill it (Thanks 枫狂 for the report!)
  115. Kin of Sheredyn
  116. Fixed “Wrath of the Skies” asking for territories in the tooltip instead of fortification (Thanks CaptHarship for the report!)
  117. Added a protection to the "Brezvez's Guard" army so other empires can’t kill it (Thanks DeepTwo-7452 for the report!)
  118. Necrophage
  119. Fixed Awakening quest step 2 not triggering correctly sometimes
  120. Military
  121. Fixed placeholder units appearing in tutorial for Necrophages' rebel armies (Thanks Veltegez and DalenFir for the reports!)
  122. Fixed “Rock Chrysalid” skill tooltip showing a duplicated line
  123. Fixed battle aftermath window not displayed when completed a quest at the same time
  124. AI
  125. Improved Rebels army decisions
  126. Fixed rare issue where the AI would not found its capital (Thanks Temu for the report!)
  127. Improved how AI propose an open border treaty
  128. Fixed Last Lords’s AI not building Lord’s Estate anymore
  129. Quests and Events
  130. Fixed “Dedication” option in the Awakening quest of the Rogue Factions not having a reward
  131. Fixed missing line in the Awakening quest of the Rogue Factions
  132. Custom Factions
  133. Fixed the trait “Alluring Cities” not granting population (Thanks Hemlis for the report!)
  134. General UI
  135. Fixed resolution setting not refreshing correctly when changing screen
  136. Fixed current resolution not displayed in the resolution dropdown
  137. Fixed end game screen competitors recap changing order when switching the selected faction
  138. Updated production tooltips titles in the city view
  139. Added tooltip on edit/remove custom faction in lobby
  140. Hid the timer options when “no timer” is selected in multiplayer settings
  141. Added nested tooltip on “Ravenous Recycler” in the technology “Flesh Grafting” (Thanks Bezduszny for the report!)
  142. Improved the tooltip for the minor faction specializations technology
  143. Updated the cut forest action icon
  144. Updated the icon to start the quest when using gamepad
  145. Fixed army pin showing a cross when the minor faction village associated is destroyed
  146. Misc
  147. Fixed 18 additional technical issues, including crashes, exceptions, and stability problems
  148.  
  149. Update v1.0.180:
  150. Last Lords
  151. Fixed Lord’s Estate not buildable on level 2 minor faction villages (Thanks DNsingBanana for the report!)
  152. AI
  153. Fixed an issue where AI would not buy technologies in lowest difficulty
  154. Custom Factions
  155. Fixed the tooltip of the Horatio population in the custom faction creation (Thanks Hemlis for the report!)
  156. Military
  157. Fixed the “Death Touch” skill (Thanks Tema726 and OoLawdHeComin for the reports!)
  158. Fixed impossible to auto-resolved a fight against Stellar heroes (Thanks BarriaKarl for the report!)
  159. Fixed sand tiles not giving bonuses to Sandshapers
  160. Severed Claws
  161. Removed consume ability to gain corpses (they were still feeling a bit Necrophages in their heart)
  162. Misc
  163. Fixed 2 crashes due to a battle state (Thanks gtAngel and BlackNoise for the reports!)
  164. Fixed multiple crashes happening because of the food stock being higher than the maximum authorized and because of the population cost not increasing correctly
  165. Fixed 12 additional technical issues, including crashes, exceptions, and stability problems
  166.  
  167. Update v1.0.172:
  168. Economy
  169. Fixed an issue where Industry would not be invested in construction when the queue if full
  170. Fixed an issue where Industry surplus would be feedbacked for all the constructions in the queue instead of only the first one
  171. Improved “Martial Builder” feedback on breakdowns
  172. Improved the tooltip of the “Persuasion” technology
  173. Fixed Tahuk Astronomy Club improvement to affect Bridges, Extractors, and Villages (Thanks Uorypm for the report!)
  174. Fixed Fish Farm improvement to affect Bridges, Extractors, and Villages (Thanks Uorypm for the report!)
  175. Fixed Hydropump improvement to affect Bridges, Extractors, and Villages (Thanks Uorypm for the report!)
  176. Fixed Bishop Anna Magda councilor trait not working properly (Thanks Nixtempestas for the report!)
  177. Removed access to the “Imperial Secretariat” improvement and its tech to Kin of Sheredyn and replaced it with a unique improvement (and tech) that affect Divine Monuments instead of forums (Thanks Meat Elite for the report!)
  178. Removed access to the “Canning Sheds” improvement and its tech to Sandshapers and replaced it with a unique improvement (and tech) that affect extractors instead of farms (Thanks Meat Elite for the report!)
  179. Removed access to the “Cashier's Lodge” improvement and its tech to Aspects and replaced it with a unique improvement (and tech) that affect habitations instead of merchant houses (Thanks Meat Elite for the report!)
  180. Removed access to the "Commerce tech" to the Aspect and moved "Quarry Oversight" unlock to their unique version of “Dustnomics” (Thanks Meat Elite for the report!)
  181. Custom Factions
  182. Fixed “Suburban Dream” trait preventing from building Merchant’s Houses or Farms
  183. Fixed “Serfdom” Last Lords' trait (Thanks 叶依水 for the report!)
  184. Fixed “Djinns of the Desert” trait blocking building farms for Sandshapers (Thanks Seig for the report!)
  185. Updated Last Lords to be able to select any kind of population
  186. Sandshapers
  187. Replaced the “Preservation” technology effects for Sandshapers by -50% industry cost on extractors
  188. World Generation
  189. Fixed multiple issues resulting in empires or resources spawning on a cut off island by themselves
  190. Quests and Events
  191. Removed card animations when speed is set to “None” in settings (Thanks dbemont for the report!)
  192. Fixed some fortresses not destroyed when the quest is completed (Thanks PurpleRiver and kuio for the reports!)
  193. Last Lords
  194. Fixed no Last Lords population available in some cases
  195. Updated the objective of the chapter 4 of the Last Lords quest from 5 to 3 rifts to close
  196. Lowered the fortress level from the objective of the chapter 3 of the Last Lords quest
  197. Military
  198. Fixed missing icon and description in the Pilgrim skill tree (Thanks Tortrax for the report)
  199. Fixed retreating sometime putting your army inside enemies city walls
  200. Fixed “Jinxed” status not healing properly (Thanks Amino for the report!)
  201. AI
  202. Improved how AI handles army management
  203. Visual
  204. Fixed weird artifacts in schematic view when district layer is activated
  205. Updated some Order of Zelevas technology illustrations
  206. General UI
  207. Added navigation on protectorate cards for minor factions in gamepad UI (Steam deck and consoles) (Thanks The OP And Imba TRIXIE for the report!)
  208. Fixed wrong number of turns played on the end game screen
  209. Fixed end turn VFX when ending the game
  210. Fixed placeholder icons for constructions in queue
  211. Fixed technology screen button not working in tooltips in the quest window
  212. Multiplayer
  213. Fixed scouting dungeon mandatory on end turn displayed to every players
  214. Misc
  215. Fixed missing localization in construction failure flag (Thanks kuio for the report!)
  216. Fixed 35 additional technical issues, including crashes, exceptions, and stability problems
  217.  
  218. Update v1.0.160:
  219. Visual
  220. Added all pets in a welcome pack, you can activate or deactivate them in the content management (they are available only in new games)
  221. Fixed the Order of Zelevas and Severed Claws wrong visuals when their city is ransacked (Thanks Wind and Vertigo for the reports!)
  222. Fixed the Consortium Hero and Elder that had their illustration swapped (Thanks MedrashX for the report!)
  223. Economy
  224. Fixed the scientific population preset
  225. Fixed the Aspect quest reward trait “Star Citizens” scaling with number of population (Thanks Forgotten for the report!)
  226. Fixed the research discount for "Geology" which was not working (Thanks StBehre for the report!)
  227. Fixed corpses shown when consuming a city as Severed Claws
  228. Fixed Communal Habitations not showing pop slots gained in tutorial
  229. Quests and events
  230. Balanced the objective of the chapter 6 of the Aspect main quest from having 2 territory covered in Coral to being in the highest rank of Approval in your empire
  231. Balanced the objective of the chapter 6 of the Sandshapers main quest from owning 15 cities to 15 territories
  232. Fixed missing current value in some quests objectives (“A Bitter Truth” for example) (Thanks Belgo and BarriaKarl for the reports!)
  233. Fixed choices in events and quests showing wrong other choices' rewards instead of “No reward”
  234. Sandshapers
  235. Fixed sand ruins blocking the construction of improvements or districts (even if you wouldn’t see them) (Thanks AshesOfAranea, Bob and SixUp for the reports!)
  236. Diplomacy
  237. Fixed softlock when meeting an eliminated empire for the first time (Thanks Bob for the report!)
  238. Multiplayer
  239. Fixed one of the most common desync caused by heroes' names
  240. Fixed players cards in lobby when joining a multiplayer session with custom factions
  241. Misc
  242. Fixed a random crash happening on save load (Thanks AfroDe1ty for the report!)
  243. Fixed a crash happening when trying to raze a ruin
  244. Fixed 27 additional technical issues, including crashes, exceptions, and stability problems
  245.  
  246. Update v1.0.151:
  247. Economy
  248. Fixed the tooltip of the partner trait for the Sandshapers (Thanks Belgo for the report!)
  249. Fixed the “Warbeast Clinic” improvement effect
  250. Added breakdown on the corpse resource
  251. Added more information in the breakdown of the Observatory yields
  252. Military
  253. Fixed “Necrotic Rituals” skill tooltip
  254. Added equipment drop to world heroes and the Keeper of the depths
  255. Fixed “Unleashed Hord” giving move speed bonus inside of battle instead of outside
  256. Quests and events
  257. Fixed the trait given in the Awakening quest for the Sandshapers
  258. Balanced “A Special Crop” equipment drop
  259. AI
  260. Fixed an issue where armies could move on damaged districts
  261. Fixed an issue where the AI would launch a sortie even though it would lose the resulting battle
  262. Necrophage
  263. Updated the hard influence cap for burrow and nest to 1000 instead of 250
  264. Fixed corpses gain feedbacked twice
  265. General UI
  266. Added nested tooltip to “Divine Monument”
  267. Fixed scrollbar not resetting in the news pop up when switching between news
  268. Fixed the icon of the skill “Eye for Weaknesses”
  269. Fixed crash happening when a lobby would have an empty name
  270. Fixed missing texts for empire approval status
  271. Fixed issues in tutorial if you have changed your interface layout
  272. Custom Factions
  273. Improved the gamepad navigation in the traits, the Affinity and the Military options in the custom factions creation menu (Thanks Julias550 for the report!)
  274. Fixed updated the faction affinity would not update the icon of the faction in the lobby
  275. Misc
  276. Fixed 25 additional technical issues, including crashes, exceptions, and stability problems
  277.  
  278. Update v1.0.146:
  279. Misc
  280. Fixed saves not loading because of Lord Estate and minor faction villages
  281. Fixed bridges not showing red when trying to place it on a tile without a river (Thanks DayBot_N for the report!)
  282. Improved visuals on tier 2 and 3 hero’s dens
  283.  
  284. Update v1.0.142:
  285. Quests and events
  286. Updated quest illustrations to better represent the narration
  287.  
  288. Update v1.0.139:
  289. Minor Factions
  290. Fixed Lord Estate not destroyed when the minor faction villages enter rebellion
  291. Fixed minor faction villages not destroyed when a city is razed (Thanks shova for the report!)
  292. Quests and events
  293. Fixed awakening quest “Corrupted Defense” asking for heroes the player don’t have
  294. Fixed Mangrove of Harmony pacification quest asking for a late game tech (Thanks Jozenone for the report!)
  295. Economy
  296. Fixed the repair all in the cities (it is now a one time buyout button with attached cost)
  297. Fixed cancelling an extractor from the construction queue could prevent from building it again
  298. Fixed deed "Bringer of metropolises" not taking into account captured cities when it should
  299. Removed possibility to queue multiple times the landscaping actions
  300. Gamepad
  301. Fixed wrong prompt in the battle screens to access unit details
  302. Visual
  303. Improved Aspect melee units textures
  304. Fixed Elders not disappearing when an army is on their tile
  305. Fixed Solusk looping animation
  306. Misc
  307. Fixed mismatched roles in Sandshapers heroes
  308. Removed debug text in Sandshapers quest
  309. Fixed 22 additional technical issues, including crashes, exceptions, and stability problems
  310.  
  311. Update v1.0.133:
  312. Economy
  313. Fixed unavailable district which requires strategic resources although the player has them
  314. Fixed the “Quickstep” councilor effect
  315. Fixed the Goarim councilor effect “Scout Adept” (Thanks Lehonard for the report!)
  316. Quests and events
  317. Fixed the quest "An Unlikely Hatchery" triggering for Necrophages
  318. Fixed missing texts in the chapter 6 of the Tahuks' main quest
  319. Fixed Extractors and Minor Faction villages not counting into “built districts” objectives
  320. Military
  321. Fixed armies drowning when playing against Aspects
  322. Fixed forests not giving defense bonus (Thanks Tema726 for the report!)
  323. Misc
  324. Fixed 16 additional technical issues, including crashes, exceptions, and stability problems
  325.  
  326. Update v1.0.125:
  327. Economy
  328. Fixed the repair all districts in camps
  329. Fixed the repair of extractors in camps
  330. Fixed council card interactable when you’re only looking at candidates
  331. Updated Scientific repository and Treasury to give +1 of their respectif strategic resource instead of 0.5/0.25 so that it appears in the ressource production per turn
  332. Updated Scientific repository ressource cost to 15 Glassteel
  333. Updated Treasury ressource cost to 15 Hyperium and 10 Glassteel
  334. Fixed missing texts when the city is subjugated
  335. Fixed “Attach territory” not greyed out when you have reached the limit of territories
  336. Sandshapers
  337. Updated ruins presence from 90% to 100% territories
  338. Fixed industry cost not rising during monsoon
  339. Fixed Ruins giving yields on lakes
  340. Military
  341. Fixed wrong fog around cities outside of the battle area
  342. Fixed equipment duplicated when recruiting Stellars heroes
  343. Fixed Stellars spawned with too much skill points
  344. Fixed adding any flying Unit or Hero to an army will apply flying on the whole army
  345. Fixed attacking unit using opportunity attacks through walls
  346. Fixed battle preview ignoring reinforcements in some cases
  347. Fixed the passive skill “Chosen of the Chosen” for the Kin of Sheredyn
  348. Diplomacy
  349. Fixed not being able to declare war to your ally opponent if unknown to you
  350. General UI
  351. Fixed truncated text in the scores tooltips
  352. Fixed flickering in technology screen
  353. Fixed “Advanced lobby” prompt displayed in gamepad layout although you cannot access it
  354. Fixed technology screen cannot be opened from the protectorate screen
  355. Improved the tooltip for Iron Authority
  356. Fixed overlapping texts in victory conditions screen’s tooltips
  357. Quests and events
  358. Added a lot of different illustrations for quest steps
  359. Fixed level 2 districts counting twice in objectives
  360. Fixed plurality missing in most objectives
  361. Added nested tooltips in objectives
  362. Fixed “x000D_” characters present in quest
  363. Multiplayer
  364. Fixed wrong factions displayed when loading a save from ingame
  365. Custom Factions
  366. Fixed keeps not giving free foundations while playing a Custom Faction (might require a new game)
  367.  
  368. Update v1.0.120:
  369. Quests
  370. Removed an impossible objective in the Sandshaper’s main quest, chapter 5 (you’ll need to remake a save)
  371. Misc
  372. Fixed crashes at launch due to missing DLL files
  373. Fixed crashes when army was targeting to scout a dungeon but died on the way
  374. Fixed 3 technical issues in UI potentially causing crashes
  375.  
  376. Update v1.0.116:
  377. Modding
  378. Added back the toolkit to upload your mods to Steam Workshop, you can find it in Steam\steamapps\common\ENDLESS Legend 2\Public\Modding\Toolkit
  379. Economy
  380. Fixed “Oneiroi Warren” improvement giving Ochlings units instead of Oneiroi units
  381. Quests and events
  382. Fixed the quest “Raider’s Prey” possible softlock if you are playing the Sandshapers
  383. Fixed wrong line displayed in the Aspect quest
  384. Slowed the dialog cards apparition a bit
  385. Military
  386. Fixed the skill “Initiation Strike” for Severed Claws
  387. Multiplayer
  388. Fixed private multiplayer lobbies appearing in the public list
  389. Fixed impossibility to change your faction with gamepad prompts in the lobby
  390. Fixed chat displayed in solo in battle
  391. Misc
  392. Fixed misleading hint in tutorial in gamepad mode
  393. Fixed “Auto-save” not localized in the main menu