1. Update v1.03.20025:
  2. New Features
  3. Skirmish mode - Hone your strategic skills and practice against 1 or 2 AI in offline mode
  4. Master AI player setting - Reacts swiftly and strategically, using pheromone powers. The advanced AI processes situations faster than usual, adapting seamlessly to real-time changes and employing powers for a challenging gameplay experience
  5. Arabic localization
  6.  
  7. Main Updates
  8. In Ta-yu-kan, the exploration missions “Lost sisters” and “Second hunt” are now optional
  9. Changed the sonar (e.g. in the “Lost sisters” mission)
  10. Added 2 minutes to the allowed time in the mission “Stockpiling”
  11. Removed gunner enemies from some waves in the mission “A city under attack”
  12. Changed the color of the shield indicators for better visibility
  13.  
  14. Bug Fixes
  15. Fixed several crashes
  16. Fixed bugs corrupting saves
  17. Fixed screen tearing issue when DLSS is activated
  18. Optimized the main menu for ultra-widescreen (32:9)
  19. Reduced the blurry outline effect around moving objects (e.g. around 103,683rd) created by TSR in Performance mode at resolutions lower than 1440p
  20. Fixed third shield charge that was not applying properly
  21. Fixed several localization issues
  22.  
  23. Update v1.02.19779:
  24. Additions and Improvements
  25. Added support for monitors with different aspect ratios (e.g. Steam Deck, widescreen
  26. monitors)
  27. Added a field-of-view slider in the Video Options
  28. Added a monitor selection option in the Video Options
  29. Improved the “Vertical sync” option to work with high refresh rate monitors
  30. Increased maximum frame rate to 144 FPS
  31.  
  32. Fixes
  33. Fix for rare hang when commanding Hornets
  34. Fix for ‘Space bar’ indicator to restart a mission not working
  35. Fixed a fatal error when starting the game on a PC that has DLSS Frame Generation
  36. (i.e. Nvidia RTX 40 series card)
  37. Fix for missing sounds in missions
  38.  
  39. Multiplayer balancing
  40. Defense upgrade changes
  41. The “protective Barrier” upgrade provides 15% HP in shield instead of 20%
  42. Slightly increased Nest gunners Tier 1 damage to Hornets
  43. Slightly decreased Nest gunners Tier 3 damage to Hornets
  44.  
  45. Super predator changes
  46. Nerfed the Dor Beetles (blue beetles):
  47. They will take more damage than they used to (compared to Rose Chafers they
  48. now take 70% of the damage instead of 50% - they have the same amount of
  49. HP)
  50. Reduced by 20% the damage they deal across the board
  51.  
  52. Increased damage inflicted by Hornets to ant/termite legions
  53. Decreased damage inflicted by Hornets to creeps (Firebugs/Ladybygs/Spiders/etc.)
  54.  
  55. Support changes
  56. Increased aphid healing range from 300 (which was a bug) to 1500
  57. Decreased max shield value provided by snail from 40% to 30%,
  58. Decreased the time it takes to fill up Snail's shield from 20sec to 15sec
  59.  
  60. Power changes
  61. Powers start with their cooldown at 0% charged instead of 100% charged
  62. It however keeps the previous charges as they were
  63. So if you had a T1 Rage charge at 53% cooldown, and built the T2 Rage you
  64. will have one charge at 53% and the second charge at 0%
  65.  
  66. Increased all but 2 power prices from 20/30/40 to 20/40/60.
  67. Burrow and Gnat Spies remain unchanged.
  68. Decreased build time for all powers from 20sec to 5sec
  69. The “Shielding spores” power has been changed as follows:
  70. Each charge now gives 15% HP instead of 30% HP in shield
  71. Shield cap used to be 90% for all tiers, now it depends on the Shield power
  72. tier:
  73. Tier 1 caps at 15% HP
  74. Tier 2 caps at 30% HP
  75. Tier 3 caps at 45% HP
  76.  
  77. To be noted, they still stack with Snail and the protective Barrier up to 90%
  78. HP, maximum.