- Update v1.03.20025:
- New Features
- Skirmish mode - Hone your strategic skills and practice against 1 or 2 AI in offline mode
- Master AI player setting - Reacts swiftly and strategically, using pheromone powers. The advanced AI processes situations faster than usual, adapting seamlessly to real-time changes and employing powers for a challenging gameplay experience
- Arabic localization
- Main Updates
- In Ta-yu-kan, the exploration missions “Lost sisters†and “Second hunt†are now optional
- Changed the sonar (e.g. in the “Lost sisters†mission)
- Added 2 minutes to the allowed time in the mission “Stockpilingâ€
- Removed gunner enemies from some waves in the mission “A city under attackâ€
- Changed the color of the shield indicators for better visibility
- Bug Fixes
- Fixed several crashes
- Fixed bugs corrupting saves
- Fixed screen tearing issue when DLSS is activated
- Optimized the main menu for ultra-widescreen (32:9)
- Reduced the blurry outline effect around moving objects (e.g. around 103,683rd) created by TSR in Performance mode at resolutions lower than 1440p
- Fixed third shield charge that was not applying properly
- Fixed several localization issues
- Update v1.02.19779:
- Additions and Improvements
- Added support for monitors with different aspect ratios (e.g. Steam Deck, widescreen
- monitors)
- Added a field-of-view slider in the Video Options
- Added a monitor selection option in the Video Options
- Improved the “Vertical sync†option to work with high refresh rate monitors
- Increased maximum frame rate to 144 FPS
- Fixes
- Fix for rare hang when commanding Hornets
- Fix for ‘Space bar’ indicator to restart a mission not working
- Fixed a fatal error when starting the game on a PC that has DLSS Frame Generation
- (i.e. Nvidia RTX 40 series card)
- Fix for missing sounds in missions
- Multiplayer balancing
- Defense upgrade changes
- The “protective Barrier†upgrade provides 15% HP in shield instead of 20%
- Slightly increased Nest gunners Tier 1 damage to Hornets
- Slightly decreased Nest gunners Tier 3 damage to Hornets
- Super predator changes
- Nerfed the Dor Beetles (blue beetles):
- They will take more damage than they used to (compared to Rose Chafers they
- now take 70% of the damage instead of 50% - they have the same amount of
- HP)
- Reduced by 20% the damage they deal across the board
- Increased damage inflicted by Hornets to ant/termite legions
- Decreased damage inflicted by Hornets to creeps (Firebugs/Ladybygs/Spiders/etc.)
- Support changes
- Increased aphid healing range from 300 (which was a bug) to 1500
- Decreased max shield value provided by snail from 40% to 30%,
- Decreased the time it takes to fill up Snail's shield from 20sec to 15sec
- Power changes
- Powers start with their cooldown at 0% charged instead of 100% charged
- It however keeps the previous charges as they were
- So if you had a T1 Rage charge at 53% cooldown, and built the T2 Rage you
- will have one charge at 53% and the second charge at 0%
- Increased all but 2 power prices from 20/30/40 to 20/40/60.
- Burrow and Gnat Spies remain unchanged.
- Decreased build time for all powers from 20sec to 5sec
- The “Shielding spores†power has been changed as follows:
- Each charge now gives 15% HP instead of 30% HP in shield
- Shield cap used to be 90% for all tiers, now it depends on the Shield power
- tier:
- Tier 1 caps at 15% HP
- Tier 2 caps at 30% HP
- Tier 3 caps at 45% HP
- To be noted, they still stack with Snail and the protective Barrier up to 90%
- HP, maximum.