- Update v3.2.0:
- Added
- New buff icons for chicken stress events
- Custom POI's should be pushed to client from server (server pushes a minimal metadata package to client)
- Using the vehicle horn open will now open the outer doors at traders
- New door variant oldWoodDoorNoHonk for use in Trader interiors
- Property "AllowDecorations" to separate world decoration in POIs from TraderArea setting
- Changed
- Updated requirement logic for cooking pot, cooking grill, and anvil to prevent a held one from influencing the cook time
- Set IsTerrainDecoration to false for the campfire to allow it to morph terrain like other blocks
- Auto turrets no longer support stability
- Auto turrets can no longer be placed on walls
- Updated the junk loot list to provide cotton when Crop Yield is set to none
- Updated general trader inventory list to include a chance for cotton
- Timid animals have improved threat detection
- Updated some Chinese localization strings for clarification
- Optimized sleeper spawn checks for player visibility when players are far
- Commented out screamer spawns in screamer scout groups in entitygroups.xml to prevent screamers from calling other screamers
- Replaced interior oldWoodDoor with oldWoodDoorNoHonk in Trader Rekt, Hugh, and Joel
- Removed obsolete prefab property AllowTopSoilDecorations
- Fixed
- NRE when exiting game after client drops Chicken
- Chicken stress increases when player is on a ladder even if they are still
- Chickens can no longer be moved to different toolbelt slots after being picked up
- Unable to craft lower tiered items after they've been unlocked
- Demolition zombies not exploding from client damage
- Rabbits running too slow
- Permadeath does not grant Base Skill Points upon death
- Loot Max Tier clamps user mods
- Entities can cause blocks to collapse during chunk resets
- Failed to search EOS servers popup
- Trader progression gets stuck
- cave_05 can fail due to quest boundaries inside POI
- Update v3.1.0 b13:
- Added
- Discord: Added button to unlink account when login fails in case user lost access to their Discord account
- Changed
- Updated trader inventories to include a chance to stock chicken feed with a higher chance at Trader Rekt's
- Set the economic value on chicken feed
- Zombies can now target and chase rabbits and chickens
- Implemented V3.1.0 localization support
- Added a rare chance to find Solar Cells in loot to allow players a way to find them when Trader options are turned off
- Fixed
- Chicken Coop sounds
- Jumping while holding a chicken doesn't stress it out
- Chicken stress doesn't transfer from player to player
- Discord: Can not link to account on second system if already linked on another
- Celebration sandbox setting no longer blocks shared xp
- Dragging a chicken into the coop would not clear stress buff
- Update v3.0.1 b4:
- Changed
- Sign Tech error handling improvements
- Fixed
- Several issues related to the Beachwear Cosmetic
- Several male and female outfits missing arms
- An issue in the Sign Tech system that could cause ArgumentNullException errors when joining a game
- Item max degradation can be reset by restarting game and rejoining a server
- Zombie loot bag name and missing inventory action buttons
- Dedi client Biome zombie kills with Celebrate do not count towards Kill Challenge
- Error in console when a client kills with celebrate turned on
- Players can take PVP damage with no killing settings under some conditions
- Cannot pick up user-placed items at claimed trader
- Airdrops not dropping at night when sandbox setting is set to "night"
- Splash screen message can be seen behind main menu load
- Localized text overlapping on player screen
- Typing s while searching in shape menu can unintendedly favorite a shape
- Unsaved Custom Preset Summary does not always update last changed item
- Door frame in downtown_filler_30 cannot be damaged
- Changing RWG preview quality after returning to the screen causes an error
- Prefab Editor part name in POI marker editor is overlapping
- World Editor was visible on consoles
- NRE when receiving NetPackageLockRequest
- Update v3.0.0 b259:
- Added
- Print Sandbox settings to log on game start and provide a console command to list options (getsandboxoptions / gso)
- WebAPI "sandboxsettings" allowing looking up the current settings and custom codes, including all the sandbox settings details the UI provides
- Sandbox Option for Crouch Run Speed
- XUi system_time binding returning the current local DateTime to allow showing real world time on the UI
- XUi methods to register XML attribute/binding handlers for existing controllers and views
- Changed
- Reworked Tempered Blade mod to have the same values as other block damage mods. 10-60% reduced to 5-30%.
- Reworked Ergonomic Grip mod to prevent stacking issues with other perks and items. 10-60% reduced to 5-30%.
- Reworked Fortifying Grip with logic to prevent it from working without food or water
- Siphoning Strikes and Bar Brawling Vol 5 will no longer work without food or water
- Updated tags on ammo to support Lucky Looter Vol 2 and Sandbox Options
- House_construction_02 replaced bear sleeper placement with animal boar for difficulty balancing
- Updated loot in industrial_strip_03 to have more automotive loot
- Fixed
- Cannot use items from inventory after previous game session was interrupted
- Sandbox option Global Loot Stage does not affect loot stage
- Sandbox option Crouch Speed 300% is faster than Walk Speed 300%
- Sandbox setting Drop on Death Delete all does not work
- Sandbox setting Global Game Stage to Low will set starting game stage to zero
- Forge allows free recipe when Sandbox smelter type is selected
- Cannot pick up user-placed items at claimed trader
- Minimum speed was not using the speed modifier sandbox options correctly
- Crafting materials limit production of items when crafting cost is set to none
- Crafting Input not working for None
- Wrong tag on Cooking Grill allowing it to influence cook times when holding an additional grill
- XUi Color values outside of the allowed 0-255 range were not properly clamped but rather truncated
- Turret corrupts block space for other devices
- Replaced missing box collider on bat_Prefab