- Update v1.0.6:
- Added map section on the journal. It draws the island positions your world generated.
- Added co-op missing synchronization scenarios*:
- Placing non-buildable carriables. For example, turtle shells, surfboards, etc.
- Item consumption output. For example, consuming canned beans converts into an empty can.
- Item drag from backpack or from one place in the world to another.
- *For the remaining missing scenarios, please read the developer notes at the bottom.
- Fixed down effect (grayscale) still visible when you are revived within 5 seconds of going down.
- Fixed whiteness at night. Present only when your current game has had a month or more worth of game time.
- Aloe gel is replaced by an empty sliced coconut when applied.
- Sleep UI time follows the same 12-hour format as the HUD.
- Along these changes, we have updated our backend and platform management code to prepare for console port. This makes the code easier to work with as it has no project-specific dependencies.
- There's missing syncing scenarios for co-op, which are going to be tackled on the next patches, as we work on our console port:
- Item properties: Item health, spoil amount, etc.
- Items on nodes, like the campfire node for cooking.
- Compost, farming patches and fertilizer.
- Spinning wheel, water collector, furnace, biofuel composter, tanning station, traps, smoker and smokehouse.
- Non-UI based storages.
- Insects, seagulls and sharks.
- Quests.
- Character climbing, weapon swing, sleep and sit animations.
- Blueprints.
- Wooden torches.
- Update v1.0.5:
- Added missing burnt meat icon on journal.
- Fixed inability to save after you broke down two node-based parts of the same structure. For example, two wooden walls.
- Fixed unintended random session joining when pressing enter with no input or just whitespaces.
- Fixed inability to revive player after a save file is loaded, if saved while they were on a downed state.
- Fixed only host showing death screen after everyone is down.
- Tutorial achievement is automatically unlocked if you have already completed it.
- Update v1.0.4:
- Added some safety measures to track and prevent spam.
- Update v1.0.3:
- Fixed inability to take items out of the storage on certain save files.
- Fixed some players unable to authenticate. This should cover the last authentication fixes.
- Airplane sequence toggle is always visible, not just when you have completed the tutorial.
- On co-op, airplane sequence toggle is greyed out.
- Airplane sequence toggle is on by default.
- Once on the airplane sequence, you can skip it once you're a few seconds in, until the plane starts crashing, teleporting you to the starter island.
- Improved the way far away grass is rendered, easing the GPU and improving framerate.
- Revive vial is available on the journal for crafting on co-op.
- Added two fixed (non-procedural) aloe vera plants on the starter island.
- Update v1.0.2:
- Fixed failing to authenticate when:
- Your Steam display name is not between 3 and 25 characters.
- Your Steam display name is not unique.
- Fixed environment going black (or another erratic symptom) and inability to save when this happens.
- Fixed inability to load certain old saves.
- Co-op window session code uses a monospaced font, for easier reading.
- Removed unnecessary player count on the co-op window.
- Update v1.0.1:
- Fixed authentication failing.
- Fixed incorrect item scaling when reloading the game.
- Fixed inability to grab stored carriables from the UI-based storage.
- Fixed palm trees and papaya trees loot clipping through the terrain.
- Disabled cloud saves to rule out the possibility of systems clashing. It will be re-enabled once we confirm stability.
- Fixed inability to save when:
- You exit a co-op session while on gameplay.
- You fail to authenticate.
- You are not the host on co-op.
- Added a saving animation UI since it can take a few seconds when you're on co-op.