1. Update v3.4.0:
  2. New Features
  3.  
  4. Search and filters for backpack and containers: A new search bar in your backpack and containers lets you type an item’s name or filter by category to find it quickly.
  5.  
  6. Recover lost drones from traders: If your drone gets stuck or goes missing, you can now ask a trader to recover it for you.  
  7.  
  8. Changed
  9.  
  10. Updated for backpack changes: Night Stalker Vol. 4, Steroids, Chicken Nuggets, and the completed Fireman’s Almanac set have been updated to work with the new backpack inventory capacity changes.
  11.  
  12.  
  13.  
  14. Fixed
  15.  
  16. In multiplayer, the “boosted” icon no longer shows up on items that aren’t actually boosted.
  17.  
  18. Players are once again able to sell the 10th item from the hotbar
  19.  
  20. The game launches again on macOS with Easy Anti-Cheat enabled.
  21.  
  22. NRE when turning in the White River quest has been fixed
  23.  
  24. Vehicle inventory is no longer scrollable when it should not be (scrollbar now accounts for installed storage mods)
  25.  
  26. Shift + Left Click now moves items into dropped zombie bags and airdrops without errors.
  27.  
  28. Missing block backgrounds in the scrollable backpack have been restored (legacy block texture previews in soft-clipped NGUI panels)
  29.  
  30. Drones no longer circle the player when placed
  31.  
  32. Fixed a rare issue where linking a Discord account could lock you out of logging in.
  33.  
  34. GetSandboxOptions not printing changed values when printing all options
  35.  
  36. Update v3.3.0:
  37. Added
  38.  
  39. Added multiple toolbelt pages for use in Prefab Editor. Added a new toolbelt xml that defines through data the amount of slots, rows, and pages
  40.  
  41. Increased inventory size based on backpack items
  42.  
  43. Changed
  44.  
  45. Switched ItemActionRanged.TryExecuteAction to virtual to keep mod compatibility
  46.  
  47. Optimized prefab cells data to use native memory
  48.  
  49. Updated rancher footstep SFX from barefoot to having footwear
  50.  
  51. Improved bug reporting when players are stuck in the loading screen. Reduced stuck cases and simplified respawn logic. Some conditions which could previously hang respawning now have timeouts that prevent a soft lock.
  52.  
  53. Fixed
  54.  
  55. Item background no longer flickers when moving into storage
  56.  
  57. Moving inventory item stacks no longer triggers both ‘pickup’ and ‘place’ SFX
  58.  
  59. Workstation now updates prompt for items to collect
  60.  
  61. Setting drop on death to Equipment no longer causes equipment duplication on death
  62.  
  63. Fixed a possible rare deadlock between threads which could occur if a chunk-straddling MultiBlock was placed/removed/updated at the same time as the save system attempted to process culled (reset) chunks.
  64.  
  65. Vehicles now again properly check for inventory contents before allowing pickup on dedicated servers.
  66.  
  67. Dying while reloading no longer bugs out the weapon
  68.  
  69. Fixed a possible exception edgecase in RegionFileManager