- Update v3.4.0:
- New Features
- Search and filters for backpack and containers: A new search bar in your backpack and containers lets you type an item’s name or filter by category to find it quickly.
- Recover lost drones from traders: If your drone gets stuck or goes missing, you can now ask a trader to recover it for you.
- Changed
- Updated for backpack changes: Night Stalker Vol. 4, Steroids, Chicken Nuggets, and the completed Fireman’s Almanac set have been updated to work with the new backpack inventory capacity changes.
- Fixed
- In multiplayer, the “boosted†icon no longer shows up on items that aren’t actually boosted.
- Players are once again able to sell the 10th item from the hotbar
- The game launches again on macOS with Easy Anti-Cheat enabled.
- NRE when turning in the White River quest has been fixed
- Vehicle inventory is no longer scrollable when it should not be (scrollbar now accounts for installed storage mods)
- Shift + Left Click now moves items into dropped zombie bags and airdrops without errors.
- Missing block backgrounds in the scrollable backpack have been restored (legacy block texture previews in soft-clipped NGUI panels)
- Drones no longer circle the player when placed
- Fixed a rare issue where linking a Discord account could lock you out of logging in.
- GetSandboxOptions not printing changed values when printing all options
- Update v3.3.0:
- Added
- Added multiple toolbelt pages for use in Prefab Editor. Added a new toolbelt xml that defines through data the amount of slots, rows, and pages
- Increased inventory size based on backpack items
- Changed
- Switched ItemActionRanged.TryExecuteAction to virtual to keep mod compatibility
- Optimized prefab cells data to use native memory
- Updated rancher footstep SFX from barefoot to having footwear
- Improved bug reporting when players are stuck in the loading screen. Reduced stuck cases and simplified respawn logic. Some conditions which could previously hang respawning now have timeouts that prevent a soft lock.
- Fixed
- Item background no longer flickers when moving into storage
- Moving inventory item stacks no longer triggers both ‘pickup’ and ‘place’ SFX
- Workstation now updates prompt for items to collect
- Setting drop on death to Equipment no longer causes equipment duplication on death
- Fixed a possible rare deadlock between threads which could occur if a chunk-straddling MultiBlock was placed/removed/updated at the same time as the save system attempted to process culled (reset) chunks.
- Vehicles now again properly check for inventory contents before allowing pickup on dedicated servers.
- Dying while reloading no longer bugs out the weapon
- Fixed a possible exception edgecase in RegionFileManager