1. v1.072: Fell Shards
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  3. Now that the Steam Workshop is up and running, here's a load of bugfixes and mod fixes. In addition, a light buff for the Crysolith's Fell Shards passive.
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  5. v1.072
  6. Crysolith's 'Fell Shards' passive Ruin damage to the target increased from 1 -> 2
  7. Bone Shield now also grants +1 Max MP
  8. Stealth-sense and Defy Death upgrades now have rank up tooltips to explain what additional ranks improve
  9. Fixed Brave MP cost not being affected by any MP cost passives
  10. Changed final boss RUIN mode passives
  11. You can now jump over and shoot projectiles over the Underscarab
  12. Look mode is now properly canceled when ending a turn in combat
  13. Fixed characters that speak during combat being cured of all negative statuses
  14. Fixed being able to interact with certain unreachable items if you have your hands full at the time
  15. Fixed being unable to get items on the right side of small zones using controller on small screens
  16. Fixed controller issues with action evaluation window on Possessed enemies or mounted targets
  17. Fixed augments disappearing when destroying an augmented Robe with Shears
  18. Fixed re-possessed Ogre during final boss re-initiating combat during cutscene, breaking it completely
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  20. MODDING
  21. Removed outdated ModSamples
  22. Add Task 'setGlobalVarToZoneProperty'
  23. Fixed 'removeItem' Task not removing the correct quantity
  24. 'removeZoneFX' Task now has an option to also stop playing all FX of FXID
  25. Fixed 'talk' Task not properly assigning dialog titles when talking to nobody
  26. Task 'addItem' now accepts quantities of negative values
  27. Added bool ActorType.doesNotBlockLoE
  28. Added ActorValue.rankUpTooltip
  29. Element itemCombined is now only applied to the original item that gets combined, not the result
  30. Added new Element 'createdByItemCombined' which is applied to the result of an item combination
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