- v1.072: Fell Shards
- Now that the Steam Workshop is up and running, here's a load of bugfixes and mod fixes. In addition, a light buff for the Crysolith's Fell Shards passive.
- v1.072
- Crysolith's 'Fell Shards' passive Ruin damage to the target increased from 1 -> 2
- Bone Shield now also grants +1 Max MP
- Stealth-sense and Defy Death upgrades now have rank up tooltips to explain what additional ranks improve
- Fixed Brave MP cost not being affected by any MP cost passives
- Changed final boss RUIN mode passives
- You can now jump over and shoot projectiles over the Underscarab
- Look mode is now properly canceled when ending a turn in combat
- Fixed characters that speak during combat being cured of all negative statuses
- Fixed being able to interact with certain unreachable items if you have your hands full at the time
- Fixed being unable to get items on the right side of small zones using controller on small screens
- Fixed controller issues with action evaluation window on Possessed enemies or mounted targets
- Fixed augments disappearing when destroying an augmented Robe with Shears
- Fixed re-possessed Ogre during final boss re-initiating combat during cutscene, breaking it completely
- MODDING
- Removed outdated ModSamples
- Add Task 'setGlobalVarToZoneProperty'
- Fixed 'removeItem' Task not removing the correct quantity
- 'removeZoneFX' Task now has an option to also stop playing all FX of FXID
- Fixed 'talk' Task not properly assigning dialog titles when talking to nobody
- Task 'addItem' now accepts quantities of negative values
- Added bool ActorType.doesNotBlockLoE
- Added ActorValue.rankUpTooltip
- Element itemCombined is now only applied to the original item that gets combined, not the result
- Added new Element 'createdByItemCombined' which is applied to the result of an item combination