- Update v1.87:
- NEW content:
- soldiers: added a dog soldier group as random rare spawn for the player faction. It attacks enemies and heals friendly units, woof!
- invasion: DarkCat tank has a small chance to spawn in other maps than the map "Frozen Canyon"
- invasion: idling players will be automatically booted from the server after a maximum idling time has been exceeded
- ranks: added 6 news high ranks in online invasion between General of the Army and President
- AI: grenade tossing ballistics behaviour added for potentially reaching a target behind a cover
- items: added CB6 goodies to the lottery pool
- modding: added kill_probability_offset_on_successful_hit weapon parameter, which is a penetration mutliplier if a bullet connects, to allow lower probability weapons to make "critical" hits if the projectile connects
- modding: added use_ladders ai parameter
- modding: added grenade_throw_over_obstacle_offset_min ai parameter
- modding: added grenade_throw_over_obstacle_offset_max ai parameter
- BALANCE Changes:
- dominance: added a 150ms reaction time to the AI when choosing target to compensate the situation unawareness penalty because of FoV
- dominance: 150% HP vest not immune to stun projectiles anymore for upper vest layers
- Man vs World: player movement speed increased by 15%
- Man vs Zombies: player movement speed increased by 15%
- Man vs Zombies: Elite Ripper has now a reduced movement speed when very low on health
- Man vs Zombies: increased the chance of crates to drop equipment (less empty crates)
- items: AAV and SEV-90 vehicle flares do not deploy on King of the Hill type maps (Power Junction, Vigil Island, Dry Enclave) and Iron Enclave for online invasion anymore
- vehicles: standard radio jammer respawning time increased from 180s to 300s
- AI: taxi request time increased from 15 to 20 seconds
- misc: XP combo bonus capped at 10 kills to infinitely increased linearly after the 10th kill instead of exponentially, which was abused by a minority of players
- BUG Fixes and Tweaks:
- maps: several fixes here and there
- maps: Tropical Blizzard is now less foggy
- maps: terrain in Vigil Island is a bit less steep
- weapons: Benelli M4 and the suppressed Benelli M4 are now a single weapon with alternate (suppressor) fire
- translations: few fixes mainly in PT(-BR) and RU
- dominance: fixed the map "Moorland Apocalypse" where the vehicle spawn locations were faulty (already handled in a quick fix)
- Man vs Zombies: fixed Ripper and Elite Ripper's movement to go back and forth
- vehicles: destroyed vehicle wrecks will not instantly respawn anymore if crushed but after the vehicle set respawn time
- vehicles: all deployable static combat vehicles (MG, GL, TOW, Hornet, mortar, etc.) are now easier to destroy through vehicle collision
- vehicles: deployable sandbags are now easier to destroy through vehicle collision
- vehicles: fuel tanks don't change the faction anymore when the base owner has changed
- vehicles: fixed a bug where the SEV-90 got unsteerable even though he had enough health left
- vehicles: fixed missing broken mass and remove collision threshold of the radar tank
- calls: markers for rubber boat drop added
- script: fixed the icecream van not showing on the map when using the GPS laptop
- script: GPS Laptop now also shows the location of the DarkCat
- AI: fixed a bug where some heavier combat tanks had a low target priorization
- AI: drivers of tank class vehicles are not trying to steer around deployable static vehicles anymore
- AI: drivers of tank class vehicles are not trying to steer around deployable sandbags anymore
- ui: fixed a bug where vehicle_marker_atlas_size in hud.xml was locked to 8x8 atlas size
- misc: online rules slightly reworked
- WW2 changelog v1.87:
- NEW content:
- vehicles: Type 97 Chi-Ha Kai added (medium tank). Begins to spawn on Tarawa (Island4) and is available through the call-in menu
- weapons: Elite Secondary Pistols added - available as a random unlock via selling the Briefcase (Type 26 Revolver (IJA), C 96 Pistol (WH), Enfield No.II (UKF) and M1917 Revolver (USF and USMC)
- weapons: Officer's Engraved variant of the Enfield No. II has been added
- weapons: rare Elite Revolvers added - the Reichsrevolver (WH) and Model 1899 Revolver (all other factions including IJA)
- weapons: De Lisle suppressed carbine added - rare suppressed bolt-action rifle carried by British Commandos
- weapons: reintroduced Elite Heavy MG Deploys - available as a random unlock via selling the Briefcase (Type 98 Autocannon (IJA), MG 42 HMG (WH), and M2 HB (Allies))
- BALANCE Changes:
- Bergetiger mission: speed in Hell's Highway has been increased by 40%
- Bergetiger mission: repair multiplier has been doubled (campaign only)
- Bergetiger mission: Hell's Highway (Axis) Bergetiger escort mission has been rebalanced to be less challenging (significantly more attacking friendly units)
- maps: Operation Sealion now has more Allied Homeguard soldiers defending at the start of the map
- maps: Operation Downfall now spawns 3 Medium Tanks on the enemy force during the final phase instead of 3 Light Tanks
- maps: Saipan now has a new capture zone added, and a new armoury located somewhere in the town before the airfield
- heavy MGs: completely re-balanced, more forgiving recoil control resulting in greater firepower, but with slower turning speed and lower velocity, plus more vulnerability to explosives
- heavy MGs: now limited to carrying only 1 in inventory (formerly 2 when high enough rank)
- elite heavy MGs: alongside being re-balanced, have additional health to resist explosives slightly more than normal heavy MGs
- items: Veteran Vest's reverted a change in previous patch to the resistance (it was affecting enemy veterans too much)
- items: Assault Vest slightly lowered the bullet resistance of the final layers
- weapons: Heavy MG 34 cost raised from 60 RP to 75 RP
- weapons: Type 98 Autocannon (IJA elite heavy MG) anti-tank damage reduced, cost raised from 200 RP to 250 RP
- weapons: M12 Trench Gun adjusted damage profile; it is now far more powerful in short ranges and good against enemy Elite Soldiers, but has slightly shorter maximum range
- weapons: Light MG 34 and Beardmore-Faruqhar LMG slightly lowered recoil
- weapons: Vickers Mk VI Bipod raised damage profile
- weapons: Type 96 slightly raised damage, intending to improve reliability
- weapons: PPSh 41 "MP 717R" increased stance recovery, reload speed slightly slowed down
- weapons: LP 08 Carbine slightly lowered damage range
- weapons: Sten Mk II SD (suppressed) lowered the maximum range to 40m
- weapons: Enfield No. 4 (regular) reduced velocity - this change does not affect the sniper version
- weapons: M1 Garand 60mm Launcher blast radius raised to 5.5m
- weapons: M1918 BAR (heavy) raised crouching accuracy to be much closer to Light and Rapid Fire BAR's; keeps its slow stance recovery
- weapons: SMGs: slightly lowered recoil of the following: Type 100/44, MP 34, Lanchester, Type BE, and Type STE
- weapons: Bayonet range of Type 44 Carbine and Type 99 LMG have been raised
- Scoped FG 42-G: Fallschirmjager Snipers spawn more often on Sealion
- Scoped FG 42-G: occasionally, Fallschirmjager Snipers and Veterans can now spawn on Operation Varsity to support the Volkssturm (giving a few more opportunities to collect a Scoped FG 42-G)
- Scoped FG 42-G: slightly raised commonness of the weapon to show up on Fallschirmjager Veterans and Snipers
- vehicles: Deployable Sandbag's mass reduced by 90% so that tanks don't see them as obstacles, which could lead to traffic jams
- vehicles: Bofors raised projectile blast radius from 1.5m to 3.75m
- vehicles: Ka-Tsu is no longer immune to Anti-Tank Rifle Grenades, however like Medium Tanks it remains immune to Flamethrowers
- vehicles: Ka-Tsu machine gunners are now protected by a shield, but the guns turn slower
- vehicles: M10 GMC has had its health increased (will absorb 1 extra Panzerfaust shot but same amount of Medium Tank shots) and its cost lowered to 1000 RP
- vehicles: Willys MB Recoilless Rifle Jeep raised the damage and area-of-effect of recoilless rifle
- vehicles: Coastal Gun raised the reload time from 4 seconds to 6.5 seconds
- call-ins: M4 Sherman can now be called in by the USMC on Tarawa and Saipan as well as the rest of the late-war maps
- call-ins: Airborne Paratrooper call-ins now guarantee one soldier with a medkit (ground-based infantry call-ins are unaffected)
- BUG Fixes and Tweaks:
- difficulty options: fixed an issue where in-game difficulty changing was not possible for WW2
- journal: fixed issue that Journal was not accessible in WW2 Campaigns
- soldier models: when combining Sniper Gear with the Sten Mk II SD or De Lisle Carbine on the UKF faction, you now receive a Commando uniform
- soldier models: when combining Assault Gear with the Vampir StG 44 on the German factions, you now receive a Nachtjaeger uniform, though without the black tunic
- soldier models: adjusted brightness of USF Varsity soldier model set to help differentiate them better from the Volkssturm
- weapons: Kar98k Elite fixed missing reload sound
- weapons: Folded M3 Greasegun now uses the proper reload animation
- weapons: Kar98k Scout now can toggle bayonet
- weapons: SMGs: fixed an issue where bayonet melee range was not being extended on all IJA SMGs as well as the 9mm MP 34
- icons: M43 Stick Grenade icon tweaked to remove the (nearly impossible to see) fragmentation sleeve
- items: Sniper Gear can now be dropped like other vests
- maps: Pacific Campaign - fixed some issues with captureable attack-ship bases
- maps: Pacific Quickmatch - removed attack-ship spawn points since the bases are not objectives anyways
- maps: Guadalcanal can now be played in Quickmatch
- maps: Saipan has fixed attack-ship platforming
- vehicles: Type 98 Autocannon Ka-Tsu 13mm Machine Guns can no longer damage themselves
- vehicles: Maus guns slightly repositioned as they formerly sat too low
- call-ins: US Army Rifle soldiers no longer have a 20% chance to spawn with a vest, but the Squad Leader will still keep theirs
- soldiers: Sniper soldiers (AI) are now more accurate
- soldiers: IJA regular soldiers - addressed an issue where some could spawn with unintended weapons on some maps of the campaign
- Update v1.86:
- NEW content:
- weapons: added F2000, XM8 and AKS-74U to be buyable at the ice cream van for 200 RP each
- campaign: added change difficulty menu, appears when a campaign has been played long enough or if any stage lasts long enough and is available from then on
- campaign: added highlighted commander messages for Final Missions
- invasion: added a campaign rotator. Faction rotates after every map rotation
- BALANCE Changes:
- weapons: some price adjustments - SG552 (20->10RP), FAMAS-G1 (10 ->8RP) and L85A2 (10 ->8RP)
- weapons: SMAW max carry capacity lowered from 3 to 2. Rank requirement raised
- vehicles: bots use faction accuracy setting when shooting with vehicle weapons
- vehicles: Legion tank destroy reward down from 350 to 50 RP
- vests: EOD AI vest now can't be dropped on dead by EOD AI soldiers anymore
- vests: EOD AI vest stun state on projectile damage kicks in at later vest damage stages, while blast damage earlier
- calls: A10 gun run XP requirement increased from 1000 to 6000 XP and amount of projectiles increased by 33%
- campaign: Final Mission II (Frozen Canyon) script has been slightly reworked with e.g. less chance for the AI to backcap in phase 3 and also the minigun emplacement to not be left by the enemy on Castle capture by allied forces
- campaign: changed Final Mission I enemies to guard more likely and made them spawn more scattered
- invasion: added a supply quad at Leg SW in Tropical Blizzard (was mentioned for 1.85 but not applied)
- BUG Fixes and Tweaks:
- maps: few fixes here and there
- translations: some improvements in the Chinese localizations
- weapons: Kulakov now can't be used when TK penalized
- weapons: Patrol Ship mortar doesn't damage self anymore
- weapons: DarkCat tank missile launcher doesn't damage self anymore
- vehicles: DarkCat tank has slightly improved navigation
- script: GPS Laptop now also shows the location of the ice cream van
- invasion: basic weapons have a 50% drop chance, instead of 100% to avoid clusters on heavily contested areas which could affect performance
- dominance: spawnpoints issue fixed in Islet of Eflen KotH mode (was mentioned for 1.85 but not applied)
- items: added CB5 goodies to the lottery pool (was mentioned for 1.85 but not applied)
- markers: comms marker textures are now preloaded to avoid a frame stutter on first call
- WW2 changelog v1.86:
- NEW content:
- campaign: players may pick their spawn point on any ww2 levels when starting a new map or joining a server
- BALANCE Changes:
- maps: increased enemy soldier counts by approx. 2 more soldiers per base on Peleliu and 3 on Downfall, both USMC and IJA campaign
- weapons: redesigned Bayonet penalty system; primarily slows down accuracy recovery when stopping to fire after running, rather than affecting the accuracy itself. Bolt-action rifles do receive a minor accuracy penalty anyways, but smaller than before
- weapons: all SMGs - reduced crouch accuracy slightly to make them less reliable at max range
- weapons: M3 Grease gun - lowered recoil so it will more consistently hit targets at range when firing short bursts
- weapons: M1928 Drum, M1921 100-round Drum, and PPSh 41 stance-change rate are improved
- weapons: reduced timer on the Type 100 Grenade Discharger's grenades from 3 seconds to 2.35 seconds, returned cost to 25rp
- weapons: slightly raised M1 Garand kill-probability to make it more competitive at long-range
- weapons: M9 Bazooka and Panzerschreck now reload in 3.5 seconds instead of 4 seconds
- weapons: M1918 BAR (all variants) raised damage-start distance, slightly improving long-range reliability
- weapons: MG 42 (bipod variants) raised accuracy
- weapons: various adjustments to the zoom of Scoped weapons to create a more standardized system and better distinguish between the powers of certain scopes
- weapons: Reworked M1 Garand 60mm Launcher to function as single-shot to avoid Assault Vest shenanigans
- call-ins: slightly raised blast-radius of all Light Artillery shells from 7.5m to 8m
- vehicles: raised the turret rotation speed of the Ha-Go and the Stuart Light Tanks
- vehicles: raised turret rotation speed, max speed, and slightly raised cannon blast radius of M10 Tank Destroyer
- vehicles: added a superior shield for better small-arms protection on the Sdkfz 251 Flak Driver
- items: slightly improved the resistance of each layer of the Veteran's vest, it now matches the resistance of the Assault vest
- BUG Fixes and Tweaks:
- campaign: changing the difficulty settings will affect the amount of enemies spawned on wave defense maps
- campaign: fixed missing commander entries on wave defense maps
- maps: fixed an issue where a scripted artillery call on Guadalcanal was showing up as being ordered by the USMC instead of the IJA
- maps: USF will now correctly spawn M10 Wolverines on Sainte-Marie-du-Mont, Bastogne, and Operation Varsity
- maps: added second radio jammer to Operation Downfall
- maps: potential fix for crate desync on Operation Downfall
- maps: removed ineffective radio jammer spawn on west side of Sainte-Marie-du-Mont on the Allied campaign
- vehicles: LVT and Ka-Tsu wrecks can now be pushed around and destroyed by vehicles
- weapons: tweaked the appearance of the M12 Trench Gun Bayonet model so it more accurately represents the size of the bayonet
- weapons: set M1903A4 Sniper Rifle's cycle time to match the M1903A3 regular rifle
- weapons: added various missing animations on machineguns
- weapons: added larger explosion FX for Bofors
- weapons: new AT gun animation that provides better protection for the gunner
- Update v1.85:
- maps: few fixes here and there
- dominance: spawnpoints issue fixed in Islet of Eflen KotH mode
- invasion: added a supply quad at Leg SW in Tropical Blizzard
- items: added CB5 goodies to the lottery pool
- ui: server list for dedicated servers running mods
- server: serverlist_url added for start_server command
- AI: changed enemies to attack less to side bases and spawn less lonewolves when more players are on the server
- WW2 changelog v1.85:
- BALANCE Changes:
- items: player version of Assault Gear no longer grants immunity to Stun (such as from Concussion Grenades). AI soldiers remain immune since they often use those grenades very aggressively
- call-ins: reduced the explosive radius of Light Artillery shells from 10m to 7.5m
- vehicles: raised damage of the twin-.50cal turrets from the downed B29 Bomber (on Peleliu Island), making it more threatening
- vehicles: raised damage of the PT boat twin-.50cal turret
- vehicles: increased the rate of fire of the Tiger I main cannon; lowered reload time from 7s to 6.5s
- weapons: added extra vision range to the Boys AT Rifle, almost as much as as Sniper Rifle
- weapons: Type 100 Grenade Discharger - raised blast radius to match Allied hand grenades (6m) and lowered cost from 25 to 20rp
- weapons: added a small amount of extra vision range to the Type 97 AT Rifle, quite mild
- weapons: improved reload time and accuracy stance-change rate of FG 42 to match M1918A2 BAR Heavy
- weapons: tweaked performance of most SMGs, including secondary-slot folded SMGs. Mostly their recoil recovers faster, giving them more of an edge in short and mid-range engagements
- weapons: raised base damage of M2 Carbine to match M1 Carbine and extended maximum damage range to be slightly higher (closer to other "proper" Assault Rifles)
- weapons: raised the damage model of the Type 44 Carbine to match the Type 38 Rifle, also raised moving accuracy slightly
- weapons: raised damage of HMG 34, M1919A4 HMG, M2HB, Vickers HMG
- weapons: raised damage and damage fall-off range of Type 99 LMGs, raised accuracy of Scoped variant
- weapons: lowered recoil of LMG 34 and Extended Belt
- weapons: raised damage and velocity of Type 98 LMG, Stinger
- weapons: slightly raised damage of LMG 42 and Extended Belt. However since it still feels inferior to the Stinger and Type 98, price is now lowered by 100RP
- weapons: raised damage of M1919A6 LMGs and Vickers Mk VI Bipod
- weapons: raised range of M12 Trench Gun
- weapons: raised damage and range of M712 Schnellfeuer
- weapons: slightly raised damage of Type 4 Rifle
- weapons: increased performance of Type Hei to make it more comparable to the Winchester Automatic Rifle
- BUG Fixes and Tweaks:
- items: fixed a bug where dying from explosives while wearing the Banzai or Assault vest would cause the vest to drop undamaged
- briefcase unlocks: attempted fix to prevent British unlock weapons from being available to the Americans on Bastogne and Varsity
- calls: fixed sorting order on some maps and gamemodes so that the Airstrike Strafing Run shows up before the heavier, more expensive calls
- vehicles: fixed an issue where the new Ho-Ha rig was difficult to repair
- vehicles: improved the ability of Ho-Ha to shoot without being blocked by its own nose, such as when fighting on hills
- vehicles: fixed an issue where the Sdkfz 251 Flak Halftrack had its wheels located off the axel
- vehicles: attempt to fix the floating barrel of the Tiger I looking odd when driving
- vehicles: adjusted collision of destroyed Coastal Gun so it should clip less
- weapons: fixed a bug where the Gewehr 43 Ostveteran explosive rounds could still teamkill
- weapons: fixed a bug where the MP 40 Folded was less accurate than its normal counterpart
- weapons: fixed an issue where dying with the Type 44 while the bayonet was attached would not allow you to respawn with it
- weapons: increased length of the M12 Trench Gun model
- weapons: darkened colour of MG 34 bipods
- weapons: fixed muzzle-flash position on Beardmore-Farquhar LMG
- weapons: set accuracy stance-change rate of Type 38, Type I, and Type 44 to be equal to all other normal rifles (was formerly slower)