- Hotfix:
- DLC
- Players cannot select tech trees from DLC they do not own when creating custom civilizations
- Map Generation
- Improved the stability of map generation
- Pathfinding
- Fixed pathfinding issues in gigantic sectors. Ships will now correctly follow their path without randomly teleporting
- AI
- Added a global cooldown system to prevent multiple AI civilizations from sending trade requests on the same turn
- Custom Civilizations
- Fixed criminal and ideology generation for custom civilizations
- Gameplay
- Fixed a bug where the Colony Capital improvement was being automatically placed on core worlds for races that should not receive it (Ravenous, Spore-based, and Silicon-based races)
- Ship Abilities
- Simplified Missile Volley and Beam Volley abilities to automatically work with any missile or beam weapon components
- Tech Tree
- Fixed an issue where tech tree category icons would not reset properly when switching between civilizations with different tech trees
- Added support for technologies that require specific citizen races as prerequisites
- Pathfinding
- Fixed issues where players were experiencing broken ship pathfinding, ships will now correctly draw and follow a path without randomly deviating
- AlienGPT
- Added in new performance optimizations for AlienGPT generation
- Gameplay
- Removed the last war aims event that forces players to sign a peace treaty
- Slipstream amplifier module fixed
- Removed hard coded credit mention in tooltip for Fragment of the Makers
- Fixed a bug where unlocking the Hall of Unity didn't show up for the new Terrans
- Localization
- Improved localization for all languages
- Performance
- Added in more memory optimizations to improve game stability
- UI
- Fixed broken hotspots for tooltips for the Terran Alliance
- Added in new Event images
- Updated Organ Market image