1. Patch Notes 1.3.7
  2.  
  3. We’re excited to roll out update 1.3.7 for Coromon on Steam, featuring several quality-of-life improvements, balance changes, and stylish new skins for both your Coromon and character.
  4.  
  5. Game Updates
  6. Scorching Sands now always triggers a heatwave during battle
  7.  
  8. Escape Flashes are available in shops after reaching Donar Island
  9.  
  10. XP Chips become available in shops upon arriving at Ixqun
  11.  
  12. The Rebirth Trait will now be activated on higher difficulty modes (limited to one time)
  13.  
  14. Fixed an issue with a spawn point in the Mescher Realm
  15.  
  16. Skill Flashes can no longer be sold
  17.  
  18. Using the LuxBoard now contributes to your step count
  19.  
  20. Various minor bug fixes and general improvements
  21.  
  22. Style Shop Updates
  23. For your Coromon
  24.  
  25. Plasma Lumon: crackling with high-voltage flair
  26.  
  27.  
  28.  
  29. Koi Flowish: elegant, aquatic, and serene
  30.  
  31.  
  32.  
  33. Swamp Ruptius & Swamp Mooby: mud-soaked and menacing
  34.  
  35.  
  36.  
  37. For your character
  38.  
  39. Spinner-inspired outfits to match your Coromon-catching passion
  40.  
  41.  
  42.  
  43. The Chalchiu outfit adds a splash of elemental finesse
  44.  
  45.  
  46.  
  47. New Visor and Fancy Glasses styles
  48.  
  49.  
  50. Balance Updates
  51. Stat Adjustments
  52. Tinshel, Sanscale, and Seraphace lines: base stats improved
  53.  
  54. Trait Availability Changes
  55. Moffel line can now get Motivated instead of Escapist
  56.  
  57. Kyreptil line: now eligible for Good Aim
  58.  
  59. Swurmy line: no longer compatible with Inner Fire
  60.  
  61. Seraphace line: now eligible for Creeping Stare
  62.  
  63. Ruptius line: can now get Fully Rested
  64.  
  65. Houndos line: can now gain Sharp Claws
  66.  
  67. Shimshell line: can now gain Fast Metabolism instead of Hardheaded
  68.  
  69. Armado line: can now gain Caffeinated instead of Thick Skin
  70.  
  71. Skill Learnset Changes
  72. Taddle line: now learns Empowering Grounds and Splatter, but doesn’t learn Splash anymore
  73.  
  74. Purrgy line: now learns Bewitch
  75.  
  76. Ruptius line: now learns Side Swap and Inversal
  77.  
  78. Sanscale line: now learns Illusion Burst
  79.  
  80. Tinshel line: now learns Ignore Pain and Backstab
  81.  
  82. Lumon line: now learns Supercharge
  83.  
  84. Droople line: now learns Upshift
  85.  
  86. Moffel line: now learns Mud Ball
  87.  
  88. Skill Flash Access
  89. Frantic Mask: now available to Lumon, Lemobi, Moffel, Pyrochick, Lunarpup, and Silquill lines
  90.  
  91. Horror Mask: now available to Purrgy, Droople, and Seraphace lines
  92.  
  93. Power Nap: now available to Decibite and Cubzero
  94.  
  95. Zen Cure: now exclusive to Slitherpin, Lumon, Buzzlet, and Nibblegar lines
  96.  
  97. Rubber Web: now exclusive to Fiddly, Mino, Lunarpup, Silquill, and Arcta lines
  98.  
  99. Spectral Lattice: now exclusive to Houndos, Lunarpup, Silquill, and Arcta lines
  100.  
  101. Splash: now exclusive to the Swampa line
  102.  
  103. Ninja Stance: nog longer learned by Decibite line
  104.  
  105. Moffel and Decibite lines: no longer learn Reconstruct
  106.  
  107. Trait Updates
  108. Motivated: updated stat decreases when enhanced
  109.  
  110. Fast Metabolism / Fast Metabolism+: now increase Sp. Atk by 1 stage (was 2)
  111.  
  112. Soul Eater: now boosts based on the user’s highest stat instead of opponent’s
  113.  
  114. Glacial Affinity / +: damage boost capped at 20% / 30%
  115.  
  116. Conductor, Flare Intake, and Inner Fire: now apply 25% damage reduction in their base Trait
  117.  
  118. Tough Feet: now blocks all entry hazard effects (not just damaging ones)
  119.  
  120. Tough Feet + / ++: now recover 10% / 20% SP, but no longer remove hazards
  121.  
  122. Brave Trait: no longer affected by Menacing Trait or Scary Vision Skill
  123.  
  124. Escapist++: now boosts Speed and Accuracy by 1 stage (was Speed +2)
  125.  
  126. Disrupting Aura / + /++: now depletes 5 / 7 / 7 SP instead of 2 / 5 / 5
  127.  
  128. Fully Rested + /++: now reduces 50 / 60% instead of 60 / 75% damage
  129.  
  130. Skill Updates
  131. Detonate: power reduced from 130 to 120
  132.  
  133. Frantic Mask: no longer always goes last
  134.  
  135. Mud Ball: power increased from 50 to 75, SP cost increased from 4 to 6
  136.  
  137. Ghastly Nap: now lowers Evasion instead of Accuracy
  138.  
  139. Horror Mask: health cost increased from 15% to 25%
  140.  
  141. Frigid Barrier: now always goes first
  142.  
  143. Cloud Burst: now lowers Evasion instead of Accuracy
  144.  
  145. Cloud Burst: power increased to 55, accuracy increased to 100
  146.  
  147. Power Nap: now applies Curse instead of Drowsy
  148.  
  149. Frost Feathers: now does physical damage and makes contact
  150.