1. Update v1.4.69:
  2. 🎮 Gameplay
  3. New modifier: Bonus Beams
  4.  
  5. The skill generates more beams. Increases skill energy cost by 5 per bonus beam.
  6.  
  7. 3 Power Beams: +1 │7 Power  Beams: +2 │15 Power  Beams: +3
  8.  
  9. Compatible skills:
  10.  
  11. Flame Thrower, Shattering Shield, Compressed Air, Ice Breath, Voices of the Dragon, Lightning Beam, Fire Breath, Ice Breath, Frozen Assault, Lightning Breath
  12.  
  13. Tributes wall now unlocks only at the end of Act 2, alongside the Ancestor menu
  14.  
  15. Ancestors are now unlocked for all characters on the account if any of their Ancestors have ever gained XP
  16.  
  17. Added a “Wait for All Players” step to The Hunt for Jailanung before leaving the arena. This prevents one player from skipping the cinematic for everyone while others are still looting the boss.
  18.  
  19. Portals in the Test of Will leading to the new stage can now be interacted with by all players in multiplayer and co-op
  20.  
  21. Reduced enemy spawn rate in the “By Kalaarang’s Design” quest
  22.  
  23. Removed the reset lever in “The Enchanted Gate” to avoid player confusion
  24.  
  25. Added a quest marker on soldiers to follow in “Venture Across Cyrrha”
  26.  
  27. ⚖️ Balance
  28. Adjusted several Dungeon Rifts (final room):
  29.  
  30. Heat Rift: increased damage by 25% → 50%
  31.  
  32. Ritual Rift: now works in tighter rooms
  33.  
  34. Cold Rift: 30 areas every 5 sec → 20 areas every 4 sec
  35.  
  36. 🔥 The final wave of the Dungeon Rift now spawns earlier if all chest thresholds are met
  37.  
  38.  
  39. Summons
  40.  
  41. Damage and behavior improvements:
  42.  
  43. All summons = improved damage and / or attack speed
  44.  
  45. All summons = greatly increased movement speed
  46.  
  47. Marty for the Eternal = added an AOE attack with a cooldown
  48.  
  49. Draconic Ally = added more range to all attacks
  50.  
  51. Draghurss Call = added a dash attack with a cooldown
  52.  
  53. Improved summons’ sight and reactivity
  54.  
  55. Fixed a bug with the modifiers Transcendance and Focus
  56.  
  57. Fixed a bug with summons not being able to target bigger enemies (such as Dragon lords)
  58.  
  59. Tracker
  60.  
  61. Mounted Hunt (Talent)
  62.  
  63. Now has a chance to apply a Mark on contact
  64.  
  65. Now properly interacts with Enfeebling Mark (Passive)
  66.  
  67. Pack Hunter (Talent)
  68.  
  69. Dragurss count increased: 1 / 2 / 3 → 2 / 4 / 6
  70.  
  71. Dragurss damage reduced: 100% → 50%
  72.  
  73. Hunting trap
  74.  
  75. 🔥 Now detonate when the skill expire
  76.  
  77. Dance of Daggers
  78.  
  79. Base cost reduced :  40 / sec → 30 / sec
  80.  
  81. Barbarian
  82.  
  83. Meteoric Projection
  84.  
  85. Damage reduced by 20%
  86.  
  87. Range reduced
  88.  
  89. Earthen Rage
  90.  
  91. Base cost reduced :  20 → 15
  92.  
  93. Axes of Toriel
  94.  
  95. Range reduced
  96.  
  97. Ancestral Totem
  98.  
  99. No longer has a cooldown
  100.  
  101. Buff no longer stacks with each summon
  102.  
  103. Attack multiplier aura: 5% → 10%
  104.  
  105. Damage reduced by 20%
  106.  
  107. Oracle
  108.  
  109. Antagonistic Energy (Talent)
  110.  
  111. Damage increased: 25% / 30% / 40% → 50% / 75% / 100%
  112.  
  113. Buffs (thorns, reflex, block): 10% at all ranks → 5% / 10% / 15%
  114.  
  115. Chain Lightning
  116.  
  117. The bolts now reach a shorter distance, but strike a more focused area
  118.  
  119. Knight
  120.  
  121. Squad Leader Knight
  122.  
  123. Soldiers count increased: 1 / 2 / 2  â†’ 2 / 2 / 3
  124.  
  125. Archers count increased: 0 / 0 / 1 → 0 / 1 / 2
  126.  
  127. TOTAL summons (just a recap): 1 / 2 / 3 → 2 / 3 / 5
  128.  
  129.  
  130. Flamethrower
  131.  
  132. Damage increased: 40% / tick (160% / sec) → 60% / tick (240% / sec)
  133.  
  134. Base fuel cost reduced: 25 / sec → 20 / sec
  135.  
  136.  
  137. Show of Strength
  138.  
  139. Interrupts movement a bit less
  140.  
  141.  
  142. Explosive Overload
  143.  
  144. Obtained the Projectile tag (now scales with bonus projectiles)
  145.  
  146.  
  147.  
  148. Wyrmling
  149.  
  150. Thunderous Ricochet
  151.  
  152. Now only bounces once per target
  153.  
  154.  
  155. Deadly Orb
  156.  
  157. Damage reduced: 200% → 50%
  158.  
  159. Proc change: 30% → 20%
  160.  
  161. This nerf is not just because it’s overplayed, but because 200% damage on a spammable wyrmling projectile was just an insane misstep on our part.
  162.  
  163.  
  164. ✨ Quality of Life (QoL)
  165. 🔥Class-specific talents can now be added to crafted rings, and attribute bonuses have been increased
  166.  
  167. 🔥Automatically fills ingredient slot when crafting if there is a single compatible value
  168.  
  169. 🔥Offering equipments or fragments to the Grand Benedictor now grants gold / dust when the cap has already been maxed out
  170.  
  171. 🔥Talent descriptions are now always visible on pendants, making it easier to choose quest rewards, especially using a controller
  172.  
  173. 🔥Players can now see the talent description of Wyrmling’s armors and access the talent menu with a gamepad while the Jailer menu is open
  174.  
  175. Players can now toggle the overlay map even while dead
  176.  
  177. Clicking the loot filter button from the Ancestral Grid now directly opens the "Fragments" tab
  178.  
  179. 🔥Added a warning when trying to sacrifice items that are saved in the Arsenal
  180.  
  181. The ring crafting interface now displays talents like the Ornament, showing the current talent value plus the bonus gained from the ring
  182.  
  183. Tracker’s innate ability “Targeting” marks are less visible on enemy health bar when the ability is on cooldown
  184.  
  185. Added feedback for quests blocked by another hunt during the story: an icon of the required hunt is now displayed so players can see what’s preventing progress easier
  186.  
  187. 🖥️ Menu & UI
  188. “Press Start to Join” message now only appears when using the second controller if there are more than two controllers connected
  189.  
  190. Removed irrelevant stats in the menu and added new ones:
  191.  
  192. removed: all piercing stats beside the base one (unused in-game)
  193.  
  194. added: all wyrmling stats (wyrmling aoe, duration, chance, cooldown)
  195.  
  196. Buff icons have been slightly improved to be more accurate and readable
  197.  
  198. Polished the look of dropdowns to make them more visually appealing
  199.  
  200. Class-bound talents now display the related character class
  201.  
  202. Tooltips now display the equipment slot type (e.g., Head, Torso) for all items
  203.  
  204. Improved item equipment error feedback by adding background and visual effects
  205.  
  206. 🎥 Cutscenes & VFX
  207. Improved the Oracle’s introduction in the prologue to prevent the praying fanatics to appear abruptly
  208.  
  209. Removed some canopy leaves in several shots for coherency in Jailanung post-transition cinematic
  210.  
  211. Made minor improvements to Kalaarang - Banished Lord of the Jungle’s cinematics backgrounds
  212.  
  213. Removed rain from Okerobia outroduction cinematic
  214.  
  215. Lowered fog in the second transition cinematic of Xhantineos - Banished Lord of Okeanos to make the vortex creation more visible
  216.  
  217. Fixed the missing ice textures on Fafnir’s body on one shot during its outroduction cinematic
  218.  
  219. Added the breaking Seals of the Eternal visual effects after defeating Vidskrig - Banished Lord of Nurorgartt and Saur Iknog - Banished Lord of Erde-Nor to be in tune with the other bosses outroduction cinematics
  220.  
  221. Reworked dialogues in the quest “Counterattack at Ja’Ksara” to be shorter, preventing Son-kan from speaking when he is no longer present
  222.  
  223. Added a scene in the “Counterattack at Ja’Ksara” for Son-kan’s imprisonment
  224.  
  225. Added soldiers to Alix’s escort during “Strategic Meeting” and “By Kalaarang’s Design” quests
  226.  
  227. Hide loot during "Echoes of Grievances Past" and "Daring Reconnaissance" cinematics
  228.  
  229. Moved Cornelys closer to the cathedral in the Order’s Garrison district during “Back to the Light” and “Une nouvelle priorité” quests to better connect the dialogues
  230.  
  231. Shortened Trackers dialogue in “The Quest for the Draconic Seal” to better align with the action
  232.  
  233. Alaric now leaves the scene after the dialogue in “Le monstre des plaines de lave”, improving the transition to “Journey through Hell”
  234.  
  235. Improved the Plakonésos scenic by adding a fake eye and old temple ruin
  236.  
  237. Added a new blowback and dialogues animations for Almentea during the “Call of the Depths” ritual
  238.  
  239. Improved Alaric physic in “Reconnaissance audacieuse” cinematic
  240.  
  241.  
  242. 🔊 Music & SFX
  243. Updated dungeon rifts’ behavior, music, and SFX patterns.
  244.  
  245. Added SFX to the “Day of the Poem” quest
  246.  
  247. Tweaked dialogues and added audio in the “Era of Fear” cinematic
  248.  
  249. Added theme music for all champions
  250.  
  251. Added SFX for all minor champions
  252.  
  253. Added SFX for some Endgame quest affixes and Chaos mutations on elite enemies
  254.  
  255. Added SFX for Ancestries gameplay effects
  256.  
  257. Added SFX for Talents
  258.  
  259. Made general tweaks and tuning on characters, enemies and environments
  260.  
  261. Added SFX in the Test of Will consequences and special waves
  262.  
  263. Added SFX on destructible eggs during Swamp “In the Dragon’s Maw”
  264.  
  265. Added various SFX during Act 3 quests:
  266.  
  267. The Forgotten Battle
  268.  
  269. Toriel’s Light and the Bridge of the Fallen
  270.  
  271. Fafnir’s Fortress
  272.  
  273. Paradise Lost
  274.  
  275. The first Dragon-Blood
  276.  
  277. Added various SFX during Hunt 4 quests:
  278.  
  279. Journey through Hell
  280.  
  281. Maze of Lava
  282.  
  283. Bridgehead in Erde-Nòr
  284.  
  285. Kill the Dragon in the egg
  286.  
  287. Koleos Summit
  288.  
  289. Daring Reconnaissance
  290.  
  291. Assault on the Fortress
  292.  
  293. In Search of Alaric
  294.  
  295. 🚀Optimization
  296. Fixed several crashes
  297.  
  298. Fixed an issue where the game would sometimes freeze
  299.  
  300. Fixed a performance issue when looting fragments
  301.  
  302. Fixed a memory issue caused by the snowy fog effect during the Vidskrig - Banished Lord of Nurorgartt’s introduction cinematic, which could lead to a crash if skipped
  303.  
  304. Fixed an issue where some NPC animations in the City of Montesail could cause performance drops
  305.  
  306. Improved overall online stability for both server-side and P2P connections
  307.  
  308. Reduced enemy population in Vidskrig - Banished Lord of Nurorgartt’s Lair to improve multiplayer performance.
  309.  
  310. Applied overall tweaks and optimizations to the Draconic Atlas menu
  311.  
  312. Overall tweaks & optimizations on characters skills
  313.  
  314. 🐛Bug Fixes
  315. Skills, Talents & Attributes
  316.  
  317. Fixed a weird interaction with the oracle “Summoner Strategist”  reducing all DoT to 0
  318.  
  319. Fixed Chaotic Armour (Oracle) skill granting infinite barrier briefly when spammed
  320.  
  321. Fixed Ancient Runes (Barbarian) stacking indefinitely
  322.  
  323. Fixed an exploit where Savage Whirlwind (Barbarian) could be channeled indefinitely without consuming energy
  324.  
  325. Fixed an issue where the Enhanced Vision modifier (Oracle) did not interact correctly with the Spiritual Aura (Oracle passive tree)
  326.  
  327. Fixed Lightning Beam (Oracle) energy consumption with Vision
  328.  
  329. Fixed Electrifying Charge (Electric Wyrmling) behavior with summons
  330.  
  331. Fixed Control talent in multiplayer doing damage each time per player having the talent
  332.  
  333. Fixed an issue with the Control talent where damage display and battle log were incorrect
  334.  
  335. Fixed Electric Wave (Oracle) skill symbiosis visual effects
  336.  
  337. Fixed a missing tag on Solar Flare (Knight) skill
  338.  
  339. Fixed area tag missing on Volatile Decoction (Tracker) skill
  340.  
  341. Fixed a Core / Utility damage multiplier on:
  342.  
  343. Executioner’s Claw (Tracker)
  344.  
  345. Malignant Assault (Tracker)
  346.  
  347. Resonating Strike (Barbarian)
  348.  
  349. Voices of the Dragon (Barbarian)
  350.  
  351. Fixed an interaction between Foresight (Oracle) modifier and Explosive Eruption (Oracle)
  352.  
  353. Fixed damage display and double damage issues on Offensive Rampart (Knight)
  354.  
  355. Fixed an issue with Inhuman Reflexes (Tracker Talent) not triggering on death
  356.  
  357. Fixed an issue with Psychokinesis (Oracle) when interrupted
  358.  
  359. Fixed Intense Propulsion (Knight) glowing weapon effect not disappearing if the animation was canceled
  360.  
  361. Fixed an issue with Path of Cold (Ice Wyrmling)
  362.  
  363. Fixed various tooltips errors and missing tags on skills
  364.  
  365. Story Quest & Gameplay
  366.  
  367. Fixed an issue in the “At the Heart of Dark Worship” quest where the effect would keep dealing damage near the dungeon borders after defeating Naga Padang
  368.  
  369. Fixed an issue in Act 1 where Sirkiel and Knephiel (Champions) had wrong spawn animations
  370.  
  371. Fixed Sumdia animations in Act 2
  372.  
  373. Fixed trackers’ incorrect rotation during “The Battle of Pont-Noir” after retaking the village
  374.  
  375. Fixed visual inconsistencies for Astrea during the “The Eye and the Spirit”
  376.  
  377. Fixed Captain Alix T-posing into the ground in “Daring Reconnaissance”
  378.  
  379. Fixed an issue in “Okeanos Counterattack” where Gerome would not get back up after starting his prayers
  380.  
  381. Fixed the Water Breathing ritual being misplaced during the fight against Grimariel in “Echoes of Grievances Past”
  382.  
  383. Fixed Young Harald rotating incorrectly toward the player during a dialogue in “Voices of the past” quest
  384.  
  385. Fixed character placement in the tavern during “Songs of Glory” to prevent Cornelys and Truelson from standing above the ground
  386.  
  387. Fixed barbarians leaving their outpost during “Domistria III : Steel”
  388.  
  389. Fixed the Arkeocruog arena in “Domistria I: Leader” not spawning or remaining spawned
  390.  
  391. Fixed inconsistencies with the Scale Illumination altar missing in “Survival of the Fittest and Law of the Just”
  392.  
  393. Fixed wrong NPC behaviour and orientations in:
  394.  
  395. Race against Time
  396.  
  397. Survival of the Fittest and Law of the Just
  398.  
  399. The Noose Tightens
  400.  
  401. Master of Fire
  402.  
  403. Fixed various issues with prisoners during “Glory Enough for One”
  404.  
  405. Fixed Alaric’s weapon being visible during the “The Monster in the Lava Plains” dialogue
  406.  
  407. Prevented Captain Alix from moving too far during “Journey through Hell”
  408.  
  409. Fixed Son-kan not teleporting after dialogue in “Unmasking the Enemy”
  410.  
  411. Fixed NPCs rotating toward the first speaker during dialogues in “Back to the Light” and “Era of Fear”
  412.  
  413. Fixed incorrect dialogue animations in various quests that caused scaling issues on Barbarian NPCs
  414.  
  415. Fixed Son-kan rotation during the “Merging of Two Worlds” dialogue
  416.  
  417. Fixed Alaric’s animation and VFX not displaying during Alaric’s Protection in “Maze of Lava”
  418.  
  419. Fixed missing quest indications in “The Lord of Okeanos” when returning to the city during the quest
  420.  
  421. Fixed a missing quest marker during Alaric’s Protection in “Maze of Lava”
  422.  
  423. Fixed Son-kan showing two quest icons above his head when captured in “By Kalaarang's Design”
  424.  
  425. Adjusted damage calculations in “Illumination” and “The Gold and the Soup” (endgame) quests to prevent scaling that could make them impossible to complete
  426.  
  427. Fixed an issue in “Blood Sorcery” ritual where the beam did not always target a player
  428.  
  429. Fixed an navmesh issue in Jungle of Kalah that could sometimes block Son-kan during “The Lost Scale”
  430.  
  431. Endgame Quest
  432.  
  433. Fixed a missing path between two quests on the third map in the war room
  434.  
  435. Fixed the “Purge the cult” quest marker pointing to the wrong portal, Ancient Ruins instead of Corrupted Temple, in the “Hunt for Kalaarang - Banished Lord of the Jungle”
  436.  
  437. Fixed an issue in the  â€œHunt for Albéric Main-Leste” where soldiers would spawn incorrectly when the player got very close by preventing soldiers to be able to move
  438.  
  439. Fixed an issue where arrows pointing to enemies were missing during Live Canons event, that could happen in Chaos Hunts
  440.  
  441. Fixed a missing indication for where the relic was dropped in the “Hunt for Nohog”, now a quest indicator at the Relic Thief’s death location - pointing to the drops
  442.  
  443. Fixed an issue where the progression could be blocked if an objective was interacted with too early during the Battering Ram quest
  444.  
  445. Online
  446.  
  447. Fixed "Craft & Equip" button not equipping ornaments if the player is in an online City
  448.  
  449. Removed the Missing Tracker quest from Saur Iknog - Banished Lord of Erde-Nor endgame hunt to prevent issues in multiplayer
  450.  
  451. Fixed destroy objectives sometimes not completing in multiplayer
  452.  
  453. Fixed server rollbacks that could still occur during online sessions
  454.  
  455. Fixed the final boss in Chaos Hunt being selectable as random but not as a forced encounter
  456.  
  457. Fixed death logs not always updating correctly in multiplayer
  458.  
  459. Fixed Electric Hazard and Electric Elite VFX not displaying properly during online endgame hunts
  460.  
  461. Fixed cinematic skip button behavior in multiplayer
  462.  
  463. Fixed cinematics not properly stopping in some multiplayer cases
  464.  
  465. Fixed Androdaiktos Orb skill in multiplayer
  466.  
  467. Fixed a navmesh issues that could teleport characters far from their previous position during online sessions
  468.  
  469. Added the “Wait for players” option to “Era of Fear" cinematic to fix some graphic issues if players were not gathered together in multiplayer
  470.  
  471. Fixed an issue with the quest compass not appearing when joining another player during a search objective, such as in “Hunt for Amphisbaina.”
  472.  
  473. Fixed an issue with Explosive Shot (Tracker) skill not working properly for other players in multiplayer
  474.  
  475. Fixed damage display and battle logs for summons sometimes not working as intended in multiplayer
  476.  
  477. Fixed various VFX & SFX not ending properly in multiplayer
  478.  
  479. Fixed Damage over Time not being displayed properly in multiplayer
  480.  
  481. Fixed death malus applied to the wrong player when revived by another player
  482.  
  483. Fixed the Sacred Tree (Eikidikt) not displaying correctly to all players during “The Day of the Poem” in multiplayer
  484.  
  485. Fixed some enemies not appearing when joining an ongoing Test of Will in multiplayer
  486.  
  487. Fixed wave numbers not synchronizing if a player joined at the very end of a wave in the Test of Will
  488.  
  489.  
  490. Co-op
  491.  
  492. Fixed an issue where the first player could not move or attack properly with the mouse if the second local player had the Ancestral grid opened
  493.  
  494. Fixed an issue where the second local player’s input was not working when a gameplay-blocking menu was opened
  495.  
  496. Fixed second local player being able to be stuck in an ability if they press the button at the same frame as the first local player opening the pause menu
  497.  
  498. Fixed camera when using dodge or Arcane Portal (oracle) in local co-op
  499.  
  500. Fixed an issue with portals texts in the Test of Will that may not be set when the focus changes and players failed the test in local co-op
  501.  
  502. Fixed the Dark Merchant icon not displaying the correct tab in local co-op
  503.  
  504. Fixed an issue where the second local player could rotate the first player’s fragment if both players were dragging fragments simultaneously
  505.  
  506. Fixed an issue where the second local player could not scroll tooltips
  507.  
  508. Aligned the Eternal Gift choice menu to the right for the second local player to prevent tooltip collisions
  509.  
  510. Fixed the first local player’s mouse being locked when the second local player opened their skill grid
  511.  
  512. Fixed the second local player being able to block their cursor by pressing “A” while hovering over the fragment chest viewport
  513.  
  514. Fixed the loot filter button in the player menu being visible for the second local player
  515.  
  516. Fixed controller type not being correctly detected as PS5 when adding a local co-op player with the first controller getting redirected to the second player (i.e. only one controller is connected)
  517.  
  518. UI
  519.  
  520. Removed the “City XP Gain” notification for “Activity Finished” when completing a Test of Will. Players now only see the specific XP gain that scales with the number of wave
  521.  
  522. Fixed relic count on the world map not updating immediately when collecting a relic
  523.  
  524. Fixed many buff icon textures not having a correct alpha channel
  525.  
  526. Fixed Damage over Time display on health bars
  527.  
  528. Adjusted the remaining shaders value font to prevent text flickering when the value changes
  529.  
  530. Tweaked skill grid slot display to ensure compatible fragments remain visible during selection or when using the Dark Merchant
  531.  
  532. Fixed tutorial popups sometimes never disappearing in specific conditions
  533.  
  534. Fixed an issue that could create a misleading gear display after closing the Memorialist menu and opening the Inventory
  535.  
  536. Fixed sell reward feedback not showing Primordial Dust count
  537.  
  538. Fixed an issue that could loose the cursor focus when deleting a city using a controller
  539.  
  540. Fixed the minimap sometimes appearing empty when starting a dungeon
  541.  
  542. Added magnet behavior for menus when using a controller
  543.  
  544. Fixed divine resources not being selectable in some cases within the Enchantment menu
  545.  
  546. Fixed quality mode not resetting properly on consoles when using “Reset All to Default”
  547.  
  548. Fixed selection mode that would remain active when closing the Enchantment menu in some cases
  549.  
  550. Fixed Wyrmling Armor talent sources not displaying in talent tooltips
  551.  
  552. Fixed fragments sometimes not updating when moving a character skill in the Ancestral Grid
  553.  
  554. SFX
  555.  
  556. Fixed Spadiel sub-boss theme not playing during its fight
  557.  
  558. Fixed a SFX issue on Androdaiktos Orb skill
  559.  
  560. Fixed music during the scale illumination event in the “Illumination on the Ruins of Fafnirstrid” ritual
  561.  
  562. Fixed “Meridies Cornely’s Plot” cinematic not properly stopping music when skipped
  563.  
  564. Fixed an issue where Draghurss footsteps would not play correctly
  565.  
  566. Fixed Test of Will sound not working as intended / correctly after loading screens
  567.  
  568. Fixed a rare case where death overlay sounds stopped playing
  569.  
  570. Fixed an issue with Targeting (Tracker’s gimmick) not always triggering its SFX upon executing an enemy
  571.  
  572. Fixed Skokiel’s (Champion) clones SFX not properly ending after being defeated
  573.  
  574. Fixed endgame portals SFX not always behaving correctly
  575.  
  576.  
  577.  
  578. Misc.
  579.  
  580. Fixed players being able to craft rings of Legendary rarity or higher without a talent
  581.  
  582. Fixed Race against Time quest dialog which was depending on an optional visit to be optional too
  583.  
  584. Fixed damage display on enemies with multiples hitbox, such as Vidskrig - Banished Lord of Nurorgartt
  585.  
  586. Fixed Twitch Drops options sometimes not appearing in the customization menu
  587.  
  588. Fixed an issue where Koleos Geyser explosions would sometimes not trigger
  589.  
  590. Fixed an issue where one-shotting an enemy sometimes did not register the damage in the battle log
  591.  
  592. Fixed an issue where the layout would become unstable when loading the list of unlocked items or adding items to sacrifice
  593.  
  594. Fixed teleporter interaction not happening in some cases
  595.  
  596. Fixed dust reroll cost being too high
  597.  
  598. Fixed crowd control effects triggering on Titan type elites and city elite dummies
  599.  
  600. Update v1.3.66:
  601. 🐛 Bug Fixes
  602.  
  603. Quests
  604.  
  605. Fixed an issues where the teleporter to the plains from the city would not appear on the mini-map after completing “Talk to the Grand Tracker Yula”
  606.  
  607. Fixed a blocker that could prevent the progression in "The Battle of Pont-Noir"
  608.  
  609. Fixed a blocker in the “Blood Sorcery” quest where the laser could be stuck at certain angle
  610.  
  611. Fixed a blocker in the last act of the story involving Champions, which could either spawn multiple champions or none at all
  612.  
  613. Stability & Technical Fixes
  614.  
  615. Fixed several crashes
  616.  
  617. Improved multiplayer stability
  618.  
  619. Fixed an issue where multiple monitors of the same model did not appear in the options, preventing switching between them