- Update v1.4.69:
- 🎮 Gameplay
- New modifier: Bonus Beams
- The skill generates more beams. Increases skill energy cost by 5 per bonus beam.
- 3 Power Beams: +1 │7 Power Beams: +2 │15 Power Beams: +3
- Compatible skills:
- Flame Thrower, Shattering Shield, Compressed Air, Ice Breath, Voices of the Dragon, Lightning Beam, Fire Breath, Ice Breath, Frozen Assault, Lightning Breath
- Tributes wall now unlocks only at the end of Act 2, alongside the Ancestor menu
- Ancestors are now unlocked for all characters on the account if any of their Ancestors have ever gained XP
- Added a “Wait for All Players†step to The Hunt for Jailanung before leaving the arena. This prevents one player from skipping the cinematic for everyone while others are still looting the boss.
- Portals in the Test of Will leading to the new stage can now be interacted with by all players in multiplayer and co-op
- Reduced enemy spawn rate in the “By Kalaarang’s Design†quest
- Removed the reset lever in “The Enchanted Gate†to avoid player confusion
- Added a quest marker on soldiers to follow in “Venture Across Cyrrhaâ€
- âš–ï¸ Balance
- Adjusted several Dungeon Rifts (final room):
- Heat Rift: increased damage by 25% → 50%
- Ritual Rift: now works in tighter rooms
- Cold Rift: 30 areas every 5 sec → 20 areas every 4 sec
- 🔥 The final wave of the Dungeon Rift now spawns earlier if all chest thresholds are met
- Summons
- Damage and behavior improvements:
- All summons = improved damage and / or attack speed
- All summons = greatly increased movement speed
- Marty for the Eternal = added an AOE attack with a cooldown
- Draconic Ally = added more range to all attacks
- Draghurss Call = added a dash attack with a cooldown
- Improved summons’ sight and reactivity
- Fixed a bug with the modifiers Transcendance and Focus
- Fixed a bug with summons not being able to target bigger enemies (such as Dragon lords)
- Tracker
- Mounted Hunt (Talent)
- Now has a chance to apply a Mark on contact
- Now properly interacts with Enfeebling Mark (Passive)
- Pack Hunter (Talent)
- Dragurss count increased: 1 / 2 / 3 → 2 / 4 / 6
- Dragurss damage reduced: 100% → 50%
- Hunting trap
- 🔥 Now detonate when the skill expire
- Dance of Daggers
- Base cost reduced : 40 / sec → 30 / sec
- Barbarian
- Meteoric Projection
- Damage reduced by 20%
- Range reduced
- Earthen Rage
- Base cost reduced : 20 → 15
- Axes of Toriel
- Range reduced
- Ancestral Totem
- No longer has a cooldown
- Buff no longer stacks with each summon
- Attack multiplier aura: 5% → 10%
- Damage reduced by 20%
- Oracle
- Antagonistic Energy (Talent)
- Damage increased: 25% / 30% / 40% → 50% / 75% / 100%
- Buffs (thorns, reflex, block): 10% at all ranks → 5% / 10% / 15%
- Chain Lightning
- The bolts now reach a shorter distance, but strike a more focused area
- Knight
- Squad Leader Knight
- Soldiers count increased: 1 / 2 / 2 → 2 / 2 / 3
- Archers count increased: 0 / 0 / 1 → 0 / 1 / 2
- TOTAL summons (just a recap): 1 / 2 / 3 → 2 / 3 / 5
- Flamethrower
- Damage increased: 40% / tick (160% / sec) → 60% / tick (240% / sec)
- Base fuel cost reduced: 25 / sec → 20 / sec
- Show of Strength
- Interrupts movement a bit less
- Explosive Overload
- Obtained the Projectile tag (now scales with bonus projectiles)
- Wyrmling
- Thunderous Ricochet
- Now only bounces once per target
- Deadly Orb
- Damage reduced: 200% → 50%
- Proc change: 30% → 20%
- This nerf is not just because it’s overplayed, but because 200% damage on a spammable wyrmling projectile was just an insane misstep on our part.
- ✨ Quality of Life (QoL)
- 🔥Class-specific talents can now be added to crafted rings, and attribute bonuses have been increased
- 🔥Automatically fills ingredient slot when crafting if there is a single compatible value
- 🔥Offering equipments or fragments to the Grand Benedictor now grants gold / dust when the cap has already been maxed out
- 🔥Talent descriptions are now always visible on pendants, making it easier to choose quest rewards, especially using a controller
- 🔥Players can now see the talent description of Wyrmling’s armors and access the talent menu with a gamepad while the Jailer menu is open
- Players can now toggle the overlay map even while dead
- Clicking the loot filter button from the Ancestral Grid now directly opens the "Fragments" tab
- 🔥Added a warning when trying to sacrifice items that are saved in the Arsenal
- The ring crafting interface now displays talents like the Ornament, showing the current talent value plus the bonus gained from the ring
- Tracker’s innate ability “Targeting†marks are less visible on enemy health bar when the ability is on cooldown
- Added feedback for quests blocked by another hunt during the story: an icon of the required hunt is now displayed so players can see what’s preventing progress easier
- ðŸ–¥ï¸ Menu & UI
- “Press Start to Join†message now only appears when using the second controller if there are more than two controllers connected
- Removed irrelevant stats in the menu and added new ones:
- removed: all piercing stats beside the base one (unused in-game)
- added: all wyrmling stats (wyrmling aoe, duration, chance, cooldown)
- Buff icons have been slightly improved to be more accurate and readable
- Polished the look of dropdowns to make them more visually appealing
- Class-bound talents now display the related character class
- Tooltips now display the equipment slot type (e.g., Head, Torso) for all items
- Improved item equipment error feedback by adding background and visual effects
- 🎥 Cutscenes & VFX
- Improved the Oracle’s introduction in the prologue to prevent the praying fanatics to appear abruptly
- Removed some canopy leaves in several shots for coherency in Jailanung post-transition cinematic
- Made minor improvements to Kalaarang - Banished Lord of the Jungle’s cinematics backgrounds
- Removed rain from Okerobia outroduction cinematic
- Lowered fog in the second transition cinematic of Xhantineos - Banished Lord of Okeanos to make the vortex creation more visible
- Fixed the missing ice textures on Fafnir’s body on one shot during its outroduction cinematic
- Added the breaking Seals of the Eternal visual effects after defeating Vidskrig - Banished Lord of Nurorgartt and Saur Iknog - Banished Lord of Erde-Nor to be in tune with the other bosses outroduction cinematics
- Reworked dialogues in the quest “Counterattack at Ja’Ksara†to be shorter, preventing Son-kan from speaking when he is no longer present
- Added a scene in the “Counterattack at Ja’Ksara†for Son-kan’s imprisonment
- Added soldiers to Alix’s escort during “Strategic Meeting†and “By Kalaarang’s Design†quests
- Hide loot during "Echoes of Grievances Past" and "Daring Reconnaissance" cinematics
- Moved Cornelys closer to the cathedral in the Order’s Garrison district during “Back to the Light†and “Une nouvelle priorité†quests to better connect the dialogues
- Shortened Trackers dialogue in “The Quest for the Draconic Seal†to better align with the action
- Alaric now leaves the scene after the dialogue in “Le monstre des plaines de laveâ€, improving the transition to “Journey through Hellâ€
- Improved the Plakonésos scenic by adding a fake eye and old temple ruin
- Added a new blowback and dialogues animations for Almentea during the “Call of the Depths†ritual
- Improved Alaric physic in “Reconnaissance audacieuse†cinematic
- 🔊 Music & SFX
- Updated dungeon rifts’ behavior, music, and SFX patterns.
- Added SFX to the “Day of the Poem†quest
- Tweaked dialogues and added audio in the “Era of Fear†cinematic
- Added theme music for all champions
- Added SFX for all minor champions
- Added SFX for some Endgame quest affixes and Chaos mutations on elite enemies
- Added SFX for Ancestries gameplay effects
- Added SFX for Talents
- Made general tweaks and tuning on characters, enemies and environments
- Added SFX in the Test of Will consequences and special waves
- Added SFX on destructible eggs during Swamp “In the Dragon’s Mawâ€
- Added various SFX during Act 3 quests:
- The Forgotten Battle
- Toriel’s Light and the Bridge of the Fallen
- Fafnir’s Fortress
- Paradise Lost
- The first Dragon-Blood
- Added various SFX during Hunt 4 quests:
- Journey through Hell
- Maze of Lava
- Bridgehead in Erde-Nòr
- Kill the Dragon in the egg
- Koleos Summit
- Daring Reconnaissance
- Assault on the Fortress
- In Search of Alaric
- 🚀Optimization
- Fixed several crashes
- Fixed an issue where the game would sometimes freeze
- Fixed a performance issue when looting fragments
- Fixed a memory issue caused by the snowy fog effect during the Vidskrig - Banished Lord of Nurorgartt’s introduction cinematic, which could lead to a crash if skipped
- Fixed an issue where some NPC animations in the City of Montesail could cause performance drops
- Improved overall online stability for both server-side and P2P connections
- Reduced enemy population in Vidskrig - Banished Lord of Nurorgartt’s Lair to improve multiplayer performance.
- Applied overall tweaks and optimizations to the Draconic Atlas menu
- Overall tweaks & optimizations on characters skills
- ðŸ›Bug Fixes
- Skills, Talents & Attributes
- Fixed a weird interaction with the oracle “Summoner Strategist†reducing all DoT to 0
- Fixed Chaotic Armour (Oracle) skill granting infinite barrier briefly when spammed
- Fixed Ancient Runes (Barbarian) stacking indefinitely
- Fixed an exploit where Savage Whirlwind (Barbarian) could be channeled indefinitely without consuming energy
- Fixed an issue where the Enhanced Vision modifier (Oracle) did not interact correctly with the Spiritual Aura (Oracle passive tree)
- Fixed Lightning Beam (Oracle) energy consumption with Vision
- Fixed Electrifying Charge (Electric Wyrmling) behavior with summons
- Fixed Control talent in multiplayer doing damage each time per player having the talent
- Fixed an issue with the Control talent where damage display and battle log were incorrect
- Fixed Electric Wave (Oracle) skill symbiosis visual effects
- Fixed a missing tag on Solar Flare (Knight) skill
- Fixed area tag missing on Volatile Decoction (Tracker) skill
- Fixed a Core / Utility damage multiplier on:
- Executioner’s Claw (Tracker)
- Malignant Assault (Tracker)
- Resonating Strike (Barbarian)
- Voices of the Dragon (Barbarian)
- Fixed an interaction between Foresight (Oracle) modifier and Explosive Eruption (Oracle)
- Fixed damage display and double damage issues on Offensive Rampart (Knight)
- Fixed an issue with Inhuman Reflexes (Tracker Talent) not triggering on death
- Fixed an issue with Psychokinesis (Oracle) when interrupted
- Fixed Intense Propulsion (Knight) glowing weapon effect not disappearing if the animation was canceled
- Fixed an issue with Path of Cold (Ice Wyrmling)
- Fixed various tooltips errors and missing tags on skills
- Story Quest & Gameplay
- Fixed an issue in the “At the Heart of Dark Worship†quest where the effect would keep dealing damage near the dungeon borders after defeating Naga Padang
- Fixed an issue in Act 1 where Sirkiel and Knephiel (Champions) had wrong spawn animations
- Fixed Sumdia animations in Act 2
- Fixed trackers’ incorrect rotation during “The Battle of Pont-Noir†after retaking the village
- Fixed visual inconsistencies for Astrea during the “The Eye and the Spiritâ€
- Fixed Captain Alix T-posing into the ground in “Daring Reconnaissanceâ€
- Fixed an issue in “Okeanos Counterattack†where Gerome would not get back up after starting his prayers
- Fixed the Water Breathing ritual being misplaced during the fight against Grimariel in “Echoes of Grievances Pastâ€
- Fixed Young Harald rotating incorrectly toward the player during a dialogue in “Voices of the past†quest
- Fixed character placement in the tavern during “Songs of Glory†to prevent Cornelys and Truelson from standing above the ground
- Fixed barbarians leaving their outpost during “Domistria III : Steelâ€
- Fixed the Arkeocruog arena in “Domistria I: Leader†not spawning or remaining spawned
- Fixed inconsistencies with the Scale Illumination altar missing in “Survival of the Fittest and Law of the Justâ€
- Fixed wrong NPC behaviour and orientations in:
- Race against Time
- Survival of the Fittest and Law of the Just
- The Noose Tightens
- Master of Fire
- Fixed various issues with prisoners during “Glory Enough for Oneâ€
- Fixed Alaric’s weapon being visible during the “The Monster in the Lava Plains†dialogue
- Prevented Captain Alix from moving too far during “Journey through Hellâ€
- Fixed Son-kan not teleporting after dialogue in “Unmasking the Enemyâ€
- Fixed NPCs rotating toward the first speaker during dialogues in “Back to the Light†and “Era of Fearâ€
- Fixed incorrect dialogue animations in various quests that caused scaling issues on Barbarian NPCs
- Fixed Son-kan rotation during the “Merging of Two Worlds†dialogue
- Fixed Alaric’s animation and VFX not displaying during Alaric’s Protection in “Maze of Lavaâ€
- Fixed missing quest indications in “The Lord of Okeanos†when returning to the city during the quest
- Fixed a missing quest marker during Alaric’s Protection in “Maze of Lavaâ€
- Fixed Son-kan showing two quest icons above his head when captured in “By Kalaarang's Designâ€
- Adjusted damage calculations in “Illumination†and “The Gold and the Soup†(endgame) quests to prevent scaling that could make them impossible to complete
- Fixed an issue in “Blood Sorcery†ritual where the beam did not always target a player
- Fixed an navmesh issue in Jungle of Kalah that could sometimes block Son-kan during “The Lost Scaleâ€
- Endgame Quest
- Fixed a missing path between two quests on the third map in the war room
- Fixed the “Purge the cult†quest marker pointing to the wrong portal, Ancient Ruins instead of Corrupted Temple, in the “Hunt for Kalaarang - Banished Lord of the Jungleâ€
- Fixed an issue in the “Hunt for Albéric Main-Leste†where soldiers would spawn incorrectly when the player got very close by preventing soldiers to be able to move
- Fixed an issue where arrows pointing to enemies were missing during Live Canons event, that could happen in Chaos Hunts
- Fixed a missing indication for where the relic was dropped in the “Hunt for Nohogâ€, now a quest indicator at the Relic Thief’s death location - pointing to the drops
- Fixed an issue where the progression could be blocked if an objective was interacted with too early during the Battering Ram quest
- Online
- Fixed "Craft & Equip" button not equipping ornaments if the player is in an online City
- Removed the Missing Tracker quest from Saur Iknog - Banished Lord of Erde-Nor endgame hunt to prevent issues in multiplayer
- Fixed destroy objectives sometimes not completing in multiplayer
- Fixed server rollbacks that could still occur during online sessions
- Fixed the final boss in Chaos Hunt being selectable as random but not as a forced encounter
- Fixed death logs not always updating correctly in multiplayer
- Fixed Electric Hazard and Electric Elite VFX not displaying properly during online endgame hunts
- Fixed cinematic skip button behavior in multiplayer
- Fixed cinematics not properly stopping in some multiplayer cases
- Fixed Androdaiktos Orb skill in multiplayer
- Fixed a navmesh issues that could teleport characters far from their previous position during online sessions
- Added the “Wait for players†option to “Era of Fear" cinematic to fix some graphic issues if players were not gathered together in multiplayer
- Fixed an issue with the quest compass not appearing when joining another player during a search objective, such as in “Hunt for Amphisbaina.â€
- Fixed an issue with Explosive Shot (Tracker) skill not working properly for other players in multiplayer
- Fixed damage display and battle logs for summons sometimes not working as intended in multiplayer
- Fixed various VFX & SFX not ending properly in multiplayer
- Fixed Damage over Time not being displayed properly in multiplayer
- Fixed death malus applied to the wrong player when revived by another player
- Fixed the Sacred Tree (Eikidikt) not displaying correctly to all players during “The Day of the Poem†in multiplayer
- Fixed some enemies not appearing when joining an ongoing Test of Will in multiplayer
- Fixed wave numbers not synchronizing if a player joined at the very end of a wave in the Test of Will
- Co-op
- Fixed an issue where the first player could not move or attack properly with the mouse if the second local player had the Ancestral grid opened
- Fixed an issue where the second local player’s input was not working when a gameplay-blocking menu was opened
- Fixed second local player being able to be stuck in an ability if they press the button at the same frame as the first local player opening the pause menu
- Fixed camera when using dodge or Arcane Portal (oracle) in local co-op
- Fixed an issue with portals texts in the Test of Will that may not be set when the focus changes and players failed the test in local co-op
- Fixed the Dark Merchant icon not displaying the correct tab in local co-op
- Fixed an issue where the second local player could rotate the first player’s fragment if both players were dragging fragments simultaneously
- Fixed an issue where the second local player could not scroll tooltips
- Aligned the Eternal Gift choice menu to the right for the second local player to prevent tooltip collisions
- Fixed the first local player’s mouse being locked when the second local player opened their skill grid
- Fixed the second local player being able to block their cursor by pressing “A†while hovering over the fragment chest viewport
- Fixed the loot filter button in the player menu being visible for the second local player
- Fixed controller type not being correctly detected as PS5 when adding a local co-op player with the first controller getting redirected to the second player (i.e. only one controller is connected)
- UI
- Removed the “City XP Gain†notification for “Activity Finished†when completing a Test of Will. Players now only see the specific XP gain that scales with the number of wave
- Fixed relic count on the world map not updating immediately when collecting a relic
- Fixed many buff icon textures not having a correct alpha channel
- Fixed Damage over Time display on health bars
- Adjusted the remaining shaders value font to prevent text flickering when the value changes
- Tweaked skill grid slot display to ensure compatible fragments remain visible during selection or when using the Dark Merchant
- Fixed tutorial popups sometimes never disappearing in specific conditions
- Fixed an issue that could create a misleading gear display after closing the Memorialist menu and opening the Inventory
- Fixed sell reward feedback not showing Primordial Dust count
- Fixed an issue that could loose the cursor focus when deleting a city using a controller
- Fixed the minimap sometimes appearing empty when starting a dungeon
- Added magnet behavior for menus when using a controller
- Fixed divine resources not being selectable in some cases within the Enchantment menu
- Fixed quality mode not resetting properly on consoles when using “Reset All to Defaultâ€
- Fixed selection mode that would remain active when closing the Enchantment menu in some cases
- Fixed Wyrmling Armor talent sources not displaying in talent tooltips
- Fixed fragments sometimes not updating when moving a character skill in the Ancestral Grid
- SFX
- Fixed Spadiel sub-boss theme not playing during its fight
- Fixed a SFX issue on Androdaiktos Orb skill
- Fixed music during the scale illumination event in the “Illumination on the Ruins of Fafnirstrid†ritual
- Fixed “Meridies Cornely’s Plot†cinematic not properly stopping music when skipped
- Fixed an issue where Draghurss footsteps would not play correctly
- Fixed Test of Will sound not working as intended / correctly after loading screens
- Fixed a rare case where death overlay sounds stopped playing
- Fixed an issue with Targeting (Tracker’s gimmick) not always triggering its SFX upon executing an enemy
- Fixed Skokiel’s (Champion) clones SFX not properly ending after being defeated
- Fixed endgame portals SFX not always behaving correctly
- Misc.
- Fixed players being able to craft rings of Legendary rarity or higher without a talent
- Fixed Race against Time quest dialog which was depending on an optional visit to be optional too
- Fixed damage display on enemies with multiples hitbox, such as Vidskrig - Banished Lord of Nurorgartt
- Fixed Twitch Drops options sometimes not appearing in the customization menu
- Fixed an issue where Koleos Geyser explosions would sometimes not trigger
- Fixed an issue where one-shotting an enemy sometimes did not register the damage in the battle log
- Fixed an issue where the layout would become unstable when loading the list of unlocked items or adding items to sacrifice
- Fixed teleporter interaction not happening in some cases
- Fixed dust reroll cost being too high
- Fixed crowd control effects triggering on Titan type elites and city elite dummies
- Update v1.3.66:
- 🛠Bug Fixes
- Quests
- Fixed an issues where the teleporter to the plains from the city would not appear on the mini-map after completing “Talk to the Grand Tracker Yulaâ€
- Fixed a blocker that could prevent the progression in "The Battle of Pont-Noir"
- Fixed a blocker in the “Blood Sorcery†quest where the laser could be stuck at certain angle
- Fixed a blocker in the last act of the story involving Champions, which could either spawn multiple champions or none at all
- Stability & Technical Fixes
- Fixed several crashes
- Improved multiplayer stability
- Fixed an issue where multiple monitors of the same model did not appear in the options, preventing switching between them