- Changelog for Version 1.02
- Balance
- Reduced monetary rewards across all story and contract battles
- Additionally: included difficulty modifiers for money, bestowing only 80% monetary rewards for Harder, 100% for Standard, 120% for Relaxed, and 140% for Story
- - (Updated text to reflect this change in Options screen with the HELP button)
- - No more dragons sitting on their hoards of gold!
- Rangers/Hunters/Reavers
- Nerf: Reduced Bow Attack DMG by 15%, affecting all skills
- Nerf: Reduced Crossbow Attack DMG by 15%, affecting all skills
- Updated item descriptions for all Bows and Crossbows to reflect this change across all languages
- Ranger [Nimble] - increased EVA for LVL 1 to +5 EVA, and LVL 2 to +10 EVA
- Ranger [Equipment Limited Skills] - removed all Equipment Requirements for Ranger Skills (and their bonuses and usage are now completely equipment agnostic and apply to all advanced classes fully)
- Updated all skill descriptions to reflect this change - Be free! Choose your own character adventure!
- Ranger [Bow Training] - altered LVL 2 to be +2 ATK, +5 EVA
- Ranger [Crossbow Training] - altered LVL 2 to be +2 ATK, +1 SPD
- Reaver [Elite Evade] - increased EVA for LVL 1 to +15 EVA, and LVL 2 to +20 EVA
- Hunter [Projectile Guard] - increased EVA for LVL 1 to +15 EVA, and LVL 2 to +20 EVA
- Warmancer
- Nerf: Reduced Spell DMG for Warmancers, Druids, and Sorcerers by 15%, affecting all skills
- Standardized SP cost across all levels of Fire Ball (5SP), Lightning Bolt (5SP), Ice Shard (5SP), Flame Wall (7SP), Freezing Cone (7SP), and Shatter Bolt (6SP)
- Cavalier/Inquisitor
- Buff: Buffed all Shield EVA bonuses
- Cavalier [Equipment Limited Skills] - removed all Equipment Requirements for Cavalier Skills (and their bonuses and usage are now completely equipment agnostic and apply to all advanced classes fully)
- Updated all skill descriptions to reflect this change - Be free! Choose your own character adventure!
- Inquisitor [Rapture] - reduced damage dealt at both levels to 100%, reduced stun chance at LVL 1 to 15%, at LVL 2 30%
- Inquisitor [Silencing Ray] - reduced damage dealt at all levels, to 10% DMG at LVL 1, 25% DMG at LVL 2, and 40% DMG at LVL 3. Reduced range of skill to 3 tiles from Inquisitor instead of previous 4.
- Equipment
- Increased base EVA bonuses for all Light, Medium, and Mage armor classes
- Bosses
- Increased HP on certain bosses throughout the story
- Enemy & Ally Level
- Increased LVL of all enemies and allies in chapter 2 by +1, and in chapter 3 by +2.
- Features
- Steam Cloud Saves are now available!
- - Please back up your save files on your primary device.
- - In order for Steam Cloud Saves to work correctly, boot up the game on your primary device and then exit before attempting to play the game on a secondary device. This will ensure that Steam has a proper record of your save files!
- Flank / Back Attack Crit Bonus
- Attacking a unit's back now bestows a +30% chance to critical, and attacking their flank has a +10% change to critical
- Updated text to reflect this change in Tutorial screen for entry on Facing Direction
- Target of Delayed Skills in HELP Turn Order Details
- - You can now view the target name (unless an empty tile is being targeted) for any delayed skills in the Turn Order Details HELP overlay
- Art
- More expressive flinching animations for all units, including:
- All apothecaries, shamans, monks, cavaliers, inquisitors, ronins, warmancers, druids, sorcerers, rangers, reavers, and hunters.
- All bosses
- All monsters
- More expressive attack animations for sword strikes for all units, including:
- All uniques (Desmond, Vashti, Eda, etc.)
- All cavaliers, ronins, and inquisitors
- All monsters that use swords
- More expressive attack animations for bow shots for all units, including:
- All uniques (Desmond, Vashti, Eda, etc.)
- All rangers and hunters
- All monsters that use bows
- More expressive cast animations for magic classes, including:
- All druids, shamans, sorcerers, and warmancers
- Script
- Altered wording of Flame Mastery, Ice Mastery, and Lightning Mastery (Warmancer) skill descriptions to clarify the increase is 5%, 10%, and 15% per level for their elemental DMG increases - altered across all languages.
- Fixed typo in chapter 1 script where quickly was missing the "l."
- Input
- Increased polling rate on gamepad to make controls more responsive.
- Loading
- “Press to Continue†after loading screens has been removed. Loading screens automatically continue to the next screen.
- Load times have been slightly improved.
- Achievements
- Localization has been added for all Achievements.
- “Book Worm†Achievement should now properly unlock when all chatter items have been read
- Players with the chatter count hanging may need to read through all Chatter once more to trigger
- “Two for One Deal†Achievement should now only unlock via player-controlled units.
- Bug Fixes
- Fixed height tolerance not working for certain basic melee attack skills.
- - So Cavaliers can no longer attack units on above a sheer cliffside above them
- Fixed attack announcement box not appearing during enemy skills.
- Fixed Steam Deck appearance for certain screens being cut-off due to 16:10 aspect ratio.
- Fixed issue with Ronin animations not displaying correctly while using shield skills.