1. Changelog for Version 1.02
  2.  
  3. Balance
  4. Reduced monetary rewards across all story and contract battles
  5. Additionally: included difficulty modifiers for money, bestowing only 80% monetary rewards for Harder, 100% for Standard, 120% for Relaxed, and 140% for Story
  6.  - (Updated text to reflect this change in Options screen with the HELP button)
  7.  - No more dragons sitting on their hoards of gold!
  8.  
  9. Rangers/Hunters/Reavers
  10. Nerf: Reduced Bow Attack DMG by 15%, affecting all skills
  11. Nerf: Reduced Crossbow Attack DMG by 15%, affecting all skills
  12. Updated item descriptions for all Bows and Crossbows to reflect this change across all languages
  13. Ranger [Nimble] - increased EVA for LVL 1 to +5 EVA, and LVL 2 to +10 EVA
  14. Ranger [Equipment Limited Skills] - removed all Equipment Requirements for Ranger Skills (and their bonuses and usage are now completely equipment agnostic and apply to all advanced classes fully)
  15. Updated all skill descriptions to reflect this change - Be free! Choose your own character adventure!
  16. Ranger [Bow Training] - altered LVL 2 to be +2 ATK, +5 EVA
  17. Ranger [Crossbow Training] - altered LVL 2 to be +2 ATK, +1 SPD
  18. Reaver [Elite Evade] - increased EVA for LVL 1 to +15 EVA, and LVL 2 to +20 EVA
  19. Hunter [Projectile Guard] - increased EVA for LVL 1 to +15 EVA, and LVL 2 to +20 EVA
  20.  
  21. Warmancer
  22. Nerf: Reduced Spell DMG for Warmancers, Druids, and Sorcerers by 15%, affecting all skills
  23. Standardized SP cost across all levels of Fire Ball (5SP), Lightning Bolt (5SP), Ice Shard (5SP), Flame Wall (7SP), Freezing Cone (7SP), and Shatter Bolt (6SP)
  24.  
  25. Cavalier/Inquisitor
  26. Buff: Buffed all Shield EVA bonuses
  27. Cavalier [Equipment Limited Skills] - removed all Equipment Requirements for Cavalier Skills (and their bonuses and usage are now completely equipment agnostic and apply to all advanced classes fully)
  28. Updated all skill descriptions to reflect this change - Be free! Choose your own character adventure!
  29. Inquisitor [Rapture] - reduced damage dealt at both levels to 100%, reduced stun chance at LVL 1 to 15%, at LVL 2 30%
  30. Inquisitor [Silencing Ray] - reduced damage dealt at all levels, to 10% DMG at LVL 1, 25% DMG at LVL 2, and 40% DMG at LVL 3. Reduced range of skill to 3 tiles from Inquisitor instead of previous 4.
  31.  
  32. Equipment
  33. Increased base EVA bonuses for all Light, Medium, and Mage armor classes
  34.  
  35. Bosses
  36. Increased HP on certain bosses throughout the story
  37.  
  38. Enemy & Ally Level
  39. Increased LVL of all enemies and allies in chapter 2 by +1, and in chapter 3 by +2.
  40.  
  41.  
  42. Features
  43. Steam Cloud Saves are now available!
  44.   - Please back up your save files on your primary device.
  45.   - In order for Steam Cloud Saves to work correctly, boot up the game on your primary device and then exit before attempting to play the game on a secondary device. This will ensure that Steam has a proper record of your save files!
  46.  
  47. Flank / Back Attack Crit Bonus
  48. Attacking a unit's back now bestows a +30% chance to critical, and attacking their flank has a +10% change to critical
  49. Updated text to reflect this change in Tutorial screen for entry on Facing Direction
  50. Target of Delayed Skills in HELP Turn Order Details
  51.  - You can now view the target name (unless an empty tile is being targeted) for any delayed skills in the Turn Order Details HELP overlay
  52.  
  53.  
  54. Art
  55. More expressive flinching animations for all units, including:
  56. All apothecaries, shamans, monks, cavaliers, inquisitors, ronins, warmancers, druids, sorcerers, rangers, reavers, and hunters.
  57. All bosses
  58. All monsters
  59.  
  60. More expressive attack animations for sword strikes for all units, including:
  61. All uniques (Desmond, Vashti, Eda, etc.)
  62. All cavaliers, ronins, and inquisitors
  63. All monsters that use swords
  64.  
  65. More expressive attack animations for bow shots for all units, including:
  66. All uniques (Desmond, Vashti, Eda, etc.)
  67. All rangers and hunters
  68. All monsters that use bows
  69.  
  70. More expressive cast animations for magic classes, including:
  71. All druids, shamans, sorcerers, and warmancers
  72.  
  73.  
  74. Script
  75. Altered wording of Flame Mastery, Ice Mastery, and Lightning Mastery (Warmancer) skill descriptions to clarify the increase is 5%, 10%, and 15% per level for their elemental DMG increases - altered across all languages.
  76. Fixed typo in chapter 1 script where quickly was missing the "l."
  77.  
  78.  
  79. Input
  80. Increased polling rate on gamepad to make controls more responsive.
  81.  
  82.  
  83. Loading
  84. “Press to Continue” after loading screens has been removed. Loading screens automatically continue to the next screen.
  85. Load times have been slightly improved.
  86.  
  87.  
  88. Achievements
  89. Localization has been added for all Achievements.
  90. “Book Worm” Achievement should now properly unlock when all chatter items have been read
  91. Players with the chatter count hanging may need to read through all Chatter once more to trigger
  92. “Two for One Deal” Achievement should now only unlock via player-controlled units.
  93.  
  94.  
  95. Bug Fixes
  96. Fixed height tolerance not working for certain basic melee attack skills.
  97.  - So Cavaliers can no longer attack units on above a sheer cliffside above them
  98. Fixed attack announcement box not appearing during enemy skills.
  99. Fixed Steam Deck appearance for certain screens being cut-off due to 16:10 aspect ratio.
  100. Fixed issue with Ronin animations not displaying correctly while using shield skills.
  101.