1. Update v1.3.0.0:
  2. Suit up for the spooky season, fellow Travelers — true terror has landed in New Dawn… the Pumpkin Head! 🎃 🔥
  3.  
  4. Jump into Cronos and put on the free Traveler skin! The Pumpkin Head is available now on Steam!
  5.  
  6. Update v1.2.0.0:
  7. 📒 Critical Issues Fixed
  8.  
  9. Fixed an issue where gates might not open after finishing the cemetery encounter and enabling the generator;
  10.  
  11. Fixed an issue where NG+ Hard mode would not unlock Chimera skin;
  12.  
  13. Fixed an issue where rerouter nails didn’t unload and caused issues with audio;
  14.  
  15. Fixed an issue where rerouter nails might disappear after loading a game;
  16.  
  17. Fixed an issue where player could walk through under a closed barricade on the road to church;
  18.  
  19. Fixed an issue where after Eliza bossfight player could get stuck unable to attack and walking backwards;
  20.  
  21. Fixed an issue where biomass would not display any vfx when being burned after loading a save;
  22.  
  23. Fixed an unexpected crash when shooting a nail out of rerouter;
  24.  
  25. Fixed an unexpected crash on player’s movement;
  26.  
  27. Fixed an issue where dialogue between Zybert and Eliza was not hearable next to a phone booth;
  28.  
  29. Fixed an issue where Chubby Doppel can despawn in front of players eyes in Factory Zone when coming back to the area after acquiring gravity boots;
  30.  
  31. Fixed an issue where brothers cutscene might crash unexpectedly;
  32.  
  33. Fixed an issue where cats animation could glitch during movement;
  34.  
  35. Fixed an issue where uncharged regenerative barrels might appear as regular barrels from afar;
  36.  
  37. Fixed an issue where it was possible for doppelgangers to not spot player in scripted sequences causing them to wander aimlessly;
  38.  
  39. Fixed an issue where loading a save at centipede nest would cause optional chubby to spawn even if he was defeated previously;
  40.  
  41. Fixed an issue where if optional chubby encounter was skipped then later on he wouldn’t play the scripted sequence of breaking a pillar;
  42.  
  43. Fixed an issue where player might’ve got stuck on gravity platforms in Factory Zone;
  44.  
  45. Fixed an issue where repeatedly opening interactions requiring items caused the interaction icon to disappear;
  46.  
  47. Fixed an issue where subtitles were not properly displayed during one of the optional dialogues with Warden;
  48.  
  49. Fixed an issue where doppelganger might get stuck in tentacles and not absorb dead bodies;
  50.  
  51. Fixed an issue where doppelganger would stop seeing the player even if it had a clear line of sight.
  52.  
  53.  
  54.  
  55. 📒Minor Issues Fixed
  56.  
  57. Fixed an issue where some languages had unwanted characters at the end of splash screen text;
  58.  
  59. Fixed an issue where multiple audio event would play at once when loading a save game after Hidden Facility Bossfight;
  60.  
  61. Fixed an issue where some languages had formatting issues in soul descriptions in database;
  62.  
  63. Fixed multiple places where player could get stuck when using stomp;
  64.  
  65. Fixed clipping issues with warden’s cape;
  66.  
  67. Fixed an issue where in pathfinder carrying sequence, blocked weapon switch icon would not appear;
  68.  
  69. Fixed an issue where chubby doppel could get stuck on certain objects;
  70.  
  71. Fixed an issue where characters could glitch for a couple of frames during cutscenes;
  72.  
  73. Fixed an issue where explosive barrels would not cause blood splashes from enemies;
  74.  
  75. Fixed an issue where a couple of frames of gameplay camera would be visible during the Pod cutscene;
  76.  
  77. Fixed an issue where enemies standing up after being knocked down would happen to fast;
  78.  
  79. Fixed an issue with textures on enemy scanner weapon attachment;
  80.  
  81. Fixed an issue where sitting enemies would stand on bed when standing up;
  82.  
  83. Fixed an issue where skipping the first cutscene would cause the audio events to play in the background;
  84.  
  85. Fixed an issue where fears could start spinning around and get stuck;
  86.  
  87. Fixed an issue where objective would not update when entering church main square;
  88.  
  89. Fixed an issue where beacons wouldn’t light up in church zone;
  90.  
  91. Fixed an issue that could cause player to get stuck after petting cats in the cat hub;
  92.  
  93. Fixed an issue where enemy might shake when walking out of biomass spawner;
  94.  
  95. Fixed an issue that enemy could glide away from the player if it performed unreacheable behaviour;
  96.  
  97. Fixed an issue where church puzzle statues wouldn’t be highlighted;
  98.  
  99. Improved on traveler model in centipede nest that looked very low poly;
  100.  
  101. Fixed an issue where cat could have their heads wiggle;
  102.  
  103. Fixed an issue where hint ribbons would detach from anomaly objects;
  104.  
  105. Fixed an issue where doppelganger might get stuck if trying to perform merge with a body on a different floor;
  106.  
  107. Fixed an issue that could cause camera clipping if player received damage when petting a cat;
  108.  
  109. Fixed inconsistent audio events in menus;
  110.  
  111. Fixed an issue where enemy scanner would shine red light during cutscenes;
  112.  
  113. Fixed an issue where soul perks would remain on weapon slot UI even after the weapon was unequipped;
  114.  
  115. Fixed multiple camera clipping spots;
  116.  
  117. Fixed multiple issues with localization;
  118.  
  119. Fixed multiple places where player could get stuck.
  120.  
  121.  
  122.  
  123. 📒 Optimization
  124.  
  125. Improved performance spikes when stomping on biomass;
  126.  
  127. Improved performance spikes when stomping on enemies;
  128.  
  129. Improved RT Performance;
  130.  
  131. Improved performance spikes on streaming;
  132.  
  133. Improved memory usage;
  134.  
  135. Multiple overall GPU and CPU performance improvements.
  136.  
  137.  
  138.  
  139. 📒 Quality of Life improvements
  140.  
  141. Added sorting to travelog tab in database;
  142.  
  143. Fixed an issue where a note with Isolation Zone Code would not loose highlight line after interacting with it;
  144.  
  145. Cats collected during previous playthrough remain in database when starting NG+.
  146.