1. Patch Notes - April 2024 - 1.4.0
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  3. ⭐Changes inspired by our community!
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  6. Major Features
  7. The Arsenal : 8 new weapons and 36 passives for weapons unlockable with small quests
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  9. AYLA
  10. Lunar daggers (Daggers):
  11. PARTING GIFT: Killing enemies burst 1 colored dagger out of their remains. It comes back to you after a few moments.
  12. GLIDING STAR: Dash leaves behind a rotating shuriken that comes back to you after a few seconds. Only one can be out at a time.
  13. NIGHT VEIL: You gain an extra jump and each Double Jump flings a fan of kunais under you.
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  15. Moonlight blade (Katana):
  16. RAY OF LIGHT: In each room, until you get hit, the last attack of your basic attack combo will launch a wave of light.
  17. STARFIRE: Dash through enemies while your signature spell is available will mark them. Using your signature spell calls upon a powerful ray of starfire on all of the marked enemies, consuming the mark in the process.
  18. JUDGEMENT CUT: After a spells_refresh, your next basic attack will be empowered to execute the healthiest enemy. Zodiacs and Star guardians are too powerful to be affected by this ability.
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  20. Eclipse shards (Claws):
  21. KUSARIGAMA'S FURY: On a Fall Attack you grab up to 5 enemies with a chain and pull them to you.
  22. INNER DEMON: Using your signature spell unleashes a clone in your initial position that flies back to you, shredding all enemies in its path.
  23. HUNTER X HUNGER: The Hunt is On, you gain hunger stack that gives you 5% attack speed and 10% movespeed (up to 50% Movespeed) when killing enemies. You lose 1 stack every 1.5 seconds.
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  26. KIRAN
  27. Raging Fists (Fists):
  28. DOUBLE TAP: In each room, until you get hit, your basic attack does an extra punch.
  29. COME AND GET IT: On signature spell, you pull all those cowards right next to you to punch them better.
  30. FLOWER POWER: In each room, your first 4 basic attack are replaced by a fireball. Each time you use your signature spell you get 1 more fireball to throw.
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  32. Burning bo (Bo Staff):
  33. EXPLOSIVE TEMPER: When you successfully counter an attack with your signatire spell you do A HUGE EXPLOSION!!!!!
  34. BOGGO STICK: Your double jump becomes an awesome attack that works like a basic attack!
  35. MAGNETIC PERSONNALITY: In each room, until you get hit, the enemies are captivated by the last attack of your basic attack combo and assemble in front of you to admire it.
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  37. Diery falchions (Dual Falchions):
  38. HIT MARKER: Every 6 seconds, a mark appears on an enemy for a short period. Hitting them with a basic attack makes it explode.
  39. SANTÔRYÛ: A floating sword appears periodically. Catch it to earn its loyalty for the next 6 basic attack. After those, it will go back to its family and a new floating sword will appear after 7 seconds.
  40. SWORD JUGGLING: Every 10 seconds, your next basic attack will launch a rotating fire blade that comes back to you.
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  43. CALIE
  44. Polytechnical Gmmes (Gems):
  45. AERIAL STRIKE: Every 8 seconds, your next double jump will bombard the enemy positions in front of you with 5 feathers. Timeless classic.
  46. CONDUCTIVE PROPERTY: Using your signatire spell creates an energy orb on each gem and links them together with a damage-dealing energy. Practical.
  47. FIELD SUPPLIES: A crystal will grow on the ground after 5 seconds. You can destroy it with 3 basic attack to create 5 gems that you can recall with your signature spell. A thrifty solution.
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  49. Service Spear (Spear):
  50. CALL TO ARMS: When using your signature spell, you call forth spears that pierce the enemies around you for 2,2 seconds.
  51. WOLF HOLE: A mark will appear every 5 seconds on enemies around Calie. Doing a Top Attack will consume the mark and create an area attack around it, knocking the enemies toward Calie's position.
  52. HOMING SPEAR: In each room, your first 2 basic attack throw a spear that can be called back to you. After a spell refresh you get 1 more spear to throw. Handy.
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  54. Unbreakable Rempart (Shield):
  55. SIEGE BREAKER: A destructible block will appear after 7 seconds. Breaking it will launch 3 damage dealing debris accross the battlefield. Disappointing craft.
  56. DEFENSIVE MEASURES: Using your signature spell creates a force field around Calie. Each gem recalled will be deflected by it and launched toward a nearby enemy. Impenetrable.
  57. AVENGING SHIELD: After 5 seconds, the last attack of your basic attack combo will launch a shield that bounces 6 times off enemies. Old efficient trick.
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  60. OCTAVE
  61. Pistor Vocatis (Dual pistols):
  62. ORBUS MINORIS: Every 8 seconds, you summon Pluto, a flying drone that follows you and attack enemies hit with a close-range basic attack. After 5 shots, it disappears. (Sad)
  63. CONIICIO IOCOR: A bullet appear after 5 seconds. Collecting it replaces your next {basic attack with a laser that ricochets up to 6 times between enemies. (Stylish)
  64. AUREA MERIDIES: When entering a Fight Room or an Eclipse Room, your first basic attack launch you into a flurry of laser, killing everything in sight. (Awesome!)
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  66. Exterminatum Exemplaris (Rocket launcher):
  67. FRAGOR MORTIS: In each room, until you get hit, the last attack of your basic attack combo will launch 6 grenades around your target. (Radical)
  68. ORBITUM TERMINUS: Your signature spell calls a devastating strike firing 20 shots from orbit. (Total Annihilation)
  69. PRIORA SIGNA: An energy orb appears after 5 seconds. Shooting it with a basic attack detonates it, damaging all the enemies in the area.
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  71. Magnum Cupitere (Gunblade):
  72. SECO VERBERA: After a spell refresh, your next basic attack will create an energy orb and split it into a myriad of small projectiles that target nearby enemies.
  73. MISERIA LABRUM: Your Dash now deals damage and has 30% chances to mark enemies on hit. Hitting marked enemies with a basic attack deals extra damage and consumes the mark. (I hope she'll like it)
  74. ANIMA VAMPIRIS: After each kill, Octave stores his enemy's power into 1 orb (max 3). Your basic attack consumes 1 orb to release a powerful shot. (Is that what it felt like, Mother?)
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  77. Small Features
  78. Better zoomed camera at the statue of prowess world 4
  79. Additional feedback on Path of Destinies menu when activating a Destiny Level 54+ run
  80. Ayla 2 daggers animations improved with improved hitbox
  81. Main Menu visual now changes depending on the Destiny Level you beat (DL6+ and DL54 versions)
  82. Main Menu font change for version number for better lisibility
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  84. Balancing
  85. Auras:
  86. Snow Amulet: Reduced chance to spawn snowflake from 50% to 20%
  87. Sword Fang: Reduced chance to spawn spirit sword from 50% to 30%
  88. Balanced some heroes base weapons attack speed and damage
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  90. Visuals
  91. Ghost effect behind heroes and enemies is now behind everything for better lisibility
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  93. Narrative Design
  94. community inspired ⭐ Fixed some inconsistencies between voice and text in English
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  96. Bug Fixes
  97. Counter Sound of Kiran Signature Spell would not play if relaunched quickly
  98. Game could crash if paused for a long time at a specific frame of Flying Spirit attack animation
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