1. Update 1.0.119_r
  2.  
  3. Features
  4. The Undead is now available as a playable faction in Sandbox. Please note that not all maps were possible to convert to the Undead versions, so the number of maps available to the faction is a bit less than to the Lord’s forces;
  5. General
  6. Changed the roster of starting units for difficulties Easy-Peasy Lemon Squeezy and Almost a Walk in the Park in The Next Best Superstar campaign mission (Abberlore siege in the Undead branch) thus making it possible to get Zerg Rush achievement on the listed difficulties;
  7. Improvements
  8. Increased responsiveness when placing a number of the same buildings fast;
  9. Expanded the Statistics window to incorporate information on buildings’ resource consumption (e.g. Wood, Iron or Dead Souls) and Defilement resource (when playing for the Undead);
  10. In Endless and Sandbox Modes map tabs now show more information — beside map names and enemy factions you can now see playable faction, map sizes, and enemy numbers;
  11. Multiple UI/UX fixes and improvements;
  12. Bug Fixes
  13. Fixed a bug that caused some saves made in Sandbox Mode get stuck on 75% when loading;
  14. The achievement A Hunting We Shall Go  now is granted properly in Cure for the Princess mission on Your Worst Nightmare difficulty;
  15. Fixed a visual bug that caused the top panel to show incorrect numbers for daily resource income when playing for the Undead (e.g. 80.0001/day instead of 80/day);
  16. Fixed a bug that made it so changing storage capacity of Bones, Dead Souls and Death Metal for some Undead buildings in Map Editor wasn’t working;
  17. Fixed a bug that caused the Undead to be listed as enemies on maps created in Map Editor with no enemies when the Undead were selected as playable faction;
  18. Some localization fixes.
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