- Update 1.0.119_r
- Features
- The Undead is now available as a playable faction in Sandbox. Please note that not all maps were possible to convert to the Undead versions, so the number of maps available to the faction is a bit less than to the Lord’s forces;
- General
- Changed the roster of starting units for difficulties Easy-Peasy Lemon Squeezy and Almost a Walk in the Park in The Next Best Superstar campaign mission (Abberlore siege in the Undead branch) thus making it possible to get Zerg Rush achievement on the listed difficulties;
- Improvements
- Increased responsiveness when placing a number of the same buildings fast;
- Expanded the Statistics window to incorporate information on buildings’ resource consumption (e.g. Wood, Iron or Dead Souls) and Defilement resource (when playing for the Undead);
- In Endless and Sandbox Modes map tabs now show more information — beside map names and enemy factions you can now see playable faction, map sizes, and enemy numbers;
- Multiple UI/UX fixes and improvements;
- Bug Fixes
- Fixed a bug that caused some saves made in Sandbox Mode get stuck on 75% when loading;
- The achievement A Hunting We Shall Go now is granted properly in Cure for the Princess mission on Your Worst Nightmare difficulty;
- Fixed a visual bug that caused the top panel to show incorrect numbers for daily resource income when playing for the Undead (e.g. 80.0001/day instead of 80/day);
- Fixed a bug that made it so changing storage capacity of Bones, Dead Souls and Death Metal for some Undead buildings in Map Editor wasn’t working;
- Fixed a bug that caused the Undead to be listed as enemies on maps created in Map Editor with no enemies when the Undead were selected as playable faction;
- Some localization fixes.