Version 2.0.13 released as stable
Minor Features
[space-age] Offshore pump speed increases with quality.
Changes
Curved rails cost 3 rail items to build.
Bugfixes
Fixed Remote View sometimes flickering to the wrong surface when using Next Surface/Previous Surface hotkeys.
Fixed that the Surface List would react to the Home and End keys after it was clicked more
Improved diagonal character movement which should help slip between things easier. more
Fixed a crash when upgrading the inner entity of a ghost while the GUI was open. more
Fixed that joining LAN games without a username set would allow any characters for the username. more
Fixed that request from buffer chests was not preserved when changing the force of an entity. more
Fixed that flamethrower turret could be manually built to mix fluids. more
Fixed that half diagonal rails would cost only 1 rail item. more
Fixed pipe sound starting and stopping too abruptly. more
Fixed turret behaviour when it has more than 4 directions and the collision box is not affected by rotation.
Fixed a crash when switching preferred audio output device while a variable music track is being generated. more
Fixed an issue with platform construction requests when copying settings onto the hub. more
Fixed a crash when saving related to construction robots and their work targets moving. more
Fixed that Continue host option didn't offer mod sync to the save to be hosted. more
Fixed Space platform requests would always be checked in the same order, leading to some requests being ignored. more
Fixed base game space science getting throughput limited due to limited hatches. more
Fixed defines.space_platform_state was missing value for paused. more
Fixed solar panel output multiplier flickering in tooltip. more
Fixed that deconstruction of a chest with full trash slots didn't dispatch enough robots. more
Fixed a crash caused by a player sending a space platform which was waiting for departure (not enough thrust) to a location which wasn't unlocked yet. more
Fixed that train interrupts were not checked when passing station without conditions. more
Fixed that the browse-games GUI 'dedicated server' and 'favorite' settings would get confused with each other. more
Fixed that capture-spawner research trigger reported incorrect type. more
Fixed production and electricity statistics would use wrong locale for ranges exceeding 99 hours. more
Fixed that exoskeleton legs would incorrectly consume more energy at higher qualities. more
Fixed that logistic filter upper count wasn't considered by the blueprint parametrisation. more
Fixed technology trigger info showing outside the tooltip. more
Fixed that Lua require didn't accept symbolic links. more
Fixed that migrating logistic cell charger count would corrupt loading. more
Fixed that cars/tanks would not preserve their settings correctly in blueprint strings. more
Fixed that fluids would be duplicated when fast-replacing machines. more
Fixed that the window could get stuck in an infinite loop of toggling fullscreen when changing displays on Linux. more
Fixed that the "make it better" achievement only worked with quality level 1 modules. more
Fixed that opened console was rendered into the galaxy of fame output. more
Fixed that the focus search hotkey would not work in choose elem button GUIs if a mod GUI was marked as opened. more
Fixed that Intel Macs running macOS Big Sur or later logged the wrong version number.
Fixed issue where entities at position where entities at the point where lightning attractor collection ranges touch were incorrectly considered endangered by lightning more
Fixed blue line at the edge of some sprites by clearing sprite atlas background to clear color. more
Fixed some cases of upgradeable overbuilds not upgrading more
Fixed that using Nauvis map gen settings for other planets made them generate only grass. more
Fixed that the select-recipe GUI did not work correctly if you re-bound the crafting hotkeys. more
Fixed a crash when editing a pin while the entity was referencing was removed. more
Fixed that some technology triggers required crafting specific quality items. more
Fixed constant combinator activity lamp not updating state in certain cases. more
Fixed that custom sprite button's caption would be drawn under the sprite. more
Possibly fixed a crash on Intel Macs related to printing floats with 0 precision. more
Fixed layered icons in rich text were not scaled and rotated properly. more
Fixed that moisture and terrain type weren't migrated properly for 1.1 saves resulting in hard chunk edges.
Fixed occasional crash occurring when super force deconstructing with filtered tiles only planner includes double tile ghosts and an entity ghost on one tile more
Fixed a crash when a space platform hub with 'Any request zero' wait condition was destroyed. more
Fixed that custom gui elem_tooltip did not work for some new types. more
Fixed big electric poles were not colliding with asteroid collectors. more
Fixed that LuaGameScript::show_message_dialog() could use the wrong player and freeze the game. more
Scripting
Added LuaSpacePlatform::name write.
Added player_won to the on_pre_scenario_finished event.
LuaControl uses physical controller for item manipulations (LuaControl::insert, has_items_inside, get_item_count, remove_item, clear_items_inside)
Added LuaPlayer::physical_controller_type read.
Added LuaQualityPrototype::color read.
Sounds
Fulgora lightning sound remixed lower with volume variations.
Fixed some explosions that were using the wrong size of explosion sound.
Numerous sound mixes including new plant mining sounds mixed lower.
Various menu simulation mixes improved.