1. Version 2.0.13 released as stable
  2.  
  3. Minor Features
  4. [space-age] Offshore pump speed increases with quality.
  5.  
  6. Changes
  7. Curved rails cost 3 rail items to build.
  8.  
  9. Bugfixes
  10. Fixed Remote View sometimes flickering to the wrong surface when using Next Surface/Previous Surface hotkeys.
  11. Fixed that the Surface List would react to the Home and End keys after it was clicked more
  12. Improved diagonal character movement which should help slip between things easier. more
  13. Fixed a crash when upgrading the inner entity of a ghost while the GUI was open. more
  14. Fixed that joining LAN games without a username set would allow any characters for the username. more
  15. Fixed that request from buffer chests was not preserved when changing the force of an entity. more
  16. Fixed that flamethrower turret could be manually built to mix fluids. more
  17. Fixed that half diagonal rails would cost only 1 rail item. more
  18. Fixed pipe sound starting and stopping too abruptly. more
  19. Fixed turret behaviour when it has more than 4 directions and the collision box is not affected by rotation.
  20. Fixed a crash when switching preferred audio output device while a variable music track is being generated. more
  21. Fixed an issue with platform construction requests when copying settings onto the hub. more
  22. Fixed a crash when saving related to construction robots and their work targets moving. more
  23. Fixed that Continue host option didn't offer mod sync to the save to be hosted. more
  24. Fixed Space platform requests would always be checked in the same order, leading to some requests being ignored. more
  25. Fixed base game space science getting throughput limited due to limited hatches. more
  26. Fixed defines.space_platform_state was missing value for paused. more
  27. Fixed solar panel output multiplier flickering in tooltip. more
  28. Fixed that deconstruction of a chest with full trash slots didn't dispatch enough robots. more
  29. Fixed a crash caused by a player sending a space platform which was waiting for departure (not enough thrust) to a location which wasn't unlocked yet. more
  30. Fixed that train interrupts were not checked when passing station without conditions. more
  31. Fixed that the browse-games GUI 'dedicated server' and 'favorite' settings would get confused with each other. more
  32. Fixed that capture-spawner research trigger reported incorrect type. more
  33. Fixed production and electricity statistics would use wrong locale for ranges exceeding 99 hours. more
  34. Fixed that exoskeleton legs would incorrectly consume more energy at higher qualities. more
  35. Fixed that logistic filter upper count wasn't considered by the blueprint parametrisation. more
  36. Fixed technology trigger info showing outside the tooltip. more
  37. Fixed that Lua require didn't accept symbolic links. more
  38. Fixed that migrating logistic cell charger count would corrupt loading. more
  39. Fixed that cars/tanks would not preserve their settings correctly in blueprint strings. more
  40. Fixed that fluids would be duplicated when fast-replacing machines. more
  41. Fixed that the window could get stuck in an infinite loop of toggling fullscreen when changing displays on Linux. more
  42. Fixed that the "make it better" achievement only worked with quality level 1 modules. more
  43. Fixed asteroid collectors sometimes not generating navmesh properly around chunk borders and related instabilities. (https://forums.factorio.com/117737, https://forums.factorio.com/117276)
  44. Fixed that opened console was rendered into the galaxy of fame output. more
  45. Fixed that the focus search hotkey would not work in choose elem button GUIs if a mod GUI was marked as opened. more
  46. Fixed that Intel Macs running macOS Big Sur or later logged the wrong version number.
  47. Fixed issue where entities at position where entities at the point where lightning attractor collection ranges touch were incorrectly considered endangered by lightning more
  48. Fixed blue line at the edge of some sprites by clearing sprite atlas background to clear color. more
  49. Fixed some cases of upgradeable overbuilds not upgrading more
  50. Fixed that using Nauvis map gen settings for other planets made them generate only grass. more
  51. Fixed that the select-recipe GUI did not work correctly if you re-bound the crafting hotkeys. more
  52. Fixed a crash when editing a pin while the entity was referencing was removed. more
  53. Fixed selector combinator could sometimes fail to select correct signal. (https://forums.factorio.com/118412, https://forums.factorio.com/116548)
  54. Fixed that some technology triggers required crafting specific quality items. more
  55. Fixed constant combinator activity lamp not updating state in certain cases. more
  56. Fixed that custom sprite button's caption would be drawn under the sprite. more
  57. Possibly fixed a crash on Intel Macs related to printing floats with 0 precision. more
  58. Fixed layered icons in rich text were not scaled and rotated properly. more
  59. Fixed that moisture and terrain type weren't migrated properly for 1.1 saves resulting in hard chunk edges.
  60. Fixed occasional crash occurring when super force deconstructing with filtered tiles only planner includes double tile ghosts and an entity ghost on one tile more
  61. Fixed a crash when a space platform hub with 'Any request zero' wait condition was destroyed. more
  62. Fixed that custom gui elem_tooltip did not work for some new types. more
  63. Fixed big electric poles were not colliding with asteroid collectors. more
  64. Fixed that LuaGameScript::show_message_dialog() could use the wrong player and freeze the game. more
  65.  
  66. Scripting
  67. Added LuaSpacePlatform::name write.
  68. Added player_won to the on_pre_scenario_finished event.
  69. LuaControl uses physical controller for item manipulations (LuaControl::insert, has_items_inside, get_item_count, remove_item, clear_items_inside)
  70. Added LuaPlayer::physical_controller_type read.
  71. Added LuaQualityPrototype::color read.
  72.  
  73. Sounds
  74. Fulgora lightning sound remixed lower with volume variations.
  75. Fixed some explosions that were using the wrong size of explosion sound.
  76. Numerous sound mixes including new plant mining sounds mixed lower.
  77. Various menu simulation mixes improved.
  78.