- Update v1.0.7:
- Balance
- Increasing Bat and Heavy Health values for longer interactions
- Added 'hint' mortar shots
- When players aren't near any active artillery camps, a stray mortar shell will occasionally fly by from the direction of an uncleared cam. This shell has a longer lasting smoke trail, in the hopes of leading players towards the camp
- Fixed issue where character health was set from wrong source
- Increasing health of Demon Dogs and Heavy Grunts to be more reflective of their physical size/aggressiveness
- Enclaves
- Added opening instructions text
- Added delay between level load and enemy spawn
- Added results/reward text before reloading level
- Buffed rewards on timed enclave
- Enclaves can now spawn between different random encounters
- Added more encounters
- Adjusted existing encounter difficulty
- Rebalanced rewards
- Fixed enemies not spawning if enclave checkpoint data is not cleared properly
- All remaining enemies will die on enclave success
- Update v1.0.6:
- Tutorial
- Tutorial messages now update to use current controller mapping
- Added tutorials for Active Reloading, Respawning, Switching Characters, Cover System, Powers, Grenade use
- Balance
- Balance to enemy health values and new health scaling for difficulty settings
- New balance for boss battles
- Level loading
- Skip initial cutscenes if save file already exists
- Level 8
- Added clearer level instructions
- Fixed navmesh to prevent enemies spawning inside objects
- Added new effects
- Improved hit colliders
- Fixed cannon colliders
- Update v1.0.5:
- Camera Shake
- Fixed camera moving to first player view in coop during screenshake
- Fixed camera angle not resetting properly during more intense screenshake
- Options
- Fixed options menu coming up blank
- Fixed audio settings not saving/loading properly
- Added option to disable screenshake
- Added option to disable controller vibration
- Added option to disable mouse cursor during gameplay
- Fixed error when changing gore settings on main menu
- Cursor
- Cursor is invisible during cutscenes
- Cursor is invisible during dialogue events