- Update v1.100.7:
- Fixed an error that caused mint production to be sometimes suspended in advanced stages of the game
- Update v1.100.5:
- Changed how mousewheel input is handled to prevent problems with laptop "precise touchpad" input. Scrolling and zooming on the touchpad now works as intended.
- Update v1.100.4:
- Fixed issues related to wrong production quantity on low production building efficiency
- Fixed El Patron achievement. Now you can get it with Patron's Mansion and Patron's Villa.
- Update v1.100.1:
- Fixed an issue with older saves not unlocking cotton if Crop Field II was already researched
- Update v1.100.0:
- Added dye production, associated production buildings and workers
- Added textile production, associated production buildings and workers
- Added option to plant cotton on farm fields
- Added combo bonus research that affects textile and book production
- Added snowman, Christmas trees, and warm hats when people work during Winter
- Added wooden fence, stone fence and brick fence, with and without flower decorations
- Added several new types of statues, all can be shuffled with the “B†shortcut
- Upgraded production of fine garments that now requires textile too(!)
- Upgraded building of Cathedral, University, Patron’s Mansion and Guild Houses, they all require a certain amount of textile(!)
- Automatic grid enabling during building placement
- Various hedge placement improvements
- Pest problem in farms can now be fixed via payment
- Numerous improvements regarding pathfinding
- Several optimizations to further improve performance
- Corrected a bug where the minimap wouldn’t display farms, orchards and ranches
- Update v1.050.1:
- You can now properly add a hedge to an existing corner hedge piece
- Fixed a problem that happened when the game was saved while a tree was falling
- Tweaked how long trees grow
- Fixed a potential problem with citizens first going to some weird imaginary navigation point before proceeding with their proper route