1. Version 1.4.8
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  3. Hey folks!
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  5. This update features several fixes and backports from the ongoing development of Intravenous 3.
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  7. BASE GAME CHANGES
  8. - improved pathfinding - instances of goons getting stuck, or unable to pathfind to certain positions, should now be resolved and other similar instances should occur far less often
  9. - improved AI cover stare logic - reduces instances where NPCs are clearly capable of watching some kind of pathway, but aren't
  10. - improved tile visibility baking for static light sources
  11. - fixed NPC obstacle avoidance not functioning correctly, potentially leading to NPCs getting stuck in world geometry
  12. - fixed a rare crash that occurred when meshes that were used by shaders with custom vertex variables needed to be resized
  13. - fixed lighting tile visibility baking for security cameras
  14. - fixed light source tile visibility not baking the source tile index, resulting in a render "blind spot" at the base of the light source
  15. - fixed goons exiting their cover peek state too soon if the player loaded a savefile in which NPCs were in the cover peek state
  16. - minor memory optimizations
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  18. MAP EDITOR CHANGES
  19. - disabled difficulty selection while in map editor
  20. - fixed the 'disable trigger' cutscene action enabling triggers
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  22. 'COLLATERAL' CAMPAIGN CHANGES
  23. - fixed one of the objectives on the Nightclub level being incorrectly setup, resulting in the "Exfiltrate" objective never formally enabling, despite being able to exfiltrate after completing the main objective
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  25. MODDING
  26. - exposed objectBuffer class to mod environments
  27. - added world.EVENTS.INIT event - fired when a world class object is initialized
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  29. MISC
  30. - updated LuaJIT to latest github version
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  32. Remember to report any issues you run into!
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  34. Thanks for reading, hope you're enjoying the game!
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