1. Update v1774914:
  2. Unlocks
  3. Fixed an issue where various unlocks (tracks, characters, gallery items) where not being unlocked upon reaching the required conditions. This fix builds on the similar one done in the previous patch, so players that still had items locked from playing in previous versions should now finally see them as available.
  4.  
  5. Update v1767231:
  6. New Feature - Online Connection Quality Indicator
  7.  
  8. Added a new indicator to all Online game modes that shows the quality of the connection to the server.
  9.  
  10. New Feature - Online Join as Spectator
  11.  
  12. When searching for a new race online it is now possible to join lobbies that have a race already in progress. When this happens the player joins the race as a spectator, to become an active player as soon as the next race starts. Lobbies already in progress that are not full are always prioritized by matchmaking over new lobbies.
  13.  
  14. Unlocks
  15.  
  16. Fixed an issue where various unlocks were not properly awarded when achieving the required conditions. Players that have already reached the conditions will have the unlocks available as soon as they start the game.
  17.  
  18. The Tournament
  19.  
  20. Event 38: reduced the aggressivity of the AI at all difficulty levels. This makes the Event easier overall.
  21.  
  22. Event 66: reduced the frequency of AI using Overdrive during the event, making it easy to catch up to it.
  23.  
  24. Fixed an incorrect subtitle for an Akane line in the first cutscene of Strike Force Romanda.
  25.  
  26. Fixed an issue where, when Traditional Chinese was selected, subtitles where shown in Simplified Chinese instead.
  27.  
  28. Fixed an issue where in the US and UK languages some cutscenes showed the \\n characters at the end of some subtitles.
  29.  
  30. Fixed subtitles being desynced in the Event 66 cutscene.
  31.  
  32. Cars
  33.  
  34. Fixed an issue with the customization of Hope's car were the right mirror of the Color 02 set was not changing color correctly.
  35.  
  36. AI
  37.  
  38. Fixed an issue where Neural brake/throttle was slowing down the vehicle when nearing the limits of the track during a turn.
  39.  
  40. Fixed an issue where AI performance was decreased between races when performing a specific set of actions.
  41.  
  42. Time Attack
  43.  
  44. Fixed an issue where exiting the game mode as soon as the Time Attack was over could trigger an unresponsive game state.
  45.  
  46. Online
  47.  
  48. Relaxed the ping restrictions to join an online race.
  49.  
  50. Decreased lobby timer before a race to 1 minute.
  51.  
  52. Tracks
  53.  
  54. Fixed various locations on the Hawk Trail and Tireburner tracks were colliding with track limits at high speed could cause the car to explode.
  55.  
  56. Fixed the invisible collision at the entrance of the shortcut in the Steel Bowels track.
  57.  
  58. Fixed an issue on all tracks of the final environment were invisible collisions could disrupt the cars behaviors.
  59.  
  60. General
  61.  
  62. Fixed the Hope's Mastery achievement/trophy not tracking progress correctly. Unfortunately, in order to fix this bug we had to reset the achievement in game's progress. If the achievement/trophy was already in progress tracking will resume updating once the previous value is reached again.
  63.  
  64. Numerous other bug fixes and improvements.
  65.  
  66. Update v1757854:
  67. New Feature - Pause Menu Tutorials
  68.  
  69. When playing in any Arcade game mode, all gameplay mechanics Tutorials can be accessed with a new dedicated button in the Pause Menu. The very first time you enter any Arcade game mode this menu will be opened automatically.
  70.  
  71.  
  72. The Tournament
  73.  
  74. Fixed various Róisín text dialogues saying 'fuck' instead of the Irish slang 'feck'. This is done to make those lines correctly reflect the spoken dialogue.
  75.  
  76. Fixed minor inconsistencies between various spoken and written dialogues.
  77.  
  78. Cars
  79.  
  80. Noboru: raised collision shape of the car to avoid unexpected collisions with the track in certain circumstances.
  81.  
  82. Fermi: raised collision shape of the car to avoid unexpected collisions with the track in certain circumstances.
  83.  
  84. AI
  85.  
  86. Fixed AIs performing a Perfect Boost every time they used a Boost. This fix affects all difficulty levels and all game modes.
  87.  
  88. Fixed various performance bugs with the AI Assist option , which caused its performance to be lower than intended.
  89.  
  90.  
  91. Online
  92.  
  93. In order to improve the online experience, we're doing changes to how matchmaking operates. Searching for a lobby might take longer, but the resulting race should offer a more stable experience.
  94.  
  95. Increased lobby timer before a race to 2 minute. This allows for more people to join a lobby before the match starts.
  96.  
  97. Fixed the issue where, during Matchmaking, the game wasn't progressing to the Lobby screen after a match was found.
  98.  
  99. Fixed a bug where performing certain actions with Mr. A and then exploding would cause him respawn on the track slower than intended.
  100.  
  101. Fixed various bug that could cause unintended behaviors when joining a Lobby while in a Party.
  102.  
  103. Fixed players distances not being present in the leaderboard during races.
  104.  
  105.  
  106. Checkpoints
  107.  
  108. Fixed Checkpoint Drones having collisions on all Tracks.
  109.  
  110. Tracks
  111.  
  112. Fixed invisible collisions in the Steel Bowels track that, in extreme cases, could impact cars handling.
  113.  
  114. Fixed the rain sound being played in the Misty Hills track.
  115.  
  116.  
  117. PC Only
  118.  
  119. Fixed the game not starting correctly when Serbian is set as the system language.
  120.  
  121.  
  122. General
  123.  
  124. Fixed the Boost HUD sound not stopping if the Boost HUD disappeared immediately after being triggered.
  125.  
  126. Changed the description of the Hunter achievement/trophy to make the objective clearer.
  127.  
  128. Fixed some cutscenes using UK English subtitles instead of US Subtitles when setting US English as the chosen language in the Options.
  129.  
  130. Numerous other bug fixes and improvements.
  131.  
  132. Update v1739945:
  133. The Tournament
  134.  
  135. Fixed the difficulty widget in the chapter selection referring to the AI Difficulty instead of Tournament Difficulty
  136.  
  137. In races where you need to beat a specific time, changed the description to read Beat the Record instead of Personal Record
  138.  
  139. Episode 3: fixed a character not saying its dialogue line during the post race cutscene
  140.  
  141. Episode 3: fixed a car stopping during the post race cutscene
  142.  
  143. Episode 10: fixed a background being white during the pre-race dialogue
  144.  
  145. Episode 16: tweaked teammates AI so that it performs better and more consistently at all difficulty levels
  146.  
  147. Episode 20: decreased AI performance on the Challenge Focus difficulties
  148.  
  149. Episode 23: decreased AI performance on the Story Focused and Balanced difficulties
  150.  
  151. Episode 26.3: decreased AI performance on the Story Focused and Balanced difficulties
  152.  
  153. Episode 30.3: changed race objective to only require 1 KO instead of 3
  154.  
  155. Episode 32: changed the target time to beat the event on Story Focused and Balanced difficulties
  156.  
  157. Episode 40: fixed a background being black during the post-race dialogue
  158.  
  159. Episode 40.2: decreased AI performance on the Story Focused and Balanced difficulties
  160.  
  161. Episode 57: slightly decreased AI performance on the Story Focused and Balanced difficulties and changed the race objective to require a different number of KOs depending on difficulty instead of being always requiring 3 (now Story Focused: 1, Balanced: 2, Challenge Focus: 3)
  162.  
  163. Cars
  164.  
  165. Fixed Aisha’s spoiler flaps not animating when steering or drifting
  166.  
  167. Online
  168.  
  169. For the launch period we temporarily deactivated the additional modifiers that could be applied to races when playing Screamer’s Mixtape (like Instant Overdrive, Power Shift, and others). The modifiers are still available to use in private lobbies without limitations. We’ll evaluate re-activating them at a later date.
  170.  
  171. Fixed a bug were successfully Striking Aisha was not rewarding Sync to the player performing the strike
  172.  
  173. General
  174.  
  175. Fixed the Hunter achievement not triggering unless the objective was completed under 30 seconds even if the achievement doesn’t have any time requirement
  176.  
  177. Fixed the Lavinia’s Master and Gregor’s Mastery achievement having their icons inverted
  178.  
  179. Fixed a rare bug that caused some pieces to detach from the cars during races even if said pieces didn’t exist. These pieces had collisions and could interfere with other cars behaviors, causing instability or random explosion during races  
  180.  
  181. Fixed subtitles appearing slightly off timing during some cutscenes in all languages  
  182.  
  183. Numerous other bug fixes and improvements