1. Update v1.021:
  2. ⚖️ Gameplay Balance Improvements
  3. In this patch, we’ve made significant balance adjustments based on your feedback:
  4. Iron-related crafting balance changes - Iron Parts, Metal Tools and Machines
  5.  
  6. Refined Jade - balance cost of crafting
  7.  
  8. Balance changes in extracting tools - hatchet and pickaxe damage in primitive and improved version are fixed
  9.  
  10. Added some missing requirements building materials in various structures (Nine-arch Bridge, Farm)
  11.  
  12. 🛠️ Core Gameplay Fixes
  13. We’ve also made crucial improvements to game mechanics and addressed several bugs:
  14. Fixed major bug which blocks village managment menu
  15.  
  16. Quest items are now not tradeable
  17.  
  18. Machines Kits are now not a Quest item
  19.  
  20. Fixed bug which allow to destruct machines and some other obects by hatchet
  21.  
  22. Fixed some minor warehouse issues: travel point position change, build collision expansion to cover for travel point, delete old travel points
  23.  
  24. Fixed bugs in Heavenly Ladder Monument - Building Progress issue and missing materials in few ghosts
  25.  
  26. Fixed bug which occurs when saving while building Nine-arch Bridge (objectives “Destruct wooden scaffolds”)
  27.  
  28. Building progress should be shown after placing fundaments
  29.  
  30. Fixed some minor farming system bugs
  31.  
  32. Further fixes on save system and loading sequences
  33.  
  34. Fixed broken snapping Wide and Narrow Scaffold with Ladder
  35.  
  36. Update v1.02:
  37. Farming Reworked
  38. We heard you loud and clear - plant growth was too fast and rewards too random. With Patch 1.02, crop growth times have been rebalanced for a more natural pace, and drop rates have been increased across the board. You’ll also start finding seeds more often when gathering plants – helping you plan ahead.
  39.  
  40. Village Life Improvements
  41. Your villagers are smarter now, too! They’ll gather more per tool and prioritize the most caloric food when eating. We’ve also made some changes to how fishing rods are used in storage and adjusted how resources stack.
  42.  
  43. Quest and Journal
  44. Dozens of quests received updated objectives, fixed VO/texts, or adjusted NPC positions for better visibility. We’ve also added item reset options to several main quests in case important items were lost - helping prevent blockers in progression.
  45.  
  46. That’s not all - check out the full changelog:
  47. Bug Fixes:
  48.  
  49. Fixed a bug where crops would grow instantly if players clicked repeatedly while planting
  50.  
  51. Desert map foliage: plants are now correctly visible and harvestable
  52.  
  53. River cave: fixed issue preventing iron ore collection
  54.  
  55. Fixed missing textures in the Desert map's Outpost Monument
  56.  
  57. Fixed the model of Jun appearing in the Mountain area
  58.  
  59. Fixed an issue with saving/traveling after death that could corrupt the save file in some cases
  60.  
  61. Fixed snapping issues and collision bugs with rice fields
  62.  
  63. Cutscene audio, subtitles, and video should be synced
  64.  
  65. Improved performance on the Desert map
  66.  
  67. Settings Fixes:
  68.  
  69. Language setting now saves correctly between sessions
  70.  
  71. Scalability setting no longer reverts to LOW
  72.  
  73. All graphic settings should now save properly
  74.  
  75. Quest Fixes:
  76.  
  77. Objectives and text improvements for:
  78.  
  79. Seeds of Jiumenkou
  80.  
  81. A Dark Omen
  82.  
  83. Recipes of Jiumenkou
  84.  
  85. Desert Drought
  86.  
  87. Mei’s Sanctuary
  88.  
  89. The Coop Keeper
  90.  
  91. Master of the Mud
  92.  
  93. Pillar and Hay
  94.  
  95. Recipes of Badaling
  96.  
  97. Recipes of Jiayu
  98.  
  99. Quest changes:
  100.  
  101. The Old Workshop
  102.  
  103. Alchemist
  104.  
  105. Mastering of the Flame
  106.  
  107. Missing VO Fix:
  108.  
  109. Hands to the Task
  110.  
  111. Main Quest Items Reset:
  112.  
  113. Added option to reacquire lost items for progression in:
  114.  
  115. Engineering I & II
  116.  
  117. Carpentry II
  118.  
  119. Decorative Arts
  120.  
  121. Bricklaying II
  122.  
  123. Decorative Arts: fixed issue with lanterns blocking quest progress
  124.  
  125. The Humble Harvest: tutorial update
  126.  
  127. Mei’s animals should no longer despawn
  128.  
  129. Additions:
  130.  
  131. Knowledge Menu now shows snail entry
  132.  
  133. Added source information for Lamb and Fish in Knowledge Menu
  134.  
  135. Added HP regeneration when hunger and thirst are above 80%
  136.  
  137. Changes: Tool Durability
  138.  
  139. Primitive tools: 50 → 150
  140.  
  141. Improved stone tools: 150 → 350
  142.  
  143. Gathering:
  144.  
  145. Trees yield more wood: 5 → 15 units per log
  146.  
  147. Rocks: increased drop rate by 20%
  148.  
  149. Rocks respawn time reduced: 900 seconds
  150.  
  151. Limestone respawn time reduced: 100 seconds
  152.  
  153. Crafting Adjustments (Carpenter Station):
  154.  
  155. 10 wood → 20 raw planks / raw beams / wedges
  156.  
  157. 10 raw plank → 15 planed plank
  158.  
  159. 10 raw beam → 15 planed beam
  160.  
  161. 20 wedge → 20 brace
  162.  
  163. 5 wood block → 20 grid
  164.  
  165. 15 raw beam → 15 wooden pole
  166.  
  167. 15 planed plank → 15 carved plank
  168.  
  169. 15 planed beam → 15 custom beam
  170.  
  171. 15 brace → 15 duogong
  172.  
  173. 15 grid → 15 lattice
  174.  
  175. Farming Adjustments:
  176.  
  177. Growth times increased:
  178.  
  179. Most crops extended from ~2 min → ~4 min (some to 7–8 min)
  180.  
  181. Drop rates increased:
  182.  
  183. Most crops: 1–3 → 1–6 units
  184.  
  185. Rice: 1–4 → 1–6
  186.  
  187. Flax: 2–4 → 2–6
  188.  
  189. All harvestable plants can now yield 1–2 seeds
  190.  
  191. NPC & Village Management:
  192.  
  193. NPCs now gather more resources per tool
  194.  
  195. NPCs consume highest-calorie food first
  196.  
  197. Fishing rod durability increased: 5 → 25 fish per rod
  198.  
  199. UI / Mechanics:
  200.  
  201. Resources and materials now stack up to 500 units
  202.  
  203. Interiors:
  204.  
  205. Visual improvements to the Stonemason’s Sanctum interior