- Update v1.021:
- âš–ï¸ Gameplay Balance Improvements
- In this patch, we’ve made significant balance adjustments based on your feedback:
- Iron-related crafting balance changes - Iron Parts, Metal Tools and Machines
- Refined Jade - balance cost of crafting
- Balance changes in extracting tools - hatchet and pickaxe damage in primitive and improved version are fixed
- Added some missing requirements building materials in various structures (Nine-arch Bridge, Farm)
- ðŸ› ï¸ Core Gameplay Fixes
- We’ve also made crucial improvements to game mechanics and addressed several bugs:
- Fixed major bug which blocks village managment menu
- Quest items are now not tradeable
- Machines Kits are now not a Quest item
- Fixed bug which allow to destruct machines and some other obects by hatchet
- Fixed some minor warehouse issues: travel point position change, build collision expansion to cover for travel point, delete old travel points
- Fixed bugs in Heavenly Ladder Monument - Building Progress issue and missing materials in few ghosts
- Fixed bug which occurs when saving while building Nine-arch Bridge (objectives “Destruct wooden scaffoldsâ€)
- Building progress should be shown after placing fundaments
- Fixed some minor farming system bugs
- Further fixes on save system and loading sequences
- Fixed broken snapping Wide and Narrow Scaffold with Ladder
- Update v1.02:
- Farming Reworked
- We heard you loud and clear - plant growth was too fast and rewards too random. With Patch 1.02, crop growth times have been rebalanced for a more natural pace, and drop rates have been increased across the board. You’ll also start finding seeds more often when gathering plants – helping you plan ahead.
- Village Life Improvements
- Your villagers are smarter now, too! They’ll gather more per tool and prioritize the most caloric food when eating. We’ve also made some changes to how fishing rods are used in storage and adjusted how resources stack.
- Quest and Journal
- Dozens of quests received updated objectives, fixed VO/texts, or adjusted NPC positions for better visibility. We’ve also added item reset options to several main quests in case important items were lost - helping prevent blockers in progression.
- That’s not all - check out the full changelog:
- Bug Fixes:
- Fixed a bug where crops would grow instantly if players clicked repeatedly while planting
- Desert map foliage: plants are now correctly visible and harvestable
- River cave: fixed issue preventing iron ore collection
- Fixed missing textures in the Desert map's Outpost Monument
- Fixed the model of Jun appearing in the Mountain area
- Fixed an issue with saving/traveling after death that could corrupt the save file in some cases
- Fixed snapping issues and collision bugs with rice fields
- Cutscene audio, subtitles, and video should be synced
- Improved performance on the Desert map
- Settings Fixes:
- Language setting now saves correctly between sessions
- Scalability setting no longer reverts to LOW
- All graphic settings should now save properly
- Quest Fixes:
- Objectives and text improvements for:
- Seeds of Jiumenkou
- A Dark Omen
- Recipes of Jiumenkou
- Desert Drought
- Mei’s Sanctuary
- The Coop Keeper
- Master of the Mud
- Pillar and Hay
- Recipes of Badaling
- Recipes of Jiayu
- Quest changes:
- The Old Workshop
- Alchemist
- Mastering of the Flame
- Missing VO Fix:
- Hands to the Task
- Main Quest Items Reset:
- Added option to reacquire lost items for progression in:
- Engineering I & II
- Carpentry II
- Decorative Arts
- Bricklaying II
- Decorative Arts: fixed issue with lanterns blocking quest progress
- The Humble Harvest: tutorial update
- Mei’s animals should no longer despawn
- Additions:
- Knowledge Menu now shows snail entry
- Added source information for Lamb and Fish in Knowledge Menu
- Added HP regeneration when hunger and thirst are above 80%
- Changes: Tool Durability
- Primitive tools: 50 → 150
- Improved stone tools: 150 → 350
- Gathering:
- Trees yield more wood: 5 → 15 units per log
- Rocks: increased drop rate by 20%
- Rocks respawn time reduced: 900 seconds
- Limestone respawn time reduced: 100 seconds
- Crafting Adjustments (Carpenter Station):
- 10 wood → 20 raw planks / raw beams / wedges
- 10 raw plank → 15 planed plank
- 10 raw beam → 15 planed beam
- 20 wedge → 20 brace
- 5 wood block → 20 grid
- 15 raw beam → 15 wooden pole
- 15 planed plank → 15 carved plank
- 15 planed beam → 15 custom beam
- 15 brace → 15 duogong
- 15 grid → 15 lattice
- Farming Adjustments:
- Growth times increased:
- Most crops extended from ~2 min → ~4 min (some to 7–8 min)
- Drop rates increased:
- Most crops: 1–3 → 1–6 units
- Rice: 1–4 → 1–6
- Flax: 2–4 → 2–6
- All harvestable plants can now yield 1–2 seeds
- NPC & Village Management:
- NPCs now gather more resources per tool
- NPCs consume highest-calorie food first
- Fishing rod durability increased: 5 → 25 fish per rod
- UI / Mechanics:
- Resources and materials now stack up to 500 units
- Interiors:
- Visual improvements to the Stonemason’s Sanctum interior