- Patch 1.1: Post-Launch Quality of Life
- Hey folks,
- Wow! It has been really exciting to see the influx of new players in the past week! As a solo dev and first time indie, it's incredible to see how many people are interested in the game.
- Even with Early Access concluded, I'll still be updating Throne of Bone to ensure it's the best it can be. So with that, let's talk about this 1.1 QoL patch:
- Profiles
- Having multiple profiles with independent progress was a feature requested in this first week of 1.0, and I'm happy to announce that it is now available! This wasn't a feature I realized would be important during Early Access, but it makes sense that lapsed players would like to start over from the beginning, so thanks for the feedback! Of note: while individual profiles maintain separate runs, collections, and "best" rosters, rosters for the grand catacomb are share across all for that installation.
- Resetting your best
- If you open the collection from the main menu, you will be able to 'dethrone' your previous best if you want to move on to a new post-win matchup.
- On the Horizon
- The focus in May will be bug fixing and quality of life, rather than new modes or content.
- While I will be evaluating the performance of enemies and bosses, I will be avoiding balance that makes changes to player minions.
- The Soundtrack is now available!
- The ToB soundtrack, composed by the illustrious Pietro Frigerio is now available on Steam
- Pricing
- With the conclusion of Early Access and Launch Sale, ToB's price is now set to the intended 19.99.
- Bug Fixes
- - Fixing various controller issues
- - (shadow patched) Skip Spell Button exploit fixed
- - (shadow patched) Grand Catacomb UI issue when no winners found.