- Update v1.4.2:
- New features
- Improvements
- Improved performance of unit list filter
- 'A Spiritual Journey': Added side quest reward
- Minor performance improvement for terrain
- Added berth blueprints with liter trash cans
- Changed the trash management hint to pop up less often (20 minutes)
- Multiplayer: Multiplayer now requires all players to be on the latest version of the game
- Tutorials
- 'Introduction: Construction': New berth blueprints have been removed
- Fixed an issue where Tutorial 4 could not be finished
- Added new trade & production tutorial
- Bug fixes
- Fixed aliens displaying need for promotion when already at the level cap
- Fixed an issue where the energy absorber could not be collected
- 'A Spiritual Journey': Fixed visuals for the hired hate preacher
- 'The First Contact': Fixed an issue where battery farms and energy distributors failed to generate toxic waste
- Fixed the trader call button not deactivating properly when spaceport is missing
- Fixed an issue where the 'Inner Peace' achievement would not unlock
- Fixed Multiplayer communication center not functioning correctly
- Fixed opened sub deck gate remnants being visible in rooms with cutout floors
- Fixed an issue were teleported-in groups from events would re-spawn
- Fixed the arrest button so that it is not greyed out anymore, as long as the alien is not arrested
- The player can no longer put plants in a sector that is already full and no longer quick-harvest plants without receiving crates
- Fixed missing activation costs for some of the fun deck buildings
- Fixed an animation issue where aliens sitting around benches would not stand up anymore
- Fixed an animation issue with plants
- Fixed an issue that would display the debug console if a game was saved
- Fixed a crash that occurred when aliens were killed in certain situations
- Fixed an issue that could result in aliens getting stuck in the berth
- Fixed units getting displayed on the wrong deck
- Fixed an issue where a fuzzie could transform into an O2-crate
- Fixed a rare crash that could occur if O2 Crates were shown that were already teleported away
- Fixed an issue were fuzzies would not display a face sometimes
- Fixed an issue where the factory would not refresh after finished research
- Fixed a false combat alarm that could be triggered by drones even though the combat happens behind the closed bulkhead
- Fixed an issue where the Luxury Tourist category could not be unlocked
- Fixed an issue where some save game would cause the game to crash upon loading
- Fixed an issue where the lobby will become inaccessible if the host kicks out a bot or another player
- Fixed an issue that would not let players join a multiplayer match via invite while in single player mode
- Fixed an issue where the player could not access the unit’s menu after its first use
- Fixed an issue that would make the energy core move on its own.
- Fixed an issue where the target for Sabotage could not be selected
- Fixed mouse-wheel scrolling issues within the game lobby
- Fixed an error with the English intro video subtitles
- Fixed an issue where AI would clutter cargo holds, filling them up with unused goods after long sessions
- Fixed an issue where game settings would change when loading a game
- Fixed an issue that would show the garbage bots outside of the station
- Fixed an issue where cancelling a mech construction would show an improper animation
- Health bars in boss battles are now showing correctly
- Controls and UI
- Fixed UI and displaying errors
- Fixed flickering that could occur if the camera is in a certain angle with the oxygen overlay active
- Fixed various text overlap issues
- Fixed minor typos in localization
- Fixed a combat selection visual effect not getting destroyed on the death of a unit.
- Fixed camera collision with variable sized room walls
- Fixed an issue with the camera getting stuck on the Star Hotel
- Fixed various gamepad input and control issues
- Fixed an issue with the Save Game selection behavior via gamepad
- Fixed notification highlighting for gamepads
- Fixed an issue where input hints for the gamepad would stop showing after the controller gets disconnected
- Removed a mouse control hint that was wrongly featured in the console versions
- PC only
- Fixed an issue where the player could assign windows and right click keys for buttons in the key binding menu
- Fixed rebinding conflict message not being closed correctly in some cases