1. Ocean Keeper 1.0.3: PS5 Release, Cross-Platform Deals & New Features
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  3. Hey Guardians!
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  5. We’re thrilled to announce the release of Ocean Keeper 1.0.3 update, bringing a host of exciting new features, fixes, and improvements. This update includes the new Relic Fun system, offering temporary boosters to enhance your mining and combat experience, alongside several gameplay improvements based on your feedback. Additionally, we’ve worked hard to balance the game.
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  9. But that’s not all – Ocean Keeper 1.0.0 is now available on PlayStation for the first time, with all the exciting updates and improvements now accessible to console players. To make this launch even more special, we’re offering massive discounts on both Steam (up to 25%) and PlayStation (20% off), with an additional 20% off for PlayStation Plus members. Don’t miss out on the chance to grab the new and improved game at a reduced price!
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  11. Let’s dive deeper into everything that’s included in this patch:
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  14. Plus Time: Adds extra time to the wave countdown.
  15. Armageddon: Calls in a rocket barrage around the Mech
  16. Mines Trail: Mines drop behind the Mech as it moves.
  17. Reflector: Long-range attacks are reflected back at enemies (Spit enemies).
  18. Skill Reload Time: Reduces skill reload time by a percentage during a wave.
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  22. Anti Gravity Ore: Ore and other objects now float instead of sinking during digging.
  23. Double Ore: All ore blocks now yield double the amount.
  24. Ore XRay: See ore through blocks and fog of war.
  25. Mega Explosion: The Digger drops bombs (new bombs spawn every few seconds).
  26. Corrosion swarm: Every few seconds, a random block within a certain radius of the Digger will break.
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  29. Localization:
  30. Renamed some session upgrades for the Digger’s tools.
  31. Fixed missing Dialogue Summary in the journal.
  32. Renamed ore in Steam Achievements and changed the name of the meta-currency to Oceanit.
  33. Reduced dialogue speed for easier reading.
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  35. Settings:
  36. We’ve reworked several UI elements in the settings menu, making it more streamlined and user-friendly. The addition of a save feature for graphics settings and the improved tab organization ensures that customizing your gameplay experience is even easier than before.
  37. Merged “General” and “Controls” tabs.
  38. Added a “Save” button for graphics settings.
  39. Changed the order of settings on the "Graphics" tab.
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  41. VFX:
  42. In this update, we’ve made significant improvements to the visual effects (VFX) in Ocean Keeper to enhance the overall gameplay experience. These changes aim to make explosions, projectiles, and enemy interactions more impactful and visually appealing, adding to the intensity of your undersea adventures.
  43. Updated explosion effects for all in-game explosions, enhancing the visual impact.
  44. Fixed Rail Gun shooting effects for more fluid gameplay.
  45. Made projectiles and trails more noticeable for various weapons like:
  46. Sniper Rifle
  47. Artillery
  48. Detonation Charges
  49. Carpet Missile Launcher
  50. Rocket Gun
  51. Updated enemy death explosions to match enemy size and damage effects across multiple enemy types.
  52. Updated puddles effects for Electric and Freezing Puddles.
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  55. Level Design:
  56. We’ve made significant improvements to level design, particularly in the handling of object colliders. This change ensures that environmental interactions are smooth and intuitive.
  57. Fixed colliders not matching object sizes.
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  59. Story Indicator Fixes:
  60. Fixed antenna radius for locating points of interest, improving the navigation and exploration experience.
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  62. Balance:
  63. We’ve carefully reviewed and refined the game’s balance, ensuring that progression feels rewarding while also maintaining the challenge. These tweaks address issues raised by our community and improve the overall gameplay experience.
  64. Adjusted the balance for Wave 4.
  65. Fixed an issue where the spawn rate of worm groups was too high.
  66. Corrected the group sizes of enemies in later waves.
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