- Update 1.1.2
- Improvements
- A special icon is now displayed when interacting with an object if enemies are nearby. Bots with Enemy Avoidance enabled will not take such objects as tasks.
- Increased the areas in which enemies mark nearby objects and tasks as dangerous. This should help bots avoid working near hostile units more reliably.
- Added an additional explanation to the “Bind Blueprint†window that appears when exiting Blueprint Mode.
- Decorative objects no longer block the placement of buildings, roads, and walls. They will now be removed automatically during construction.
- Builders now collect additional resources so they can use them for nearby construction projects.
- Antenna widgets on the Tactical Map are now displayed above all other widgets, making them easier to select.
- After completing the Consciousness Storage quest, a tutorial message will appear above the building: “Open the map to manage your bots.â€
- The required platform is now placed automatically when installing a double cabin.
- Improved the display logic for energy coverage radiuses.
- Increased the number of mechanisms obtained from scrap piles and abandoned vehicles.
- Fuel Generators now produce more energy.
- Increased Sorter capacity.
- F5 can now be used to both open and close the Research window.
- Fixes
- Fixed an issue where the boss could become stuck after killing the player if it had taken a large amount of damage beforehand. Aggro toward the defeated player was not being cleared correctly.
- Fixed an issue where the laser-wielding enemy did not mark nearby objects as dangerous.
- The door to the Oracle’s base will no longer open until the previous quests have been completed.
- Fixed a crash on systems that do not support DLSS or FSR. Upscaling is now disabled by default and will only be enabled when supported.
- Fixed an issue where an enemy turret could spawn inside a mountain.
- Laser turrets can no longer deal damage through obstacles. Previously, the beam was visually interrupted, but still dealt damage.
- Fully depleted scrap piles are no longer displayed on the map.
- Fixed an issue where enemies could spawn on rooftops or mountains.
- Fixed an incorrect name being displayed when creating a bot.
- Fixed a major frame-rate drop when using the Tactical Map opened with Tab.
- Fixed an issue where the weapon installation tutorial could appear more than once.
- Fixed an issue where bots following the player would remain stationary after loading a saved game.
- Fixed an issue where modules could sometimes neither be installed on nor removed from a rover, even after restarting the game.
- All open interface windows are now closed when launching the rocket.
- Fixed an issue where the storm radius was displayed incorrectly on the minimap in Tactical Mode.
- Fixed an issue where the storm could be duplicated after loading a saved game.