1. 👸 Patch 1.04 🤴
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  4. Hi Community,
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  6. The patch 1.04 is now live! Check out the changelog below:
  7. New Features
  8. You can now move coffers and the resource cart.
  9. More important notifications are now shown for longer than lesser ones.
  10. Now shows ruler titles instead of realm titles on active missions.
  11. Fixes
  12. Several localization fixes
  13. Fixed a rare issue causing walls to instance incorrectly during placement.
  14. Smoke adjustments:
  15. Fixed summer smoke activation issue.
  16. Replaced bakery smoke with town house smoke and Fixed random delay on the Bakery when the smoke starts
  17. Re-worked season controller and other effects, which may affects flag, lights in winter and smoke
  18. Added support for multiple smoke colours
  19. Added smoke to coal maker
  20. Fixed smoke would start with a random offset in buildings
  21. Fixed grass re-spawning in various scenarios:
  22. Destroying on top of an area
  23. Partially building and then destroying
  24. Destroying decorations on roads
  25. Added animated fire to workplaces.
  26. Added fire to the coal maker and ensured it uses unscaled time
  27. Fixed sparks FX and elixir resource not ignoring timescale
  28. Added smoke and fire to the blacksmith
  29. Fixed broken-looking metal bar used by blacksmith workers
  30. Corrected particle effects that would load and remain active
  31. Fixed snow/rain not stopping to load
  32. Corrected the red mesh appearing on wood gates and grass appearing underneath
  33. Fixed gaps on stone gates between towers
  34. Fixed gaps on towers between tower and wall
  35. Fixed an issue where relocating storage targeted by a worker to pick up resources could cause him/her to get stuck.
  36. Fixed bugs related to Giovanni's third date.
  37. Corrected the teaching tooltip triggered when placing a palace.
  38. Fixed the Ministry of Philanthropy buff countdown display issue.
  39. Fixed issue where if trading a locked resource would not decrease the resource amount.
  40. Fixed the issue where the second Cyclops reward was not registering.
  41. Fixed the bug that allowed placing multiple beanstalks while holding the shift key.
  42. Fixed issue where reconstructing arena after defeating it would remove the statue.
  43. Fixed issue where The Dark Knight would gift prismatic elixir instead of prismatic liquid.
  44. Fixed relocating issues:
  45. After loading, caused the flag lines staying in the same place and hence the duplicated flags
  46. With different rotation would lead to floating flaglines
  47. Optimization
  48. Removed unused light from coal maker
  49. Fixed memory leak related to light texture, swirly winds, border fog, territory drawer, flag lines generation & meshes leaking due to overview render
  50. Optimized memory usage of world map
  51. Balancing
  52. Fish respawn a bit faster
  53. Sickness now always starts X days after hospital is available, even if you don't build it.
  54. Coal will consume slowly during winter, but also take equally more time to make.
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  56. Thank you for your support!
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