- Update v1.0.4.3215:
- Skill Tree
- Infester - A new Skill Tree for Musketeer, Backstabber and Spearmaiden applying 'Infested' status - when a character affected by this status dies, they explode in a poisonous burst.
- Items
- Life Reaver Knife - A melee attack with a knife. When an opponent is killed by an attack with this weapon, the wielder is fully healed
- Reaper Pistol - A ranged attack using a pistol. If the opponent is killed by an attack with this pistol, the wielder can make another attack
- Reaper Javelin - A ranged attack using a javelin. The javelin does not deal damage but only pushes the opponent. If the opponent is killed by an attack with this weapon, the wielder can make another attack.
- Reaper Steal Dagger - A melee attack with a dagger. If the opponent is killed, the wielder of the dagger gains one point of armor
- Sacrificial Trident - Ranged attack with a javelin that doesn’t deal damage but only pushes the enemy. If the attack kills, the player gains points that allow them to summon monsters.
- Sacrificial Dagger - Melee attack with a dagger. If the attack kills, the player gains points that allow them to summon monsters.
- Sacrificial Necklace (Passive) - A necklace that grants summoning points when the character wearing it dies.
- Life Reaver Ring (Passive) - After kiling an enemy, it heals the wearer by 2 HP.
- Hungry Gauntlet (Passive) - After kiling an enemy, it increases the wearer's armor for one turn.
- Ring of Devourer (Passive) - After killing an enemy, it increases the weapon damage of the ring wearer for one turn.
- Glossary & Tutorials Archive
- Glossary Menu provides details on discovered Items, Cannons and Modules, while Tutorial Archive enables Players to revisit previously played through Tutorials on Crew, Enemies, and game mechanics. Both Menus are available in all game modes via Player Menus alongside Ship and Crew Menus in Region Map, SeaBattle and Skirmish and in all Pirates' Cove Buildings. Returning Players will see all content unlocked.
- IMPROVEMENTS
- Player's Turn no longer ends automatically, allowing Players to undo their last moves in Turn. Auto End Turn can be togged back on in Settings\Gameplay Panel.
- Upgrades in the Workshop have been reworked or rebalanced to improve player progression.
- Significant changes have been made to the starting modules for pirate classes. These modules no longer provide only flat stat modifications but now offer interesting passive traits that change how the classes function.
- BUGFIXES
- Fixed cursor hover animation missing for Tar and Fire cells.
- Fixed multiple minor UI issues.
- Update v1.0.3.3198:
- Improvements
- Added a Fear tooltip, visible when hovering over the Fear bar with the mouse cursor in Tactical mode.
- Added an additional Undo keybind under the 4th mouse button.
- Pirates can now be switched at any point during the player's turn using the Left Mouse Button, as long as they are not a viable target of the currently selected Ability.
- Cone AoE Abilities like Sword Swing or Sword Sweep can now be targeted at obstacles, as long as there are viable targets within the Ability’s area of effect.
- The Armor icon next to the targeted unit’s HP bar will flicker on hit, indicating that damage was absorbed.
- Blackbone can no longer be targeted in Sea Battles.
- New Difficulty Tiers now unlock faster for players winning on the highest available Tiers.
- Bugfixes
- Fixed Tar not turning into Fire despite Fire being present on adjacent tiles for 1 turn.
- Fixed Tar remaining in 'ignited' state despite removal of Fire from adjacent tiles (ie. through spawning a Snail Egg on top of it).
- Fixed Tar remaining in incorrect states after undo.
- Assassination can no longer be used on targets that can't be killed by it.
- Fixed custom keybind glyphs overlapping in the Crew & Ship panels and the Tactical Ability Bar.
- Changing screen mode is no longer possible on Steam Deck.
- Update v1.0.2.3161:
- Bug Fixes
- Fixed a softlock that could occur when characters bounce off obstacles.
- Fixed multiple softlocks caused by character animations.
- Fixed a delay in the death animation when using the Assassination ability.
- Fixed an issue causing the Backstabber to die at low HP while using the Assassination ability.
- Fixed the Call for Rope ability issue that caused the character model to disappear.
- Fixed Chop III ability order on the action bar.
- Fixed animation freeze on Grappler when using the Wrestle ability.
- Mitigated character animation glitches on deployment confirmation.
- Fixed redundant VFX display issue when using the Kraken Tentacle Slam ability on a 1-cell target.
- Fixed a redundant wound floater issue that could occur when enemy Flintlock kills Crewmates.
- Fixed the Syndicate faction being present in Raids where only Merchants and Hunters should appear.
- Fixed the Slime tooltip redundancy issue that could occur after using the Sarmatian Sabre Fang ability.
- Fixed the enemy tooltip appearing under player modules in Sea Battle.
- Fixed slot icons in the Ship panel on the Region Map.
- Fixed the enemy module tooltip label color on the Region Selection screen.
- Fixed misaligned building headers in Pirates' Cove.
- Fixed a Command Point icon size issue in Sea Battle.
- Fixed additional minor UI issues.
- Update v1.0.1.3150:
- Fixed multiple issues that caused the game to softlock on the Loading Screen.
- Fixed an issue where the game would freeze when exiting via Alt + F4 during the loading screen.
- Resolved a crash that occurred on game exit in various languages, including Chinese, Korean, Japanese, and Russian.
- Fixed a softlock caused by the Mermaid Call Level 3 ability, which pushed multiple characters into a single cell.
- Fixed a softlock caused by the Wrestle Level 3 ability being used on allies. Wrestle Level 3 can no longer be used on allies.
- Fixed multiple localization issues across all languages.
- Fixed an issue where manually set resolutions were not saved after exiting the game.
- Fixed an issue that prevented changing the resolution, window mode, and refresh rate in a single visit to the Settings Menu.
- Fixed SteamDeck starting in wrong resolution - default SteamDeck resolution set to 1280 × 800.