- Update v1.05d:
- Bug fixes:
- Fixed an issue where the game would freeze when setting up camp for the first time while tutorial poping up.
- Update v1.05c:
- Bug fixes:
- Fixed the problem of the character suddenly recovering health during battle (this recovery should theoretically only occur on the World map).
- Fixed the bug that when the player camps and rests on the world map, the screen may go black because the ambush cannot be triggered normally.
- Fixed the bug that the adventurer in the world map cannot be communicated when he is just spawn.
- Fixed the error of the battle information bar slider.
- Fixed the problem that after being robbed by bandits in the encounter, you can be robbed again immediately.
- Balancing:
- Adjusted and balanced the level and attribute requirements of YinJia Spear and Yanguan Sword.
- Update v1.05b:
- Bug fixes:
- Fixed the problem that some old archives could not be loaded.
- Fixed the problem of the lack of localization of the decay prompt, and changed the text color to make it easier to read.
- Fixed the problem that the name of the cave entrance in the scene related to the Shadow of the Heroes was incorrect.
- Fixed the problem that the summoned creature would leave a corpse when the player returned to the big map.
- Optimization and improvement:
- Modified the description of the target location in the "New Quest line" to make it easier for players to obtain useful information.
- Update v1.05a:
- New content:
- Update a "Xiake" starting origin option, players can carry a "Xiake" from the far east, can choose a sword or a gun as the initial weapon and unlock the matching oriental martial arts.
- Update a "Chinese Xiake" side quests.
- Optimization and Improvement:
- Optimized and polished the translation of some dialogues.
- Menara's vestments are no longer limited to human equipment.
- Players participating in battles between NPCs on the world map will increase the favorability of all members of the party they help and reduce the favorability of all members of the enemy party.
- Optimized the distance that caravan horses follow players on the world map.
- Merchants and villagers on the world map can now trade.
- Increased the richness of adventurer equipment.
- Improved the logic of adventurers on the world map. When they go to a town, they will appear in the tavern in the town. If they go to a dungeon, you are likely to meet them in the dungeon.
- BUG fixes:
- Fixed the problem that the portable barrels in the treasure house of Valasis Island cannot be carried normally.
- Fixed the problem that the description of the light armor expert is incorrect.
- Fixed the problem that the bartender in Brea cannot be worked.
- Fixed the problem of whether the game is unpaused after the tutorial window is closed.
- Fixed the error that the player can manipulate teammates to talk to the protagonist and remove the protagonist from the team.
- Fixed the problem that the effects of the two work attitudes of learning and laziness do not match the description.
- Fixed the problem that the player's prisoners retain the original inappropriate dialogue.
- Fixed the UI display error of the village guarding task.
- Fixed the problem that after the village guarding task is completed, the character will be born in Brea when returning to the big map.
- Changed the pool in a forest meadow encounter map to a navigable shallow water to avoid the problem of characters falling into the pool and getting stuck.
- Added several missing localizations.
- Special hero adventurers will no longer die directly in encounters, and if the player defeats them in an encounter, there is a small chance that they will be captured.
- Quest fixes and improvements:
- Big Market:
- Yummy salted fish: Fixed the problem that the player may not be able to trigger the plot when going to Bob at night.
- The great escape: Fixed the problem that the player will get stuck if the dialogue is skipped too quickly when encountering a person being hunted above the big market.
- Destroying the negotiation: Fixed the problem that after the player finds the president of the Chamber of Commerce and chooses to reveal the truth, a quest mark will be left permanently.
- Stirrup Town:
- Slaves in the basement: Fixed an issue where a quest marker would be left permanently when the player chooses to find the master of two slaves to complete the quest.
- Velasis Island:
- Island explore secrets: Fixed an issue where the player would have an abnormal performance when they chose to trick the dwarf captain to go to the top of the mountain.
- Balance Improvement:
- Overall Adjustment of Summoning Mechanism:
- Now, every time a character maintains a summon, the mana limit will be reduced, but the original hard limit that a character can maintain up to 4 summons has been cancelled.
- In the past design, summons were too cheap and powerful. It cost almost nothing to maintain them, and summoning them only required a few skill points. This made summons almost a necessary option for all mages. To maintain 4 summons at the same time, mages only sacrificed a few skill points and retained almost complete spellcasting capabilities. After this change, those magicians who mainly use summoning will need to spend most of their mana limit to maintain their summons, so they will be more specialized in summoning, and other spellcasting capabilities will be greatly reduced.
- Enhanced the damage of multiple skills of "Yanguan Sword Technique".
- Overall reduced the attributes of goblins.
- Rebalanced all amulets' resistances and fixed issues with individual amulets having no resistances.
- The cave near Stirrup Town has been modified to reduce the number and difficulty of monsters.
- Update v1.04b:
- Bug Fixes:
- Fixed the issue where summons did not correctly gain experience when killed.
- Fixed the issue where users with Russian system language could not load save files after changing the camera rotation speed.
- Fixed the issue where the model was not displayed correctly when previewing squad members in the squad management interface on the world map.
- Update v1.04a:
- New Content:
- Created a brand new town work system. Now players can talk to blacksmiths, doctors, and Bartender in different towns to start work. Players can accumulate different attributes and practical skills experience in different jobs, and at the end of the work, they will receive different levels of monetary rewards based on their work performance.
- steamthis Optimization and Improvement:
- Retranslated the Japanese localization of the main storyline dialogue and teammate dialogue.
- Increased the number of goods refreshed in the accessories store, and reduced the refresh ratio of clothing.
- Added corresponding map marks for blacksmiths, doctors, and bartenders.
- steamthis Bug fixes:
- Fixed another issue with the config file that caused the game to not load properly in some specific system language environments.
- Fixed an issue with a save file not loading.
- Fixed an issue with the Forgotten Potion causing multiple errors in the game when using summons on the large map.
- Fixed an issue with all NPC models not showing under certain circumstances in Greentown.
- Fixed an issue where the encounter reinforcement window could be closed by pressing ESC, and the encounter was stuck on the large map.
- Fixed an issue where summons did not provide experience when killed.
- To avoid many related issues, the player's summons will now be forcibly canceled when on the world map.
- Fixed an issue where squad members participating in gladiatorial games would cancel caravan positions.
- Fixed an issue where caravan members would disappear from the caravan after participating in gladiatorial games.
- steamthumbsup Quest fixes and improvements:
- Wildmage Association:
- Fixed an issue where the dialogue would be interrupted if Lysanthir was not in the party after completing the quest.
- Green leaves:
- Fixed an issue where the dialogue would be interrupted if Aldus was not in the party after completing the quest.
- White Steed Order:
- Fixed an issue where the dialogue would be interrupted if Sir Andrew was not in the party after completing the quest.
- Starfall Canyon:
- A Practicing Believer: Fixed an issue where the player could be unable to leave the scene after completing the quest.
- Secret temple: Fixed an issue where the dialogue would get stuck if the wrong answer option was selected when interacting with the guardian statue while a party member was using a magic shield and it was turned on.
- Secret temple: Fixed the issue that the guardian did not disappear after the battle with the guardian, and there was a chance that the player would continue to be hostile during the conversation.
- Dashte Desert:
- Dark Sacrifice: Fixed an issue where the captives would be tied back to the pillars after reloading the scene.
- Green Town:
- Seeking roots: Fixed an issue where the subsequent plot was not triggered after defeating Rona and her group.
- Seeking roots: Fixed an issue where the action of defeating Rona was abnormal.
- Stirrup Town:
- Mad Dream: Fixed the issue that when interacting with the magic stone statue, if a party member used the magic shield and it was turned on, choosing the wrong answer option would cause the conversation to get stuck.
- Evil with evil: Fixed the issue that when interacting with the cursed doll, if a party member used the magic shield and it was turned on, choosing the wrong answer option would cause the conversation to get stuck.
- Velasis Island:
- Island Exploration: Fixed the issue that after returning to Pirate Island from Velasis Island, the two quest-related characters' actions were abnormal.
- Island Quest: Fixed an issue where players could not return to Pirate Island before completing the quest when Annie Seaflower or Diego was tricked into going to Sharat.
- Warden Forest:
- Last Soul: Fixed an issue where players could not unlock the door to the Time Mage Ruins after reloading the scene.
- Banshee Gully:
- Emergency rescue: Fixed an issue where players could not continue talking to the White Horse Knight after choosing the option to leave.
- Emergency rescue: Added an option to persuade the White Horse Knight to leave.
- Vaergahl Volcano:
- Catfish in lava: Reworked this quest so that players can now accept it in Vaergahl Volcano and complete it in the same scene.
- steamthis Balance Improvement:
- Increased the resistance of Dragon Scale Heavy Armor and Dragon Scale Medium Armor.
- Update v1.03b
- BUG Fixes:
- Fixed an issue where viewing characters in a party could cause characters to be removed from the party.
- Fixed an issue where camping in the scene could get stuck.
- Update v1.03a:
- Optimization and Improvements:
- The Wildmage Association, Izziel Temple, and the Northerner Arena can now visit their gladiatorial games.
- Added maps for all village scenes.
- The Skill Book Merchant of the Stirrup Town Mercenary Guild is now renamed "Skill Book Seller" and always sells skill books for the 8 basic combat styles.
- Added traits to Takam that match his character settings.
- Modified the function of the Blood Effect option. Now you can control the "blood splatter" effect in the game. Players can temporarily use this switch to avoid the lag caused by the "blood splatter" effect. The deeper cause of the lag is under investigation.
- Added an option to keep the original art style portrait of teammates. If it is not enabled, the character will now become a photo portrait after joining the player's team.
- Adjusted the brightness of some teammates' portraits.
- Optimized multiple UI windows.
- BUG fixes:
- Fixed the map problem of Sliver Run City.
- Fixed the problem that the caravan position held by the caravan member was cancelled after adding it to the team. At the same time, the right-click unassignment function was added to the caravan position.
- Fixed the error in the Filthy blood that the player may trigger the quest plot in the castle before starting the quest.
- Fixed an issue where low-level Dark Knight had no magic abilities (does not work on Dark Knight that have already been generated).
- Fixed a number of localization misalignments in Japanese.
- Fixed some issues with incomplete character names on the UI.
- Fixed a bug with the climbing animation ending, and sped up the climbing animation.
- Reworked the window pause mechanism in the game, and fixed an issue where the game did not pause properly when a window was opened that should have been paused.
- Fixed the issue where some skills and talents had residual effects after resetting.
- Fixed the issue where the mechanism did not work when a transportable object was placed on the mechanism pedal.
- Update v1.02e:
- Bug fixes:
- Fixed an issue where gladiators that players met and defeated in the arena would become hostile when encountered in other scenes.
- Fixed an issue where cargo generated by transport tasks fell below the terrain (physics effects were turned off when generated).
- Optimization and improvements:
- Players can now recall any summoned creature in the entire team through the right-click menu.
- Update v1.02d:
- BUG Fixes:
- Fixed the UI display error of the village defense mission and reduced the interval between enemy waves.
- Fixed the problem that after completing the clearing outpost mission, executing the enemies in the dungeon will cause repeated prompts for mission completion.
- Fixed the problem that the villagers on the world map have no weapons.
- Fixed the problem that the traps are not refreshed correctly after the dungeon is refreshed.
- Fixed the problem that the Ronin Arena, Orc Master Arena, Northerner Arena, and Izzil Temple Arena do not refresh the
- game.
- The archive that has completed the "Filthy Blood" mission, but did not unlock the ownership of Curtis Castle due to a bug, now the ownership of Curtis Castle will be automatically unlocked after loading the archive.
- Quest fixes:
- Greentown:
- TheOneAmongUs: Fixed an issue where after defeating Finnegan, who had transformed into a werewolf, the player would still be in a dead state after transforming back, causing abnormal performances.
- Northerner Arena:
- Conflict at the River's End: Fixed an issue where after the arena competition ended, the player failed to convince the arena to agree to the Chamber of Commerce's request at Leif place.
- Conflict at the River's End: Fixed an issue where the performance at the start of the competition with Ilva was abnormal.
- Stirrup Town:
- Bloody Case: Fixed an issue where an incorrect quest logo was displayed.
- Herbs Problem: Fixed an issue where after the player saved the witch's apprentice at the abandoned farm, they did not ask for the reason, resulting in no relevant options after completing the quest.
- Herbs Problem: Fixed the issue where the player did not advance the Herbs Problem quest-related options after advancing the Evil with Evil quest at the witch.
- Abandoned Farm:
- Evil with Evil: Fixed the issue where the player's actions were abnormal when calling the werewolf again after accepting the quest.
- Optimization and Improvement:
- The durability of NPC adventurers' equipment will be automatically restored.
- Now all quest-related map markers will be deleted when the quest is completed or failed.
- Update v1.02c:
- Bug Fixes:
- Fixed an issue where players could scoop up stunned enemies during the encounter map, causing world map animation errors.
- Fixed an issue where some stores' inventories would not refresh after time had passed on the world map (including the merchants in the Ronin Camp and the skill tree merchants in the Stirrup Town Mercenary Guild).
- Fixed a rare issue that prevented saves from loading.
- Optimization Improvements:
- Player party members are now allowed to autocast spells when attacking practice dummies.
- Triggers no longer automatically turn off after being modified (previously this was done to prevent triggers from being edited in combat and causing incorrect effects).
- Update v1.02b:
- Bug Fixes:
- Fixed an issue where the secret chamber in[Starfall Canyon] [Starfall Canyon Temple]was inaccessible.
- Fixed an issue where NPCs could get stuck in combat state and become unresponsive to dialogue.
- Fixed significantly incorrect stat bonuses provided by [Adamantine Gear].
- Fixed an issue where [Adventurer Heroes] and [Bandit Heroes] on the world map might become unable to attack or move after spawning.
- Fixed an issue where the probability of unlocking locks was incorrect.
- Fixed an issue where the mercenary still displayed the hiring dialogue option after joining the player.
- Fixed an issue where the character was stuck in the "grabbing" state and could not act in certain situations.
- Quests:
- [Grey Hills]:
- [Hunt Down Orcs]: Fixed abnormal cutscene behavior when [Sultan] dies during combat.
- [Ronin Camp]:
- [Soltan]: Fixed a persistent quest marker remaining after choosing to help [Kui] attack the [Grand Bazaar].
- [Izziel Temple]:
- [AElixir but a poison]: Fixed an issue where after failing the persuasion check with [Santilin], subsequent dialogues would incorrectly use post-quest completion lines without progression options, blocking advancement in the [Monk] questline.
- Update v1.02a:
- New content:
- Added a blacksmith shop in Greentown.
- Added new crafting recipes.
- Added a new legendary one-handed sword, which can be obtained in a very special way.
- Optimization and improvement:
- Edited and improved the multi-language localization of the game prologue and some main lines, and the optimization of localized text will continue.
- Optimized the shooting effect of the avatar.
- The initial combat style of Aldus was changed from ranger to sharpshooter.
- Maps were added for most of the story mission-related dungeons.
- The fog of war in Greentown was removed.
- The UI images of the caravan were optimized.
- Optimized (reduced) the caravan model on the world map.
- Optimized the navigation path in the dungeon to avoid some problems that may get stuck in inaccessible locations.
- Improved some alchemical recipes.
- The water body in the Maze is no longer passable, and the navigation network in the swamp has been optimized.
- Added a greeting prompt after the player approaches for some side quests in towns.
- Improved the path to the crater of Volcano, significantly reducing the number of stone stairs that need to be climbed.
- BUG FIX:
- Fixed the problem that some story heroes can appear on the world map and be recruited before their related stories are completed.
- Fixed the problem that the armor merchant in Silver Run City could not open the trading interface.
- Fixed several text errors.
- Fixed basic UI display issues.
- Fixed the problem that the weight and resistance of ancient elf armor are light armor.
- Fixed an issue where the Collector and Monster Hunter Steam achievement would not progress properly if the player has been in the game for more than a year.
- Fixed an issue where the tower stairs in Castle Thinwood would cause endless teleportation.
- Fixed an issue where the attributes of some accessories did not match the T level.
- Fixed an issue where the Pirate Island could not be left after clicking to leave the area.
- Fixed an issue where a group of enemies would not support each other in some scenes.
- Fixed an issue where the minimap was misaligned.
- Fixed an issue where the "Repair All" button actually functioned as "Repair Inventory".
- Fixed an issue where the Necromancer Apprentice was not a magician.
- Fixed an issue where crossbow weapons could not be executed.
- Fixed an issue where the player did not receive Castle Curtis after completing the Filthy Bloodquest in Castle Curtis.
- Fixed an issue where the random quest targets generated by the Wildmage Association could appear in unreachable locations.
- Fixed an issue where some mage clothing was incorrectly restricted to females only.
- Fixed hand IK errors when moving polearms.
- Breakfasts given in the crafting room of the tavern will restore 20 points of satiety.
- Drinks given in the tavern dinner will restore a small amount of morale.