1. Patch notes 8/27/24
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  3. This patch fixes some bugs and character balancing issues that were identified after the 1.0 launch:
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  5. Editor changes:
  6. Mouse drawing location was offset by a pixel in the character editor
  7. Updated the Kaien template to include newer animations and attack power / hitboxes
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  9. Buster balance updates:
  10. fixed hurtboxes on basic movement
  11. Reduced dash attack damage and super armor frames
  12. Reduced f strong damage and active frames
  13. Removed down strong disjoint
  14. down b super armor now only applies to the grounded version
  15. grab comes out slightly slower
  16. ultra comes out slightly slower (but is active slightly longer)
  17. up b cancel window has been moved to the end of the move, and can be escaped from more easily to avoid easy kills
  18. side b has slightly more startup lag and end lag when the move doesn't hit
  19. up strong startup lag increased significantly (although he now has super armor)
  20. up strong has new visuals to indicate the hitbox better also the hitboxes have been shifted around a bit to be more forgiving to the opponent.
  21. cargo up throw damage increased slightly
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  23. Katsuro balance updates:
  24. Jab had an unintended 1 frame of invincibility
  25. Jab hurtboxes adjusted slightly (reduced reach on 2nd hit)
  26. down b hurtbox has been shortened
  27. neutral b now has less invincibility
  28. fair now has 10 frames of land lag on second hit and 7 fames on first hit, and total fair damage decreased from 18 to 12
  29. nair now has 8 frames of land lag
  30. bair now isn't disjointed and has 9 frames of landlag
  31. Removed some additional disjoints (bair, dash attack, up strong)
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  33. Nimbi balance updates:
  34. Fixed issue with up-b and float interaction
  35. Changed dash attack knockback angle to support combos
  36. Added sweet spots on the lightning attacks for both side B and down B, giving a +3 damage, +2 base knockback, and +.01 scaling knockback on each
  37. Increased float speed slightly
  38. Every down air is slower after the first, to reduce speedy spamming from above
  39. Added the ability to hold the neutral B charge
  40. Slightly increased power of charged neutral B
  41. Fixed the infinite height exploit on dair
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  43. Antagon updates:
  44. Reduced dash attack damage
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  46. Galvan fix:
  47. Neutral B projectile was forever lost if it gets parried or reflected
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  49. Fintail fix:
  50. Neutral B projectile was forever lost if it gets parried or reflected
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  52. Granite fix:
  53. Players can air dodge out of ultra
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  55. Tate fix:
  56. Players can air dodge out of ultra
  57.