- Update v1.2.6:
- Added:
- Tank: Panzerkampfwagen VIII Maus
- Highlight for hammer when aiming with it, so it highlights the tank part that will be hit
- Options to save and use Drone Waypoint Scheme
- Stopping and Starting the Drone
- Placing marker with the Drone
- Framerate limit option in game menu (it helps to reduce GPU usage, requires V-Sync to be set off)
- New placement options (move up, move down, rotate up, rotate down) for museum collectables
- Paint Schemes for paint room
- Periscope mode when inside the tank
- Support for a coaxial gun and a toggle button for it (to toggle between coax MG and Gun)
- MG34 variant for tank (Maus only for now)
- Support for separate loading ammo (separation for ammo container for only propellant or projectile)
- Modified / Tweaked:
- Reduced by 65% the sound of player falling
- Reduced by 50% the sound of player jumping
- Buying elements that are tool proof and can be only exchanged is now blocked in any other state than new
- Fixing elements that are tool proof and can be only exchanged is now blocked to any other state than new
- Connected the assembly state of a tank part to the possibility to put ammo inside that part if that part is a parent to ammo container
- Fixed:
- Missing icon for Next option in radial menu when selecting slot for tank
- Sdkfz suspension
- Ammo now correctly dissolves when clicked instead of instantly dissapearing
- Ammo can now be picked up on extractions when being inside the tank
- Ammo is no longer shown in extraction when highlighting objects
- Armament Manager will correctly show only MGs for vehicles that do not have main guns
- Sparks for welder
- Positions of Torsion Bars in Stug
- PanzerIVG now requires Battery box assembled for the tank engine to run
- Stairs cannot be placed outside workshop or above canal in workshop
- Stairs cannot be placed when colliding with player
- Panzer II C wheel in Hull section is now called properly as Spare Wheel
- Memory Leak for Ammo models, it was not deleted when leaving scenes and kept in memory
- Issue with Stug being able to rotate the main gun
- Panzer II C localization for Water Cooling Outlet (A, B and C letters added)
- Little Willie Roller wheels unification of names (previously some of them were called Road Wheels)
- Various tanks animation issues
- Various tanks material issues (wrong visuals for some parts)
- Lighting on Warehouse scene as we now use new method to load rooms
- Screw visuals so they correctly keep up with the parent element state
- Upate v1.2.5 hotfix:
- Fixed:
- Saves now correctly load
- Highlight on water sprinkler and the water itself is not displayed at all time
- Prop Menu ammo resupply works correctly
- Turretless vehicles now should work properly (previously they could cause problems when loading their state)
- Flashlight now can be only used in FPP (+ in interior mode + in vehicle mode)
- Little Willie left side front road wheel dependency
- Issue with saving repaired elements in Storage
- Optimized the highlighting feature, as it was consuming a lot of performance when too long in game
- Update v1.2.5:
- Added:
- Tank: PzKpfw II Ausf. C
- German new decal for PzKpfw II Ausf. C
- Assistant driver seat for Little Willie
- Second welder for Workshop LvL 2
- Prototype mechanism of selecting next suggested part (in orbit camera mode when tank part is selected press spacebar)
- Decal for Canada - 4th Canadian Armoured Division
- Decal for Canada - 2nd Canadian Armoured Brigade
- Decal for USA - 2nd Armored Division
- Decal for USA - 3rd Armored Division
- Decal for USA - 6th Armored Division
- Decal for ENG - Guards Armoured Division
- Decal for ENG - 11th Armoured Division
- Decal for ENG - 8th Armoured Brigade
- Decal for ENG - 27th Armoured Brigade
- Decal for ENG - 79th Armoured Division
- Decal for GER - 10th Panzer Division
- Decal for GER - 3rd Panzer Division
- Decal for GER - 1st Panzer Division
- Decal for GER - 4th Panzer Division
- Decal for GER - 5th Panzer Division
- Decal for GER - 2nd Panzer Division
- Decal for GER - 21st Panzer Division
- New shader for vehicles (merged 3 materials into 1, for now only Pz II C is using this)
- Modified / Tweaked:
- Prices of M20, M8, Little Willie and Vickers E when selling them
- Tanks with less than 90% repairs and 90% assembly will not be allowed to put in museum
- $ color in Shop Panel
- Visual improvements in Prop Panel
- Swapped position of ACCEPT and RESET buttons in Shop Panel
- Visual improvements in Paint Room Panel
- Visual improvements of slider in Storage Panel
- Improved highlighting system for elements, selecting tools etc...
- Improved performance for Storage panel
- Fixed:
- Crafting menu now correctly shows the selected tank when selecting Craft Missing Parts option
- Money exploit by generating free ammo in AmmoResupply menu
- Tank interior lights should now not be displayed/visible when the player is in test drive mode with given tank, and the player uses vehicle camera
- Player won't be able to enter aim camera mode if the slot he is currently in has no weapons mounted/attached
- Player now should not be transported under terrain when the game auto-repositions the player when switching tanks (the game detects that the player is too close to the incoming tank - so he wont clip)
- Dependencies for various elements for M8 and M20
- Colliders for test drive/proving grounds for main bodies of M8 and M20
- Camo not visible when Default Textures is applied
- Stug config now correctly handles the state of the elements, previously the state of the turret was incorrectly calculated
- Configs of tanks that had incorrect modules assigned to them, and tank analysis menu might have showed incorrect values
- Tank Warehouse slot 5 and 6 repositioned to be in center of the markers on floor
- Welding damage is now correctly saved
- Rotation of the AA MG on M8 Greyhound
- Tanks with multiple armament now correctly selects ammo storage for given weapon
- Instances where the game tried to release memory very often that caused hiccups and maybe even crashes
- Repair state selected in storage menu now correctly takes into account if a part is a Drive or Tool Proof, and cannot be repaired to lower than Paint
- Pressing F when sitting in a crew slot with radial menu opened is now blocked
- Positions of Valves for Vickers E in engine (they had an offset)
- Little Willie Engine belt is now tool proof (can be only repaired by outsourcing)
- Offset for few parts on Panzer III M and J
- Angle for gearbox hatch for T34s, so by default it covers the engine bay correctly
- Dependencies for wheels and suspension for Little Willie, so no parts are floating
- Dependencies for wheels and suspension for Vickers E, so no parts are floating
- Spare wheel for Panzer III J/M is now interchangable with other road wheels
- Material config for Panzer III J/M hull mgs
- Dependency for Panzer III J Viewer B must be now disassembled before the cannon base
- Update v1.2.4:
- Added:
- Tank: Vickers E
- Tank: Little Willie
- Vickers MG
- Modding tool for collectibles: Metal Object Creator
- Game option: Mouse Smoothing
- Rendering icons for collectibles in museum
- Machine Guns now are also visible in Main Menu and Overview
- Visual support rods for turrets that are too small and would otherwise float in the air
- Ammo: OQF 3-pounder gun (47 mm) and ammo configuration (AP and HE)
- Modified / Tweaked:
- MailBox avatar moved to description area in UI
- Tank Analysis & Tank Manager items hover color in UI
- UI Improvements for Storage Panel. Other UI elements should not overlap over Storage Panel. Bottom buttons are wider to display larger text labels better.
- Tank Analysis now also displays the state of UnInteractable parts. The game took them into the calculations when displaying the state of the tank, now the condition can be correctly understood
- Real values for turret rotation rates
- Ballistics (trajectory of projectiles) now includes air resistance (based on Stokes equation)
- Optimized system for loading/saving tank elements info data (based on C# dictionary)
- Addressable Asset System settings
- Fixed:
- Game now does not stall each time player picks up ammo from the tank, we are not calling a save method right away, but when the player leaves the room or leaves the scene (to main menu/extraction, etc.)
- Tiger I turret collision on proving grounds and test drive
- M8 Greyhound Handwheel Elevation part material