1. Update v1.2.6:
  2. Added:
  3. Tank: Panzerkampfwagen VIII Maus
  4. Highlight for hammer when aiming with it, so it highlights the tank part that will be hit
  5. Options to save and use Drone Waypoint Scheme
  6. Stopping and Starting the Drone
  7. Placing marker with the Drone
  8. Framerate limit option in game menu (it helps to reduce GPU usage, requires V-Sync to be set off)
  9. New placement options (move up, move down, rotate up, rotate down) for museum collectables
  10. Paint Schemes for paint room
  11. Periscope mode when inside the tank
  12. Support for a coaxial gun and a toggle button for it (to toggle between coax MG and Gun)
  13. MG34 variant for tank (Maus only for now)
  14. Support for separate loading ammo (separation for ammo container for only propellant or projectile)
  15. Modified / Tweaked:
  16. Reduced by 65% the sound of player falling
  17. Reduced by 50% the sound of player jumping
  18. Buying elements that are tool proof and can be only exchanged is now blocked in any other state than new
  19. Fixing elements that are tool proof and can be only exchanged is now blocked to any other state than new
  20. Connected the assembly state of a tank part to the possibility to put ammo inside that part if that part is a parent to ammo container
  21. Fixed:
  22. Missing icon for Next option in radial menu when selecting slot for tank
  23. Sdkfz suspension
  24. Ammo now correctly dissolves when clicked instead of instantly dissapearing
  25. Ammo can now be picked up on extractions when being inside the tank
  26. Ammo is no longer shown in extraction when highlighting objects
  27. Armament Manager will correctly show only MGs for vehicles that do not have main guns
  28. Sparks for welder
  29. Positions of Torsion Bars in Stug
  30. PanzerIVG now requires Battery box assembled for the tank engine to run
  31. Stairs cannot be placed outside workshop or above canal in workshop
  32. Stairs cannot be placed when colliding with player
  33. Panzer II C wheel in Hull section is now called properly as Spare Wheel
  34. Memory Leak for Ammo models, it was not deleted when leaving scenes and kept in memory
  35. Issue with Stug being able to rotate the main gun
  36. Panzer II C localization for Water Cooling Outlet (A, B and C letters added)
  37. Little Willie Roller wheels unification of names (previously some of them were called Road Wheels)
  38. Various tanks animation issues
  39. Various tanks material issues (wrong visuals for some parts)
  40. Lighting on Warehouse scene as we now use new method to load rooms
  41. Screw visuals so they correctly keep up with the parent element state
  42.  
  43. Upate v1.2.5 hotfix:
  44. Fixed:
  45. Saves now correctly load
  46. Highlight on water sprinkler and the water itself is not displayed at all time
  47. Prop Menu ammo resupply works correctly
  48. Turretless vehicles now should work properly (previously they could cause problems when loading their state)
  49. Flashlight now can be only used in FPP (+ in interior mode + in vehicle mode)
  50. Little Willie left side front road wheel dependency
  51. Issue with saving repaired elements in Storage
  52. Optimized the highlighting feature, as it was consuming a lot of performance when too long in game
  53.  
  54. Update v1.2.5:
  55. Added:
  56. Tank: PzKpfw II Ausf. C
  57. German new decal for PzKpfw II Ausf. C
  58. Assistant driver seat for Little Willie
  59. Second welder for Workshop LvL 2
  60. Prototype mechanism of selecting next suggested part (in orbit camera mode when tank part is selected press spacebar)
  61. Decal for Canada - 4th Canadian Armoured Division
  62. Decal for Canada - 2nd Canadian Armoured Brigade
  63. Decal for USA - 2nd Armored Division
  64. Decal for USA - 3rd Armored Division
  65. Decal for USA - 6th Armored Division
  66. Decal for ENG - Guards Armoured Division
  67. Decal for ENG - 11th Armoured Division
  68. Decal for ENG - 8th Armoured Brigade
  69. Decal for ENG - 27th Armoured Brigade
  70. Decal for ENG - 79th Armoured Division
  71. Decal for GER - 10th Panzer Division
  72. Decal for GER - 3rd Panzer Division
  73. Decal for GER - 1st Panzer Division
  74. Decal for GER - 4th Panzer Division
  75. Decal for GER - 5th Panzer Division
  76. Decal for GER - 2nd Panzer Division
  77. Decal for GER - 21st Panzer Division
  78. New shader for vehicles (merged 3 materials into 1, for now only Pz II C is using this)
  79. Modified / Tweaked:
  80. Prices of M20, M8, Little Willie and Vickers E when selling them
  81. Tanks with less than 90% repairs and 90% assembly will not be allowed to put in museum
  82. $ color in Shop Panel
  83. Visual improvements in Prop Panel
  84. Swapped position of ACCEPT and RESET buttons in Shop Panel
  85. Visual improvements in Paint Room Panel
  86. Visual improvements of slider in Storage Panel
  87. Improved highlighting system for elements, selecting tools etc...
  88. Improved performance for Storage panel
  89. Fixed:
  90. Crafting menu now correctly shows the selected tank when selecting Craft Missing Parts option
  91. Money exploit by generating free ammo in AmmoResupply menu
  92. Tank interior lights should now not be displayed/visible when the player is in test drive mode with given tank, and the player uses vehicle camera
  93. Player won't be able to enter aim camera mode if the slot he is currently in has no weapons mounted/attached
  94. Player now should not be transported under terrain when the game auto-repositions the player when switching tanks (the game detects that the player is too close to the incoming tank - so he wont clip)
  95. Dependencies for various elements for M8 and M20
  96. Colliders for test drive/proving grounds for main bodies of M8 and M20
  97. Camo not visible when Default Textures is applied
  98. Stug config now correctly handles the state of the elements, previously the state of the turret was incorrectly calculated
  99. Configs of tanks that had incorrect modules assigned to them, and tank analysis menu might have showed incorrect values
  100. Tank Warehouse slot 5 and 6 repositioned to be in center of the markers on floor
  101. Welding damage is now correctly saved
  102. Rotation of the AA MG on M8 Greyhound
  103. Tanks with multiple armament now correctly selects ammo storage for given weapon
  104. Instances where the game tried to release memory very often that caused hiccups and maybe even crashes
  105. Repair state selected in storage menu now correctly takes into account if a part is a Drive or Tool Proof, and cannot be repaired to lower than Paint
  106. Pressing F when sitting in a crew slot with radial menu opened is now blocked
  107. Positions of Valves for Vickers E in engine (they had an offset)
  108. Little Willie Engine belt is now tool proof (can be only repaired by outsourcing)
  109. Offset for few parts on Panzer III M and J
  110. Angle for gearbox hatch for T34s, so by default it covers the engine bay correctly
  111. Dependencies for wheels and suspension for Little Willie, so no parts are floating
  112. Dependencies for wheels and suspension for Vickers E, so no parts are floating
  113. Spare wheel for Panzer III J/M is now interchangable with other road wheels
  114. Material config for Panzer III J/M hull mgs
  115. Dependency for Panzer III J Viewer B must be now disassembled before the cannon base
  116.  
  117. Update v1.2.4:
  118. Added:
  119. Tank: Vickers E
  120. Tank: Little Willie
  121. Vickers MG
  122. Modding tool for collectibles: Metal Object Creator
  123. Game option: Mouse Smoothing
  124. Rendering icons for collectibles in museum
  125. Machine Guns now are also visible in Main Menu and Overview
  126. Visual support rods for turrets that are too small and would otherwise float in the air
  127. Ammo: OQF 3-pounder gun (47 mm) and ammo configuration (AP and HE)
  128. Modified / Tweaked:
  129. MailBox avatar moved to description area in UI
  130. Tank Analysis & Tank Manager items hover color in UI
  131. UI Improvements for Storage Panel. Other UI elements should not overlap over Storage Panel. Bottom buttons are wider to display larger text labels better.
  132. Tank Analysis now also displays the state of UnInteractable parts. The game took them into the calculations when displaying the state of the tank, now the condition can be correctly understood
  133. Real values for turret rotation rates
  134. Ballistics (trajectory of projectiles) now includes air resistance (based on Stokes equation)
  135. Optimized system for loading/saving tank elements info data (based on C# dictionary)
  136. Addressable Asset System settings
  137. Fixed:
  138. Game now does not stall each time player picks up ammo from the tank, we are not calling a save method right away, but when the player leaves the room or leaves the scene (to main menu/extraction, etc.)
  139. Tiger I turret collision on proving grounds and test drive
  140. M8 Greyhound Handwheel Elevation part material