1. PATCH NOTES
  2.  
  3. Bugfixes:
  4. Probably fixed issues with the game not loading/not progressing to the shelter phase correctly. I'm not 100% sure about that as I did not manage to reproduce it, and I haven't received feedback on an experimental debug version that I sent to some of the players who reported the issue in the first place.
  5. Note to every player experiencing this: reach out to me on Twitter or Discord, I am eager to help.
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  7. Codex entries are now not cropped in 16:10 aspect ratios.
  8. "The last one left" trait (applied when there is only one human character left) now does not prevent a character from losing stress.
  9. Gunther's pistol overwatch action does not consume main weapon's heat.
  10. Content:
  11. Added new achievement: Katana Carnage: Kill five enemies with a katana in a single turn (not bound to a Steam/GOG achievement). I am aware that the total number of unlock points is bigger than the amount of stuff that is unlockable at the moment.
  12. Balance changes:
  13. Gunter's "loner" trait is even more effective (increased damage and defence bonus).
  14. Hair trigger upgrade now refunds a single AP.
  15. Julius: removed the weapon heat cost from his melee attack.
  16. Silas: stress cost of Push the Limit now stays at 4 on its max level.
  17. Silas: "Gallows Humour" skill now can be used multiple times in the shelter.
  18. Silas: Pat your gun increases damage in general, not just the max damage. Reduced the allies’ stress gain from that skill.
  19. Reduced the number of free shots for Mycroft's heavy weapon boost action (2/4/6 => 2/3/4).
  20. Enemies should now spawn slightly less often in the 1st mission if you are not playing the tutorial level.
  21.